Refugee (Neutral Benign)

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Refugee (Neutral Benign)

Postby TheFluffyWaffleV2 » Mon Aug 10, 2020 10:14 pm

Role:
Refugee

Alignment:
Neutral Benign

Immunities:
Detection Immunity
Temporary Role block Immunity

Unique?: No

Attack: None
Defense: Basic (None after 2 items are used, or after packing twice.)

Goal:
Survive to see the Town win, or leave otherwise.

Summary:
A vagabond who is prepared to leave the town for his own safety.
Abilities:
You may choose to use an item or pack it up.
Attributes:
After packing 3 items, you can leave the town the following night.
If the Town wins after you leave, you will lose.
You cannot use an item 2 times in a row.
You lose your Basic defense after using 2 items or packing twice.

Win Conditions:
You win with the Town.
You win with Survivors.
You win with Refugees.
You win if you leave the town and the Town does not win.

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Bodyguard, Godfather, Arsonist, or Refugee.
Consigliere: Your target is prepared to leave the town. They must be a Refugee.

Notifications:
(Role Blocking): "You have decided to role block <player> tonight."
(Revealing Target): "You have decided to reveal <player> tonight."
(Treat Target): "You have decided to treat <player> tonight."
(Watch Target): "You have decided to watch <player> tonight."
(Packing): "You have decided to pack your <items> tonight."
(3 Items Packed): "You've packed enough of your items. You can leave tomorrow night!"
(Leaving): "You have decided to leave the Town tonight."
(Leave Successful): "You have abandoned all hope and left the Town! You will lose if they win!"


Mechanics:
  • You start the game with 4 items. You have Lipstick, Reveal Potion, Medkit, and Binoculars.
  • Every night, you may choose to use an item on a target. You may not use the same item 2 nights in a row.
  • Lipstick role blocks a target (Escort), Reveal Potion reveals a target (Potion Master), Medkit treats a target and gives them Basic defense (similar to Doctor), and Binoculars reveal what roles visit a target (Trapper).
  • Despite the Medkit only granting Basic defense, players will still receive the message about being healed if they are dealt a Basic attack.
  • You have basic defense until you use 2 items or pack 2 items. You lose this defense the night you preform the action (you WILL die by packing a second time N2 and being attacked N2).
  • You may also choose to pack an item by selecting yourself and then the item. Packing an item will cause you to no longer be able to use it.
  • Once 3 items are packed, you can leave the town by selecting yourself. This will cause you to simply disappear. During the start of the morning, it will say the following sequence (as if you died); "We found <Refugee>'s home empty last night. It seems they left the town." and then reveals the Will and Role. Your role will appear in the graveyard, and the cause of death will be "Moved" . You will be able to speak in dead chat, despite not being 'dead'. Being role blocked, controlled, or killed will cause your leave to fail.
  • You are role block immune when using Lipstick.

Achievements:
  • Escapist: Win 1 game as a Refugee.
  • Nomad: Win 5 games as a Refugee.
  • Immigrant: Win 10 games as a Refugee.
  • Vagabond: Win 25 games as a Refugee.
  • Confidence: Win with the Town.
  • Just In Time: Leave on the night before the Town loses.
  • Learned From The Best: Save a Doctor.
  • Just Too Pretty: Role block a Serial Killer.

Strategy:
  • The first thing to know with this role is that you do not HAVE to work with the Town. While you do win with them, it is an acceptable strategy to leave the town and leave a fake will that helps the evil factions if you feel like the Town is going to lose.
  • Due to your wide variety of tools, you are a huge target to evils. If you choose to help the Town, you need to ask for protection for your services. Your protection in for the first few nights is very limited and should be used wisely.
  • Remember, if you die, that's it. You do not win with Town from beyond the grave. This means you need to ensure that you are not to big of a threat for evil roles if you are planning on leaving.
  • Werewolves and Juggernauts are your biggest threats, as they ignore your temporary Basic defense. If you fear that they will target you, you need to seek protection. Pestilence is also a threat, but you will likely not have your defense when they arrive.
  • It is not gamethrowing to directly work against the Town while alive. If you have 3 items packed, you can choose to directly help the evils, and then leave the following night. However, the evils can still choose to attack you the night you are leaving. And you will still die.

Win/Loss Conditions:
  • If you are alive and Town wins, you will win.
  • If you are alive and the Mafia, Coven, Vampires, Serial Killers, Arsonists, Werewolves, Plaguebearers, Pestilence, or Juggernauts win, you will lose.
  • If you are alive and there is a draw, you will draw.
  • If you are the last alive, you will win (Refugees win). If there is a Survivor alive too, you will both win (Neutrals win).
  • If you die, you lose.
  • If you leave and the Town wins, you will lose.
  • If you leave and the Mafia, Coven, Vampires, Serial Killers, Arsonists, Werewolves, Plaguebearers, Pestilence, or Juggernauts win, you will win.
  • If you leave and there is a draw, you will win.


This role is strange but... I like it for some reason. Give me some feedback!


Edit1: Refugee has role block immunity when using Lipstick.
Edit2: Noted some win/loss/draw situations.
Edit3: Adjusted basic defense.
Last edited by TheFluffyWaffleV2 on Tue Aug 11, 2020 10:30 am, edited 7 times in total.
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Re: Refugee (Neutral Benign)

Postby cob709 » Mon Aug 10, 2020 10:55 pm

This is a very interesting an unique role!
I'll try to summarize the best I can.
    This role is a Jack of All Trades that has four abilities. They cannot use an ability twice in a row(similar to PM GUI)
    They must make a decision between winning with Town, or winning with Evils.
    They may choose to discard 3 abilities to have the choice of joining the Evil faction.

The only thing I'd suggest changing is the items, I think it should be fitted to something that contributes to the game, such as a vigilante/veteran shot or transporter ability. I'll create a list of possible alternatives for the items
ITEM/DESCRIPTION
    Briefcase/Travel- Transport ability
    Gun/Retaliate- Veteran ability
    Dress/Distract - Escort/Consort ability
    Letter/Threaten - Blackmailer ability

Overall, I really like this role!
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Re: Refugee (Neutral Benign)

Postby ABadWord » Mon Aug 10, 2020 11:10 pm

To be fully honest, I think this would be a good survivor rework. It's all about surviving, but you have to y'know. Not be stuck in a town of murderers at the end.
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Re: Refugee (Neutral Benign)

Postby Brilliand » Tue Aug 11, 2020 2:02 am

TheFluffyWaffleV2 wrote:You are not role block immune at all. Even when using Lipstick, being role blocked will cause it to fail.


Paradox alert!

Escort isn't roleblock-immune as a buff. It's roleblock-immune because if it wasn't, then escorts roleblocking each other could create situations where it really isn't clear what the outcome should be.

For example, if two Refugees Lipstick each other at the same time, and there are Lookouts on both of them... what do the Lookouts see?

EDIT: Looks like this was fixed.
Last edited by Brilliand on Tue Aug 11, 2020 12:17 pm, edited 1 time in total.
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Re: Refugee (Neutral Benign)

Postby TheFluffyWaffleV2 » Tue Aug 11, 2020 6:40 am

cob709 wrote:
    Briefcase/Travel- Transport ability
    Gun/Retaliate- Veteran ability
    Dress/Distract - Escort/Consort ability
    Letter/Threaten - Blackmailer ability

I thought about this, but as this role is a NB, having them be able to kill things is way out of the question for me. And having a neutral Transporter Veteran just seems like a crazy powerful combo. And I don’t see how the BM ability would assist town. This role is meant to assist Town very well, but if Town is going down, get da hell out.
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Re: Refugee (Neutral Benign)

Postby MacReturned » Tue Aug 11, 2020 7:06 am

.
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Re: Refugee (Neutral Benign)

Postby MacReturned » Tue Aug 11, 2020 7:07 am

For my opinion: The Medkit should be available to be used on own self.

But despite that being said, this survivor rework is fun and I support it.

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Re: Refugee (Neutral Benign)

Postby TheFluffyWaffleV2 » Tue Aug 11, 2020 10:35 am

ABadWord wrote:To be fully honest, I think this would be a good survivor rework. It's all about surviving, but you have to y'know. Not be stuck in a town of murderers at the end.
/support

It could absolutely be adjusted to be a complete Survivor rework. The point of this role, however, is a powerful “Town member” that is 100% ready to leave if things are going bad for town, as they also win by themself.

But I might look into making a different role that follows this premise, but is a Survivor rework, and is truly neutral and who’s only goal is to assist a leading faction or GTFO. Kind of like the Alchemist from Throne of Lies. Love that role (it’s a neutral Survivor Doctor that can also attack).
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Re: Refugee (Neutral Benign)

Postby Mystoc » Tue Aug 11, 2020 10:40 am

Giving an NB role the ability to heal is way to Town sided GA can heal because his target can be evil or good
If this can target itself or heal its even better after you lose basic defense

The win con is diff so healing a confirmed role every other night is great for town not so much for evils though can only stop sk or Vig attacks

The fact it stays to help town win and leaves if it thinks evil will win means it isn’t meant to help evils at all it leaving means it not using abilities to help evils win its own lore is even town favored along with its goal

Really all this role is try to help town if it looks like evils are winning in spite of you helping leave the game and win instead of losing with your former allies if this leaving buffed evils in some way it would be fair.

Lastly the best way to win this role is pack up once do nothing keep your basic defense and wait to see which side wins then
Either stay with town with permanent basic defense or if town is loosing do your final 2 pack up then leave basicly survivor 2.0 with only 1-2 Night you don’t have basic defense when you try to leave town (if this role can target itself and heal while waiting only 1 night)
Last edited by Mystoc on Tue Aug 11, 2020 11:00 am, edited 1 time in total.
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Re: Refugee (Neutral Benign)

Postby TheFluffyWaffleV2 » Tue Aug 11, 2020 10:59 am

Mystoc wrote:Giving an NB role the ability to heal is way to Town sided GA can heal because his target can be evil or good

It’s balanced off because they cannot heal themself. And they cannot win beyond the grave.

Mystoc wrote:The win con is diff so healing a confirmed role every other night is great for town not so much for evils though can only stop sk or Vig attacks

Not suppose to help evils. Except as a last resort or something.

Mystoc wrote:The fact it stays to help town win and leaves if it thinks evil will win means it isn’t meant to help evils at all it leaving means it not using abilities to help evils win its own lore is even town favored along with its goal

The Refugee leaving in itself helps evils. If they don’t attack them, it can be considered 2 kills, due to of the Refugee was alive, they would vote with town.

Mystoc wrote: Really all this role is try to help town if it looks like evils are winning in spite of you helping leave the game and win instead of losing with your former allies if this leaving buffed evils in some way it would be fair.

If the Refugee leaves, it means they suspect the evils will win. They don’t need a buff after he leaves. As they are likely already winning.

Mystoc wrote: Lastly the best way to win this role is pack up twice do nothing keep your basic defense and wait to see which side wins then

Just changed it, you cannot do this now.

Mystoc wrote: Either stay with town with permanent basic defense or if town is loosing do your final pack up then leave basicly survivor 2.0 with only one Night you don’t have basic defense when you try to leave town

It requires 2 nights to leave. You can be killed in the night of packing the 3rd item, or on the night you are leaving.
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Re: Refugee (Neutral Benign)

Postby Mystoc » Tue Aug 11, 2020 12:52 pm

The role itself and the meta gaming around it are fine the lore fits the prob is it doesn’t feel neutral to me

The prob is NB is ment to be able to equally choose a side this goal is heavily town favored, this role feel like a rogue town alignment to me maybe a new alignment needs to be made like neutral good wins with town but can win without them too and isnt considered true town
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Re: Refugee (Neutral Benign)

Postby MacReturned » Tue Aug 11, 2020 6:42 pm

Mystoc wrote:The role itself and the meta gaming around it are fine the lore fits the prob is it doesn’t feel neutral to me

The prob is NB is ment to be able to equally choose a side this goal is heavily town favored, this role feel like a rogue town alignment to me maybe a new alignment needs to be made like neutral good wins with town but can win without them too and isnt considered true town


Yeah I agree NG should be added/considered as a new alignment.
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Re: Refugee (Neutral Benign)

Postby TheFluffyWaffleV2 » Tue Aug 11, 2020 7:04 pm

MacReturned wrote:
Mystoc wrote:The role itself and the meta gaming around it are fine the lore fits the prob is it doesn’t feel neutral to me

The prob is NB is ment to be able to equally choose a side this goal is heavily town favored, this role feel like a rogue town alignment to me maybe a new alignment needs to be made like neutral good wins with town but can win without them too and isnt considered true town


Yeah I agree NG should be added/considered as a new alignment.

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Re: Refugee (Neutral Benign)

Postby FrenchyTheSphee » Sat Aug 15, 2020 1:37 pm

/Support add NG
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Re: Refugee (Neutral Benign)

Postby ABadWord » Sun Aug 16, 2020 1:05 am

NG isn't really needed in the games current "Evils can barely tie their shoes let alone win" form. But after the game is re-balanced, yes absolutely more creativity is always welcome. And I will gladly /support. But that should come much further down the line.
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Re: Refugee (Neutral Benign)

Postby Midio7 » Mon Aug 24, 2020 2:24 pm

Dude, I completely love this idea, I want it now! The items thing should be let to the Developer's choice, but the idea is completely awesome!
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