Name: Imprisoner
An enchantress who uses powerful magic to trap people.
Alignment: Coven Evil
Immunities: Detection Immunity (with the Necronomicon).
Attack: Basic
Defense: None
Abilities: Choose someone to imprison during the day.
Attributes:
- Players will know they have been imprisoned.
- If players visit another player while imprisoned, they will be role blocked and receive a basic attack.
- With the Necronomicon, all visitors of the imprisoned target will have their ability fail, are told their target was imprisoned, and the imprisoned target is attacked automatically.
Mechanics:
- As a day ability, choose someone to imprison. Players will be notified that they have been imprisoned. If an imprisoned player visits another player (not including them self), they will be roleblocked and dealt a basic attack. You will be notified if the target gets attacked.
- Visiting players will not know the target was imprisoned unless you have the Necronomicon.
- With the Necronomicon, anyone who visits your target will have their ability fail and will be notified the target was imprisoned. Targets imprisoned while you have the Necronomicon will be completely role-blocked (like they are jailed) and will be dealt a basic attack.
- You do not visit your imprisoned targets.
- Imprisons will fail if the target is jailed.
Messages:
(Imprison Successful): "You have imprisoned (Player name) tonight!" (Beginning of night)
(Being Imprisoned): "You feel a mystical barrier fall around your home. You have been imprisoned!" (Beginning of night)
(Being Imprisoned with Necronomicon): "Your have been imprisoned in your own home!" (Beginning of night)
(Visiting Imprisoned): "Your ability failed because your target was imprisoned."