NK overhauls.

Suggest new roles or changes to current roles for the game here.

NK overhauls.

Postby Confectionery » Sat Aug 01, 2020 3:19 pm

Serial Killer:

Kill someone each night.

Attack and Defence: Basic
Sheriff: Suspicious (Innocent if kill fails)

Can select themselves to attack one random visitor.
If you're Jailed, you will attack Jailer and wipe his will.
If SK is roleblocked, he will automatically attack said roleblocker and wipe their will.

SK will kill only one roleblocker if multiple roleblockers visit him.

The role faction of the roleblocker determines what dies.

HIGHEST] Pirate > Escort > Consort [LOWEST

Werewolf:

Rampage at one's house per full moon night.

Full moon nights are every even night.

Attack: Powerful
Defence: Basic
Sheriff: Innocent (Suspicious on full moon)
Unique role

If it's a full moon, you will attack all visitors to yourself and your target, similar to Pestilence.

You ignore roleblocks completely, unless if you're Jailed, in which you will automatically target Jailer and wipe his will.

If a Witch controls you, she will not count as a visitor to yourself.

If Coven Leader controls you however, she will die.

Arsonist:

Attack: Unstoppable
Defence: Basic
Sheriff: Innocent (Suspicious when igniting)
Unique role

Douse someone in gasoline or ignite doused targets.

Anyone who is doused will be marked.

Dousing ignores all forms of protections, including jail and transportation.

If the target you select to douse ends up dying, the attacker to your target will be automatically doused.

You are completely roleblock and douse immune.

You are also control immune while igniting your targets.

Arsonist will passively all visitors to himself.

Juggernaut:

Starting Attack: Basic
Defence: Basic
Sheriff: Innocent
Investigator: (Bodyguard/Godfather/Arsonist/Crusader/Juggernaut)
Unique role

Kill someone each night.

You cannot attack on night one.

First kill: Grants roleblock immunity and attacking Jailer when jailed and not executed.

Second kill: Attack upgraded to Powerful. ALL roleblockers will be automatically attacked if they attempt to roleblock you, including Pirate.
#The roleblockers and your original target will die.

Third kill: Rampage only on your target. Granted the choice to stay home and attack visitors if no target is chosen. Choosing to stay home makes you control immune.(Being transported into himself will result in him staying home and not being harmed.)

Fourth kill: Attack upgraded to Unstoppable, attacks Jailer when jailed even if he executes you.

Plaguebearer:

I know it's an NC, but it acts more like an NK than an NC.

Attack: None
Defence: Basic
Unique role

There have been situations where I infected a target who was visited by a CL and a Poisoner on the same night
However, CL wasn't infected at all, only Poisoner was, the above change should fix that.

ANYWAYS, back on track.

When all players are infected, you become Pestilence at the end of the next day.

When you do turn Pestilence, the notification will be seen by the entire town.

Pestilence is the same as before, except you have Unstoppable attacks instead.
Last edited by Confectionery on Sun Aug 02, 2020 5:16 pm, edited 7 times in total.
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Re: NK overhauls.

Postby Confectionery » Sat Aug 01, 2020 3:23 pm

I know what you lot are thinking.

"These are too OP for Ranked."

Believe it or not, the world isn't revolved around that.
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Re: NK overhauls.

Postby EmeraldCake » Sat Aug 01, 2020 3:27 pm

Confectionery wrote:I know what you lot are thinking.

"These are too OP for Ranked."

Believe it or not, the world isn't revolved around that.

Yes it does, all balance changes should be centered around ranked and nothing else.
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Re: NK overhauls.

Postby ABadWord » Sat Aug 01, 2020 8:52 pm

As much as I despise ranked. The game should be balanced around Ranked. Trickle down balance and all.
But I dunno why you said that. The only major eyebrow raising this here is WW as you gave them Pest rampages and they wont hurt a witch if they visit. But even then I don't think its OP, if anything someone could use that to track a WW via the victims will.
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Re: NK overhauls.

Postby Confectionery » Sun Aug 02, 2020 10:21 am

ABadWord wrote:As much as I despise ranked. The game should be balanced around Ranked. Trickle down balance and all.
But I dunno why you said that. The only major eyebrow raising this here is WW as you gave them Pest rampages and they wont hurt a witch if they visit. But even then I don't think its OP, if anything someone could use that to track a WW via the victims will.


I said that because when Achilles announced these buffs, the majority of people who play ranked protested against his buffs.

I can understand why they would protest against his SK buff, not the rest of them however.
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