Smith: Town Protective that doesn't kill
Posted: Fri Jul 31, 2020 10:22 am
Role Name: Smith
Role Alignment: Town Protective
Abilities:
Each day, you will pick a person to visit at night. You will forge them a protective cover (theme-wise I was thinking chainmail or something idk) that they can don once. You can visit someone multiple nights.
Attributes:
- You cannot visit someone who has been jailed
Notifications:
- You have visited [player] and have forged!
E.X.: "You have visited Mary Walcott and have forged them (maybe use a diff. word than 'forge' b/c the Forger is already a role and action in ToS) protection!"
- You were visited by a Smith
E.X.: "You have been visited by a Smith. They have forged you protection that you may use tonight, or any night in the future."
Goal:
Win with Town.
Investigator Results:
Sheriff - Your target is Not Suspicious.
Investigator - Oh i have no clue, any suggestions?
Consigliere - Your target spends time at the metallurgy, they must be a Smith!
Additional Information:
- If you are visited by the Smith, you are alerted at the BEGINNING of the night, so you may use your protection (same Basic protection that Doc provides) that night.
My only fear is that it'll be too easy to confirm, because I am having the targeted learn that they have been visited every night. i don't know how to get around this, any suggestions?
I think this is a good role that adds a new addition to TP in that townies (and evils) can protect themselves. I also don't think that so much of a TP's power should come from killing an attacker/visitor (that should be in TK), so this is a new way to add variety while keeping the spirit of only protecting.
Thank you for looking at my role!
Role Alignment: Town Protective
Abilities:
Each day, you will pick a person to visit at night. You will forge them a protective cover (theme-wise I was thinking chainmail or something idk) that they can don once. You can visit someone multiple nights.
Attributes:
- You cannot visit someone who has been jailed
Notifications:
- You have visited [player] and have forged!
E.X.: "You have visited Mary Walcott and have forged them (maybe use a diff. word than 'forge' b/c the Forger is already a role and action in ToS) protection!"
- You were visited by a Smith
E.X.: "You have been visited by a Smith. They have forged you protection that you may use tonight, or any night in the future."
Goal:
Win with Town.
Investigator Results:
Sheriff - Your target is Not Suspicious.
Investigator - Oh i have no clue, any suggestions?
Consigliere - Your target spends time at the metallurgy, they must be a Smith!
Additional Information:
- If you are visited by the Smith, you are alerted at the BEGINNING of the night, so you may use your protection (same Basic protection that Doc provides) that night.
My only fear is that it'll be too easy to confirm, because I am having the targeted learn that they have been visited every night. i don't know how to get around this, any suggestions?
I think this is a good role that adds a new addition to TP in that townies (and evils) can protect themselves. I also don't think that so much of a TP's power should come from killing an attacker/visitor (that should be in TK), so this is a new way to add variety while keeping the spirit of only protecting.
Thank you for looking at my role!