Alignment: Neutral Killing
Stats:
Attack: Semi-Basic (Unstoppable under Eyeless Condition)
Defense: Basic (Powerful under Eyeless Condition)
Abilities: You may choose to mark a player each night, marking an already marked player deals a basic attack to them. If they aren't visited by anyone else, grow stronger that night.
Attributes:
- Upon visiting a player's house, you check the surroundings, and if you are the only player visiting your target (ie. selecting that player for your ability during the night), you perform the Eyeless condition on them, making your attack unstoppable and your defense powerful that night, otherwise, mark that player, and marking an already marked player deals a basic attack to them.
- Killing someone under an Eyeless condition creates a new death message.
- Marking already marked: *** died last night. They were killed by a Lunatic
- Eyeless Kill: *** died last night. They had their body annihilated by a Lunatic
- Unique
- When attacked and survived, know who attacked you and what role they are. The role is saved on the player list for only you to see.
Goal: Kill everyone who would oppose you.
Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Lunatic
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target keeps to themselves, Your target could be a Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Lunatic.
Consigilere: Your target ensures they never leave a trace, they must be a Lunatic.
I was previously working on rewriting and resuggesting changes to all the classic Neutral Killers in TOS when I stumbled across the Werewolf and after some self-thinking, decided to make a role thats opposite to his idea of getting players to visit his target to bait as many kills as possible, to making a Neutral Killer role that was best if he got people away from his target. I then realized that I already made a role idea of this same concept, so I'm revising that role into a Neutral Killing role rather than a neutral chaos supporter. Im still in the works of fixing the problems with Neutral killings in general since they have the lowest winrate out of all other alignments (even against neutral evils). Until then, this role still presents the interesting idea of baiting people away from a target to snipe some kills, as I want Neutral Killers to offer more reward for strategic plays.
In the comments, thoughts?