Mystoc wrote:easy starter buff for NK,
make all NK witch and roleblock immune
Brilliand wrote:I've suggested before that NKs should have a sort of "lynch resistance", where it takes more votes to guilty them on the stand than to guilty other roles. Say, a minimum of 3 more Guilty votes than Innocent votes in order to lynch an NK.
Walking off the stand when you were guiltied by a margin of 1 or 2 will out you, sure, but it's never worse than dying on the spot.
There are some obvious ways this idea could get worryingly close to being a problem, but I haven't been able to find a situation that firmly demonstrates that it would be a problem.
Mystoc wrote:Brilliand wrote:I've suggested before that NKs should have a sort of "lynch resistance", where it takes more votes to guilty them on the stand than to guilty other roles. Say, a minimum of 3 more Guilty votes than Innocent votes in order to lynch an NK.
Walking off the stand when you were guiltied by a margin of 1 or 2 will out you, sure, but it's never worse than dying on the spot.
There are some obvious ways this idea could get worryingly close to being a problem, but I haven't been able to find a situation that firmly demonstrates that it would be a problem.
this just confirms they are evil and get townies who didnt vote before or Innoed to vote you this time. you can says it better then just dying but anyone with a brain would just vote you again right away
if NK gets Lynch resitance in some way it needs to be not obv maybe make some randoms switch their vote to inno so it looks like you werent found guilty sure sharp town can notice it and say hey i didnt vote that but its cant be confirmed and puts some of the guilt off you
this should also be a day ability so NK can choose when they want it so it cant be used to metagame and just see if the person is NK without the intention of hanging them
When NK gets lynched he kills everyone who voted guilty .
no need to thank me.
Mystoc wrote:Brilliand wrote:I've suggested before that NKs should have a sort of "lynch resistance", where it takes more votes to guilty them on the stand than to guilty other roles. Say, a minimum of 3 more Guilty votes than Innocent votes in order to lynch an NK.
Walking off the stand when you were guiltied by a margin of 1 or 2 will out you, sure, but it's never worse than dying on the spot.
There are some obvious ways this idea could get worryingly close to being a problem, but I haven't been able to find a situation that firmly demonstrates that it would be a problem.
this just confirms they are evil and get townies who didnt vote before or Innoed to vote you this time. you can says it better then just dying but anyone with a brain would just vote you again right away
if NK gets Lynch resitance in some way it needs to be not obv maybe make some randoms switch their vote to inno so it looks like you werent found guilty sure sharp town can notice it and say hey i didnt vote that but its cant be confirmed and puts some of the guilt off you
this should also be a day ability so NK can choose when they want it so it cant be used to metagame and just see if the person is NK without the intention of hanging them
Perhaps a fair "lynch resistance" would change all ABSTAINS to INNOCENT.
This will make sure that town still has the chance to lynch evils without changing lynching mechanics/conditions for NKs.
Mystoc wrote:this just confirms they are evil and get townies who didnt vote before or Innoed to vote you this time. you can says it better then just dying but anyone with a brain would just vote you again right away
Mystoc wrote:this should also be a day ability so NK can choose when they want it so it cant be used to metagame and just see if the person is NK without the intention of hanging them
Yes, it's exactly the same as just dying, in all cases except when there are only 2 other players left. [Or when it's the 3rd trial of the day, or when the Town actually doesn't want the NK dead, but those are edge cases.]
If there are only two players neither can vote each other up anyway 1 out 2 isnt a majority
NK gets hanged next day if they were the 3rd trial
if town is keeping NK alive they are doing to help them kill maf so NK lost
I would say its still the same as about dying but delayed a day at best maybe that will help NK win though
When there are only a total of 3 players left (sans Mayor), it is literally impossible to get the 3 guilties necessary to lynch the NK. This guarantees that the NK will win the 1v1v1 kingmaker scenarios, where currently they have to beg the kingmaker to let them win.
Mystoc wrote:[b]you said 3 more then usual which is 1 so wouldnt they need 4 guilties to hang them that seems like alot I would change it too 2 more guilties then usual so in the situation describe 3 would be needed like you said
Brilliand wrote:Mystoc wrote:[b]you said 3 more then usual which is 1 so wouldnt they need 4 guilties to hang them that seems like alot I would change it too 2 more guilties then usual so in the situation describe 3 would be needed like you said
"A minimum of 3 more Guilty votes than Innocent votes"
which is 2 more than what is needed to lynch most other roles, so it seems we are in agreement.
Brilliand wrote:There are NK buffs planned for the next patch
IMO any proposals in this thread from here on out should be relative to the buffed versions that Achilles proposed (unless you want to argue that Achilles' buffs are poor choices).
oddluck wrote:Give NK's a public reveal method like a Mayor, maybe some extra vote power after reveal like a Mayor, but unable to receive whispers after reveal like a Mayor.
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