Stalker - Neutral Evil

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Stalker - Neutral Evil

Postby HyperShard » Thu Jul 09, 2020 4:36 pm

Role Name:
Stalker

Alignment:
Neutral(Evil)

Description:
You are a corrupt Lookout who wants to watch someone die.

Abilities:
You may stalk one person at night.

Attributes:
You can see who your target visits, and the role of everyone who visits your target
You can't stalk the same person twice in a row(You must watch someone else before you watch the same person again, even if you skip a night)
You can roleblock your target three times(May change or be removed)
You will know if your target was transported, but not who they were transported with.

Notifications:
You will see "You have decided to interrupt your target." When you roleblock the player you stalk.
You will see "You watched as your target was killed!" When the person you stalked was killed at night.
You will see "You watched as your target visited [Player name]" When your target visits someone.
You will see "Your target was visited by a [Role(s)]" When any number of players visit your target.
You will see "You have a sneaking suspicion your target was switched with someone else" When your target was transported.

Goal:
You have a target, similar to the Executioner. You must watch your target die at night. This can be done by either watching your target when they die, or any killing role that visits them. (It doesn't count if you stalk an Investigative role who happens to visit your target on the night of their death.)

Win Conditions:
You may win with anyone.

Investigative Results:
Sheriff: Your target seems Innocent
Investigator: Your target must be a Lookout, Tracker/Consort, Executioner or Stalker.
Consigliere/Coven Leader/Witch: Your target obsessively follows someone. They must be a Stalker!

Notes:
If your target dies either by lynching or when you aren't watching, you become a Serial Killer(May change, I'm considering Jester because Sk would likely be overpowered)
Your target can be Town or Neutral. They cannot be Mafia or Coven.
You will not know if your target was visited by a Vampire.

Achievements:
Watcher: Win 1 game as a Stalker
Creeper: Win 5 games as a Stalker
Obsessed: Win 10 games as a Stalker
Fanatic: Win 25 games as a Stalker
What could possibly go wrong?: Stalk a Werewolf on an even night.
Narcissist: Stalk yourself.
Can't get enough: Watch your target twice in a row.
Not on my watch!: Stop someone from protecting their target.
That's unfortunate: Watch your target as they're jailed and executed.
Last edited by HyperShard on Fri Aug 07, 2020 7:28 am, edited 1 time in total.
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Re: Stalker - Neutral Evil

Postby JacksonVirgo » Sat Jul 11, 2020 12:07 pm

The win-con of this role is swingy. And the tracking aspect of the role is essentially useless given it's goal.
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Re: Stalker - Neutral Evil

Postby Brilliand » Sat Jul 11, 2020 12:49 pm

So... you're assigned a target, like an Executioner? That isn't explicitly stated anywhere.

Regardless, I don't see anything stopping this role from straight-up playing as a Town role: just watch your target all game, and if your target gets killed, reveal who the killer was and proceed to lynch them (unless the killer was a Vigilante).

If you realize your target was bitten by a Vampire, you should have no problem getting them killed by a Vig or VH (after you get the other vampire lynched).
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Re: Stalker - Neutral Evil

Postby JacksonVirgo » Sun Jul 12, 2020 1:20 am

Brilliand wrote:So... you're assigned a target, like an Executioner? That isn't explicitly stated anywhere.

Regardless, I don't see anything stopping this role from straight-up playing as a Town role: just watch your target all game, and if your target gets killed, reveal who the killer was and proceed to lynch them (unless the killer was a Vigilante).

If you realize your target was bitten by a Vampire, you should have no problem getting them killed by a Vig or VH (after you get the other vampire lynched).

They have no target but has to watch someone die to win
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Stalker - Neutral Evil

Postby Brilliand » Sun Jul 12, 2020 2:12 am

JacksonVirgo wrote:They have no target but has to watch someone die to win


Then what's this stuff about?

HyperShard wrote:Notes:
If your target dies either by lynching or when you aren't watching, you become a Serial Killer(May change, I'm considering Jester/Survivor because Sk would likely be overpowered)
Your target can be Town or Neutral. They cannot be Mafia or Coven.


Apparently you can have a target who you aren't currently watching.
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Re: Stalker - Neutral Evil

Postby Soulshade55r » Wed Jul 15, 2020 1:32 am

Nah this isn't a good role not really even good for Neutral chaos.

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Re: Stalker - Neutral Evil

Postby utkureyis16 » Wed Jul 15, 2020 4:33 pm

First question:Does this character will have a Basic defence or None
Second question:If our target and us both die same night,what will happen?
Third and last question:Will this character be immune to roleblocks from escort/consort? (if you add roleblock part permanently)
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Re: Stalker - Neutral Evil

Postby HyperShard » Fri Aug 07, 2020 7:25 am

1: No defense, I should add that in.
2: I’m not entirely sure on this, but I think you’d still win as long as you watched your target die, even if you die the same night.
3: I’m not sure on this one, I’ll have to get back to you.
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Re: Stalker - Neutral Evil

Postby cob709 » Fri Aug 07, 2020 12:24 pm

This is an advanced Lookout, I don't see how this can actually hurt town in any way.
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Re: Stalker - Neutral Evil

Postby Mystoc » Fri Aug 07, 2020 6:24 pm

Win con is what ruins the role, its to rng as the goal isnt sided enough towards evil at all, it can win n1 and just be a kingmaker
get rid of the RB thing it isnt needed, and this role shouldn't become SK makes no sense

the goal needs to take longer so it relays more on siding with evils to achieve its goal

could change it to witness 3 deaths and get rid of the target thing, and if you do win evils get an aura buff in some form
some buffs could be evils get astral visits or TI immunity something force town to try to stop you, make it so the buff only goes away if hanged not killed at night so if town wants it gone they have to waste a hang if they want the buff gone

I dont think this role needs to change alignment make a trigger if it sees an evil die instead? could be trigger when you decide the other goal is unreachable watch an evil die instead and become jestor or just make it a moon icon i dunno the changing into jestor is the hard part when to decide that should be done
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