Summary: A tag-team role that only exists if two are possible in the role selection. They must figure out of a way to meet up together at any point to become Death & The Reaper.
Alignment: Neutral Chaos
Stats:
Attack: None
Defense: Basic
Priority: 5
Abilities: Enchantment: You may choose to visit a player each night and see their alignment. If you visit the other Keeper, you will be notified that they are the other Keeper. If the both Keepers visited each other (or one stays home while the other visits them), they will become Death & The Reaper (this does not have to happen on the same night, and unlike the Plaguebearer, there is no notification of their arrival).
Attributes:
- Control Immune
- Detection Immune
- Unique Role & Cannot be remembered by Amnesiac
- Becomes a Serial Killer when the other Keeper dies. If the other Keeper dies but is cleaned, the transformation to the Serial Killer still occurs.
- The selection of who becomes Death and The Reaper are based at the start of the game, with the Keepers either showing Keeper (Death) or Keeper (Reaper) on their rolecard.
Goal: Meet the other Keeper while they visited you at some point to become Death or The Reaper respectively, then kill everyone who would oppose you.
Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target is preparing to meet up with a suspicious individual, they must be a Keeper.
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Death
Summary: Once a soul-taxer, now moved up the ranks to a harvester of souls, has summoned by the Keeper's reunion and ceremony of souls. They contain immense power alongside their comrade, The Reaper.
Alignment: Neutral Chaos
Stats:
Attack: Unstoppable
Defense: Basic (Invincible while The Reaper is alive) (None if converted from the The Reaper)
Priority: 5
Abilities: Harvest: You may choose to Rampage at a player's house. Visit yourself to attack all visitors.
Attributes:
- Control Immune
- Detection Immune
- Unique Role
- Can talk with The Reaper at night
- You will attack/rampage roleblockers and Jailor if jailed.
Goal: Kill everyone who would oppose you.
Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target gives off the scent of fatality. They are Death, Horseman of the Apocalypse.
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The Reaper
Summary: The buddy buddy of Death, who helps with taxxing the souls that he sows. He is a big support to his friend, and considers himself in a comedic tag-team relationship with Death.
Alignment: Neutral Chaos
Stats:
Attack: None
Defense: Powerful
Priority: 5
Abilities: Soul-Spinal Tap: You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player despite your location.
Attributes:
- Control Immune
- Roleblock Immune
- Detection Immune
- Unique Role
- Can talk with Death at night
- Becomes Death when Death is killed without a basic defense.
- Gives Death invincible defense while alive.
- Can Soul-Tap from jail.
Goal: Work alongside Death to kill everyone who would oppose you.
Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence
Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target plays with souls like poker chip between their finger tips. They are The Reaper, collector of whats due.
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New Gamemode: Death to all!
The Keepers meet each other before entering the town, now Death and The Reaper have dropped onto the board of life to stir up trouble in the Town of Salem. Mawhahahaha!
Different rules: Sheriff and the Escort are not possible roles to get.
Rolelist:
- Mayor
- Jailor
- Investigator
- Town Investigative
- Town Investigative
- Retributionist
- Vigilante
- Town Support
- Random Town
- Random Town
- Death
- The Reaper
- Executioner
- Jester
- Neutral Benign
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Mirroring the Plaguebearer, the Keepers must achieve their goal through meticulous planning and decisive action. While one Keeper finding another is bound to happen and possibly easy, both finding each other and communicating to visit one another is difficult, specifically trying to conceal whispers or trying to message each other. Its a interesting game to play out and to create strategies for locating your fellow comrade. When both of them visit each other, they upgrade and become a team, with one being the Killer of the group, whilst the other retains a more powerful version of their alignment checking ability, with the added abilities of most of the Mafia support and deception. Some differences to Death and the Pestilence are that Death does not alert the town to his presence upon arrival, is able to kill those with powerful defense, negating the presence of protection, and their visits are astral. However, some downsides include not attacking anyone who visits them, not attacking any roleblockers nor the jailor if jailed, and being susceptible to unstoppable attacks while their partner, The Reaper, is dead. I had this idea from watching the Ghostbusters, seeing the Keymaster and Gatekeeper meet up for the first time to bring forth the Ghostpocalypse and summon Gozer, however the idea to only make one of these devils a god seemed unfair, so both in their own retrospect gain phenomenal cosmic power, just with a itty bitty living space.
I seriously ask that if you've read this, please leave in the comments something, maybe the role is good, bad, needs working, etc, I just need opinions to improve on this concept.
CHANGELOG:
Changes to make the Death and Reaper duo less of an immense threat to the town, and rely more on their duo together rather with killing and investigate abilities respectively, rather than their immensely overpowered abilities. 2020-07-06
- ■ Adjusted text to be more obvious
The Keeper - ▼ Attribute Change: Roleblock Immune → No longer Roleblock Immune.
- ■ Changed the mechanic of who becomes Death and the Reaper, with them being assigned randomly at role selection and not who visits first.
Death - ▼ Ability Change: You may choose to Astral Rampage at a player's house and Clean and clean that specific player. → You may choose to Rampage at a player's house.
The Reaper - ▼ Ability Change: You may choose to Silence for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player. → You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player.
Since this is a duo role who can talk at night, one idea struck up based on the first comment. 2020-07-07
Death & The Reaper
- ▼ The Spy is now able to see who both visit. (Does not apply to the The Keeper)
- ▲ Can use their abilities from jail.
- ■ Added them to a new gamemode: Death to All!
The main idea of Death is that he's the Super NK with all the abilities and more and the Reaper is the super mafia support and deception and more, however looking back at all, these two combined, along with Death being reborn when he dies, makes it an unpredictable goosechase with consideration on how late in the game it can be. 2020-07-08
Death
- ▼ No longer Roleblock Immune.
- ▼ Defense: Powerful (Invincible while The Reaper is alive) → Defense: Basic (Invincible while The Reaper is alive)
- ■ Will attack any roleblockers with a rampage.
- ▲ Can now visit self to attack all visitors.
The Reaper
- ▼ - Becomes Death when Death is killed. → Becomes Death when Death is killed without a Basic defense.