The Keeper of the Reaper (Tag-team roles) (New rolelist)

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The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby scarfves » Sun Jul 05, 2020 9:06 pm

The Keeper

Summary: A tag-team role that only exists if two are possible in the role selection. They must figure out of a way to meet up together at any point to become Death & The Reaper.

Alignment: Neutral Chaos

Stats:
Attack: None
Defense: Basic
Priority: 5

Abilities: Enchantment: You may choose to visit a player each night and see their alignment. If you visit the other Keeper, you will be notified that they are the other Keeper. If the both Keepers visited each other (or one stays home while the other visits them), they will become Death & The Reaper (this does not have to happen on the same night, and unlike the Plaguebearer, there is no notification of their arrival).

Attributes:
- Control Immune
- Detection Immune
- Unique Role & Cannot be remembered by Amnesiac
- Becomes a Serial Killer when the other Keeper dies. If the other Keeper dies but is cleaned, the transformation to the Serial Killer still occurs.
- The selection of who becomes Death and The Reaper are based at the start of the game, with the Keepers either showing Keeper (Death) or Keeper (Reaper) on their rolecard.

Goal: Meet the other Keeper while they visited you at some point to become Death or The Reaper respectively, then kill everyone who would oppose you.

Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target is preparing to meet up with a suspicious individual, they must be a Keeper.

------------------------------------------------

Death

Summary: Once a soul-taxer, now moved up the ranks to a harvester of souls, has summoned by the Keeper's reunion and ceremony of souls. They contain immense power alongside their comrade, The Reaper.

Alignment: Neutral Chaos

Stats:
Attack: Unstoppable
Defense: Basic (Invincible while The Reaper is alive) (None if converted from the The Reaper)
Priority: 5

Abilities: Harvest: You may choose to Rampage at a player's house. Visit yourself to attack all visitors.

Attributes:
- Control Immune
- Detection Immune
- Unique Role
- Can talk with The Reaper at night
- You will attack/rampage roleblockers and Jailor if jailed.

Goal: Kill everyone who would oppose you.

Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target gives off the scent of fatality. They are Death, Horseman of the Apocalypse.

------------------------------------------------

The Reaper

Summary: The buddy buddy of Death, who helps with taxxing the souls that he sows. He is a big support to his friend, and considers himself in a comedic tag-team relationship with Death.

Alignment: Neutral Chaos

Stats:
Attack: None
Defense: Powerful
Priority: 5

Abilities: Soul-Spinal Tap: You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player despite your location.

Attributes:
- Control Immune
- Roleblock Immune
- Detection Immune
- Unique Role
- Can talk with Death at night
- Becomes Death when Death is killed without a basic defense.
- Gives Death invincible defense while alive.
- Can Soul-Tap from jail.

Goal: Work alongside Death to kill everyone who would oppose you.

Win Conditions:
Wins with: Witch
Wins with: Survivor
Wins with: Guardian Angel
Wins with: Pirate
Wins with: Keeper
Wins with: Death
Wins with: The Reaper
Must Kill: Town
Must Kill: Mafia
Must Kill: Serial Killer
Must Kill: Werewolf
Must Kill: Arsonist
Must Kill: Coven
Must Kill: Juggernaut
Must Kill: Vampire
Must Kill: Plaguebearer
Must Kill: Pestilence

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target may not what they seem. They must be a Framer, Vampire, Jester, Hex Master, or Keeper.
Consigilere: Your target plays with souls like poker chip between their finger tips. They are The Reaper, collector of whats due.

------------------------------------------------

New Gamemode: Death to all!

The Keepers meet each other before entering the town, now Death and The Reaper have dropped onto the board of life to stir up trouble in the Town of Salem. Mawhahahaha!

Different rules: Sheriff and the Escort are not possible roles to get.

Rolelist:

------------------------------------------------

Mirroring the Plaguebearer, the Keepers must achieve their goal through meticulous planning and decisive action. While one Keeper finding another is bound to happen and possibly easy, both finding each other and communicating to visit one another is difficult, specifically trying to conceal whispers or trying to message each other. Its a interesting game to play out and to create strategies for locating your fellow comrade. When both of them visit each other, they upgrade and become a team, with one being the Killer of the group, whilst the other retains a more powerful version of their alignment checking ability, with the added abilities of most of the Mafia support and deception. Some differences to Death and the Pestilence are that Death does not alert the town to his presence upon arrival, is able to kill those with powerful defense, negating the presence of protection, and their visits are astral. However, some downsides include not attacking anyone who visits them, not attacking any roleblockers nor the jailor if jailed, and being susceptible to unstoppable attacks while their partner, The Reaper, is dead. I had this idea from watching the Ghostbusters, seeing the Keymaster and Gatekeeper meet up for the first time to bring forth the Ghostpocalypse and summon Gozer, however the idea to only make one of these devils a god seemed unfair, so both in their own retrospect gain phenomenal cosmic power, just with a itty bitty living space.

I seriously ask that if you've read this, please leave in the comments something, maybe the role is good, bad, needs working, etc, I just need opinions to improve on this concept.

CHANGELOG:
Changes to make the Death and Reaper duo less of an immense threat to the town, and rely more on their duo together rather with killing and investigate abilities respectively, rather than their immensely overpowered abilities. 2020-07-06

  • Adjusted text to be more obvious

    The Keeper
  • Attribute Change: Roleblock Immune No longer Roleblock Immune.
  • Changed the mechanic of who becomes Death and the Reaper, with them being assigned randomly at role selection and not who visits first.

    Death
  • Ability Change: You may choose to Astral Rampage at a player's house and Clean and clean that specific player. You may choose to Rampage at a player's house.

    The Reaper
  • Ability Change: You may choose to Silence for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player. You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player.

Since this is a duo role who can talk at night, one idea struck up based on the first comment. 2020-07-07

Death & The Reaper
  • The Spy is now able to see who both visit. (Does not apply to the The Keeper)
  • Can use their abilities from jail.
  • Added them to a new gamemode: Death to All!

The main idea of Death is that he's the Super NK with all the abilities and more and the Reaper is the super mafia support and deception and more, however looking back at all, these two combined, along with Death being reborn when he dies, makes it an unpredictable goosechase with consideration on how late in the game it can be. 2020-07-08

Death
  • No longer Roleblock Immune.
  • Defense: Powerful (Invincible while The Reaper is alive) Defense: Basic (Invincible while The Reaper is alive)
  • Will attack any roleblockers with a rampage.
  • Can now visit self to attack all visitors.

The Reaper
  • - Becomes Death when Death is killed. Becomes Death when Death is killed without a Basic defense.
Last edited by scarfves on Wed Jul 08, 2020 3:57 pm, edited 5 times in total.
yeah, i go by qry on discord; shut up!
18 yr old hottie who got a computer from uni and will abuse it to hearts content hehehehe!


treasured ideas:
Gunslinger
Mafioso Removal + Godfather Rework
Move Plaguebearer from Neutral Chaos to Neutral Killing
Survivor Change
Saboteur
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Re: The Keeper of the Reaper (Tag-team roles)

Postby xXbigboi69Xx » Sun Jul 05, 2020 11:39 pm

- Does town receive a notification when the keepers find each other and become Death and the Reaper?

- You have Death's attack attribute listed as "invincible." Do you mean powerful or unstoppable?

- Would players who visited Death's target be cleaned as well, or just the original target?

- Is there a way of determining which keeper becomes which member of the team? And would each keeper be notified of their potential role? Something on the rolecard like: "Keeper (Death)" or "Keeper (Reaper)" for instance

This role team is incredibly, stupidly powerful. If you removed the "find each other" mechanic and just dropped them right in as Death and Reaper, they could be the central evil faction of their own gamemode. Death is basically a way stronger pestilence (astral attack + cleaning), and the cleaning allows Reaper to claim pretty much anything with its wide variety of actions. Silencing also means they gain majority 1 townie before they normally could.


Edited because I presses submit by accident.
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Re: The Keeper of the Reaper (Tag-team roles)

Postby scarfves » Mon Jul 06, 2020 11:37 am

xXbigboi69Xx wrote:- Does town receive a notification when the keepers find each other and become Death and the Reaper?


They do not recieve a notification, but usually their obscurity would be short lived upon their Death's first attack or the Reaper's soul stringing.

xXbigboi69Xx wrote:- You have Death's attack attribute listed as "invincible." Do you mean powerful or unstoppable?


Yeah thats a my bad, its meant to be Unstoppable.

xXbigboi69Xx wrote:- Would players who visited Death's target be cleaned as well, or just the original target?


Ok also a really bad on my part, I should specify that its only the chosen target that will be cleaned, not the other visitors.

xXbigboi69Xx wrote:- Is there a way of determining which keeper becomes which member of the team? And would each keeper be notified of their potential role? Something on the rolecard like: "Keeper (Death)" or "Keeper (Reaper)" for instance



Also a bit of a mistake of not making this a bit more visible since its in attributes and not in special or just near the very top.

scarfves wrote:- The selection of who becomes Death and The Reaper are based on who visited whom first. The Keeper who visited the other one first is marked to be Death while the other is marked as The Reaper. If one of them visits a Keeper who stayed home, the visitor will be Death and The Reaper goes to the other one. If both visit each other for the first time on the same night, its dependent on who joined the server first to be Death.


But its also not a bad idea to simply give them (Death) or (Keeper) as for them to plan ahead for when they become those roles.

xXbigboi69Xx wrote:This role team is incredibly, stupidly powerful. If you removed the "find each other" mechanic and just dropped them right in as Death and Reaper, they could be the central evil faction of their own gamemode. Death is basically a way stronger pestilence (astral attack + cleaning), and the cleaning allows Reaper to claim pretty much anything with its wide variety of actions. Silencing also means they gain majority 1 townie before they normally could.


Undoubtedly, after getting over a non-existant overdose of ectocooler from my unopened "Goosebusters" lunchbox from 2003, I should've made it so that the team are more vulnerable and have more weaknesses when reunited, since there is a good chance finding the both of them a bit early due to sheer luck and not skill or communication to your partner. I like the idea that you could remove the whole Keeper idea and just make it 2 overpowered characters facing against the town, and after some thinking, I'll just make a new section during an edit with some changes alongside its rolelist. Later on I will be editting the character to make it more vulnerable by making it more clear on Death's abilities, removing Astral + Cleaning, as even though its circumstantial, its possible for a Medium to pull up a lookouts last visit. Along that, Im 100% disabling Silence just making it Blackmail for the Reaper since votes are the ways town get kills, even against Death, but ill get to all of those edits once I have time. I'll get back to thinking of hypothetical scenarios that could occur to judge its balancing. Thanks for commenting!

xXbigboi69Xx wrote:Edited because I presses submit by accident.


Its cool :D
yeah, i go by qry on discord; shut up!
18 yr old hottie who got a computer from uni and will abuse it to hearts content hehehehe!


treasured ideas:
Gunslinger
Mafioso Removal + Godfather Rework
Move Plaguebearer from Neutral Chaos to Neutral Killing
Survivor Change
Saboteur
User avatar
scarfves
Executioner
Executioner
 
Posts: 25
Joined: Sat Jan 04, 2020 4:45 pm
Location: kittieskittieskittieskittieskitty

Re: The Keeper of the Reaper (Tag-team roles)

Postby scarfves » Mon Jul 06, 2020 8:59 pm

Changes to make the Death and Reaper duo less of an immense threat to the town, and rely more on their duo together rather than their immensely overpowered abilities. 2020-07-06

  • Adjusted text to be more obvious

    The Keeper
  • Attribute Change: Roleblock Immune No longer Roleblock Immune.
  • Changed the mechanic of who becomes Death and the Reaper, with them being assigned randomly at role selection and not who visits first.

    Death
  • Ability Change: You may choose to Astral Rampage at a player's house and Clean and clean that specific player. You may choose to Rampage at a player's house.

    The Reaper
  • Ability Change: You may choose to Silence for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player. You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player.
yeah, i go by qry on discord; shut up!
18 yr old hottie who got a computer from uni and will abuse it to hearts content hehehehe!


treasured ideas:
Gunslinger
Mafioso Removal + Godfather Rework
Move Plaguebearer from Neutral Chaos to Neutral Killing
Survivor Change
Saboteur
User avatar
scarfves
Executioner
Executioner
 
Posts: 25
Joined: Sat Jan 04, 2020 4:45 pm
Location: kittieskittieskittieskittieskitty

Re: The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby scarfves » Tue Jul 07, 2020 7:03 pm

Since this is a duo role who can talk at night, one idea struck up based on the first comment. 2020-07-07

Death & The Reaper
  • The Spy is now able to see who both visit. (Does not apply to the The Keeper)
  • Can use their abilities from jail.
  • Added them to a new gamemode: Death to All, with a new rolelist and already summoning Death and The Reaper!
yeah, i go by qry on discord; shut up!
18 yr old hottie who got a computer from uni and will abuse it to hearts content hehehehe!


treasured ideas:
Gunslinger
Mafioso Removal + Godfather Rework
Move Plaguebearer from Neutral Chaos to Neutral Killing
Survivor Change
Saboteur
User avatar
scarfves
Executioner
Executioner
 
Posts: 25
Joined: Sat Jan 04, 2020 4:45 pm
Location: kittieskittieskittieskittieskitty

Re: The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby JacksonVirgo » Wed Jul 08, 2020 4:08 am

Alrighty let's get right into this heckin chonker or a post.

scarfves wrote:Abilities: Enchantment: You may choose to visit a player each night and see their alignment. If you visit the other Keeper, you will be notified that they are the other Keeper. If the both Keepers visited each other (or one stays home while the other visits them), they will become Death & The Reaper (this does not have to happen on the same night, and unlike the Plaguebearer, there is no notification of their arrival).

Although this is a very unique role in terms of what they're trying to do, I think the fact they have no idea which is going to become Death and which is going to become The Reaper it will actually make some plays suffer since they aren't the same role. Maybe make it obvious to the players that they will specifically become Death or something upon starting D1.

scarfves wrote:Attributes:
- Control Immune
- Detection Immune
- Unique Role & Cannot be remembered by Amnesiac
- Becomes a Serial Killer when the other Keeper dies. If the other Keeper dies but is cleaned, the transformation to the Serial Killer still occurs.
- The selection of who becomes Death and The Reaper are based at the start of the game, with the Keepers either showing Keeper (Death) or Keeper (Reaper) on their rolecard.

This all makes sense, also my previous point is now void lol. But it shouldn't show on the RC moreso than just showing on a D1 message like "Your lover is X" "The VIP is Y" etc. Although when one targets the other they can just whisper and get the other dude to visit them that night for an ezpz duo.

scarfves wrote:Death

Abilities: Harvest: You may choose to Rampage at a player's house despite your location.

Attributes:
- Control Immune
- Roleblock Immune
- Detection Immune
- Unique Role
- Can talk with The Reaper at night
- Can attack from Jail.

Does this have to be control immune anymore? I understand the previous one where they can be trapped but not really this version of the role. I get that in Coven modes the CL can use this to kill but instead probably make it kill a visitor of them as well or something.

scarfves wrote:The Reaper
Abilities: Soul-Spinal Tap: You may choose to Blackmail for a day, Roleblock, Disguise as, Frame as suspicious, disable all notifications they recieve (except for the Silence and Roleblock), and know the role of a player despite your location.

Attributes:
- Control Immune
- Roleblock Immune
- Detection Immune
- Unique Role
- Can talk with Death at night
- Becomes Death when Death is killed.
- Gives Death invincible defense while alive.
- Can Soul-Tap from jail.

So this is like an ultimate mafia support role for the Death/Reaper. That's cool, gives adaptability too for a 2-man group that had to work to get that far I like it. Blackmails is a pretty dumb mechanic in itself but if the mafia can have it eh.

Reaper becoming death after death dies (ironic) is good. Invincible defense isn't really helpful all that much except by Jailor/Hex Master's final hex (which is rare) and a Juggernaut. But as it's hard to get there unless by plain luck I think this should be fine. Soul-trapping from jail is iffy, I am not too sure if they should be able to do that. And control/roleblock immune is pointless here so I suggest removing that.

I probably won't cover the new game-mode as of right now and I am assuming the changelog has been edited into these RC's so I won't touch that either. If I am wrong about that lemme know and I'll read through it
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby CrimsonKatana » Wed Jul 08, 2020 9:25 am

:BlobGlare: honestly I don't understand this role at all
There really was no light in my room and I really couldn't see my keyboard
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Re: The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby JacksonVirgo » Wed Jul 08, 2020 9:27 am

CrimsonKatana wrote::BlobGlare: honestly I don't understand this role at all

Two roles try to find each other. If one finds the other, the one that found the other turns into either Death/The Reaper. They're a faction (when they find each other), and they can kill/frame/check stuff.

I am the greatest explainer
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: The Keeper of the Reaper (Tag-team roles) (New rolelist)

Postby scarfves » Wed Jul 08, 2020 3:46 pm

The main idea of Death is that he's the Super NK with all the abilities and more and the Reaper is the super mafia support and deception and more, however looking back at all, these two combined, along with Death being reborn when he dies, makes it an unpredictable goosechase with consideration on how late in the game it can be. 2020-07-08

Death
  • No longer Roleblock Immune.
  • Defense: Powerful (Invincible while The Reaper is alive) Defense: Basic (Invincible while The Reaper is alive)
  • Will attack any roleblockers with a rampage.
  • Can now visit self to attack all visitors.

The Reaper
  • - Becomes Death when Death is killed. Becomes Death when Death is killed without a Basic defense.
yeah, i go by qry on discord; shut up!
18 yr old hottie who got a computer from uni and will abuse it to hearts content hehehehe!


treasured ideas:
Gunslinger
Mafioso Removal + Godfather Rework
Move Plaguebearer from Neutral Chaos to Neutral Killing
Survivor Change
Saboteur
User avatar
scarfves
Executioner
Executioner
 
Posts: 25
Joined: Sat Jan 04, 2020 4:45 pm
Location: kittieskittieskittieskittieskitty


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