Jester wrote:Hehehe... a game... A GAME! What fun, WHAT FUN! Oh me, oh my, catch me if you can, but I'm no ordinary gingerbread man! AHAHAHAHAHAHA.
Come on, laugh along, its FUNNY. Oh I shed tears and rub teeth, the idea of the thought of the concept of itself makes me sequel, the poor ol' towns folks must shutter at their thought that they called an innocent man who was terrorized by them!
Ehehehehhe, oooahahaha. I can't stop laughing, its too good, really good, I really want to cry! Now... lets run away for the circus, huh? I think its a good idea to show off our suicide act, its a KILLER!
The Jester and every counterpart in every other social deduction game serves as an immense backbone for the game, infact I'm even writing a game analysis essay on immensely fun karma roles, abilities, and chars. Enough of that, without the Jester, the town could lynch anyone with an improper role will/evidence, even by 1 mistake, without hesitation and sleep soundly for the night, making the game unfun for Evils. However, the Jester still needs a form of an ability that isn't just visit another person, since that will obviously attract the attention of town if you guess who will be visited by which roles and make deducting evils way more harder, or a sort of confirming immunity that usually makes you a prime target already and makes deducting evils even way harder. The following self ability I theorized will only have an impact when used carefully and can help you with forming an alliance with evils or get out of a corner situation, while also being a double-edged gun to the foot if used improperly and carelessly. Or maybe its because a Jester running to the circus for the night makes for a good flavor, hmm. On top of that, I also added more of a penalty for lynching him due to his death from the evil side resulting in a death from either good or evil can make it so Jesters dont create as much suspence as they should, by removing the will of the Jester's haunt, but not their role.
Jester
Role Alignment:
Neutral Evil
Abilities:
- Run away for the night, avoiding all confrontation with anyone. (3 Uses while Alive). (Priority of low 1)
- If you are lynched you will attack one of your guilty or abstaining voters the following night with an Unstoppable attack that cannot be avoided and destroy their will, but not clean their role. (Dead)
Attributes (Alive):
- Control Immune, Roleblock Immune, Detection Immune.
- A Jester who runs away is not affected by anybody visiting, meaning...
- They are immune to all non-astral abilities with a priority of 2 or more, so they can still die from Arsonist ignition (but not their douse), be cleansed by a Guardian Angel, be killed by Pestilence, attacked by a Hex Master, die of Poison, additional Jester haunts, and be slain by a Pirate if they fail to block properly.
- Serial Killer will still track and kill the Jester due to the action counting as a roleblock.
- Jesters can still be Transported early however, due to their priority.
- Anyone who visits the runaway Jester with a priority of 2 or more gets a notification that their target wasn't at home, a dead giveaway at the Jester running away.
- Lookout can still see who visited the Jester during that time along with the notification.
- Ambusher will still kill anyone who visits the Jester.
- Obviously, Jesters will still show up on the Psychic's vision even when they run away, and be Jailed and executed.
Attributes (Dead):
- The guilt of your lynching will cause the selected target to tear apart their will before they die, but still make their role visible from the graveyard.
Notifications:
- Notification for lynching the Jester: The jester will get his revenge from the grave!
- The Jester running out of running aways: You cannot go outside anymore due to your insanity.
- Attempting to visit a Jester when they run away: Your target was not home for the night.
Goal:
Get yourself lynched by any means necessary.
Win Conditions:
Wins with anyone so long as the goal is met.
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Framer, Vampire, or Jester.
Consigilere - Your target wants to be lynched. They must be a Jester.
▲ In short, the main additions to the Jester are 3 all-use confirming vests, and a semi-will clean on the target. I believe if one of the two should enter Town of Salem, it should be the will clean.
Please discuss any questions you with the role or any ideas for changes you might have.