JacksonVirgo wrote:Full support here regarding rxenegade/Witch are two different and both powerful NE roles.
Unsure why NE's would appear as suspicious and NK's wouldn't. If anything it should be neither or just the NK's imo.
Exe/Jest are not really that close to NB as far as scum/anti-Town utility, considering what they doMysticMismagius wrote:I still don't think [Exe and Jest are] similar enough to NB roles to fit in the same category as them, names or no names
As far as game design goes if we ever have a reason to put an NB slot on a role list [which is going to happen soon as Achilles wants the NB slot back in Ranked], having Exe/Jest in there would cause the same problems as having them in NE, just in the opposite direction
Instead of being too potentially pro-town/low-impact for NE, they're now too potentially anti-town/high-impact for NB
So the problem of Exe/Jest's weird level and direction of impact on the game would just be kicked down the can rather than actually solved
If roles like these had their own category I might be down
Or fuck, even put them in NC with the likes of Pirate, and move PB to NK where it belongs
MysticMismagius wrote:I've touched on this in the balance thread so I'm going to just repost what I said thereExe/Jest are not really that close to NB as far as scum/anti-Town utility, considering what they doMysticMismagius wrote:I still don't think [Exe and Jest are] similar enough to NB roles to fit in the same category as them, names or no names
As far as game design goes if we ever have a reason to put an NB slot on a role list [which is going to happen soon as Achilles wants the NB slot back in Ranked], having Exe/Jest in there would cause the same problems as having them in NE, just in the opposite direction
Instead of being too potentially pro-town/low-impact for NE, they're now too potentially anti-town/high-impact for NB
So the problem of Exe/Jest's weird level and direction of impact on the game would just be kicked down the can rather than actually solved
If roles like these had their own category I might be down
Or fuck, even put them in NC with the likes of Pirate, and move PB to NK where it belongs
It's more like they're smack dab in the middle. Wasting a lynching day and killing any random person (most likely a townie) or getting a random townie lynched is far more anti-Town than literally doing nothing to anyone and just trying not to die, or healing and protecting someone, but far less anti-Town than what Witch does.
With that said, I'd suggest either a new sub-alignment to separate Exe/Jester-like roles from Witch-likes, or moving Exe/Jest into Neutral Chaos
*wouldn't?Soulshade55r wrote: Spoiler: I personally would mind even having exe/jester in a "Neutral deception" or something similar to that category, I mean neutral chaos could work aswell but I don't see jest/exe as stupidly unbalanced as vampires (Pirate too I guess pb is alright).
Exe and Jester are linked in this game, so I kind of have to lump them togetherSoulshade55r wrote:I'd definitely see exe help scum more actually but I just don't really see it in jester and not like town get hard punished for jester, while it is more likely to kill a town, town are less punished by a scum faction member death or god-forbid nks game just being deleted because jester felt like it.
I agree, I just wanted to nip the potential "oh but NB isn't in Ranked so it doesn't matter if we move Exe/Jester there" argument in the budSoulshade55r wrote:Nb being in ranked sucks I don't know how that would really be balanced I love Surv/Amne but 9 town 3 maf, 1 ne, 1 nk and 1 Ne would generally hurt evils, the other way around is true and while we should nerf unfair things like jailor meta and retri I don't think we should be making towns numbers worse
I guess at least nk would get another maybe ally.
MysticMismagius wrote:Remapping the roles to some other alignment, even if that alignment exists in Ranked, is to make it so that the NE sub-alignment in particular is not so swingy depending on what role spawns without having to rework Exe/Jest or Witch. Jester in particular is very difficult to rework, because Jester is a well-established role in the greater scope of Mafia, and outside of some small tweaks, all forms of Jester work almost exactly the same: win-con is to get lynched, and when Jester wins they kill one person who participated in their lynching. Stray too far from that norm and what you get isn't really Jester anymore. That leaves us with very few options as to what to do with these roles if the issue with NE's swing is to be resolved. We can't rework Exe/Jest to be more like Witch, because Exe and Jester are intrinsically linked in this game, and we can't change Jester too much. We could tone down the Witch to be more like Exe and Jester, but I can already hear certain people frothing at the mouth for my bringing up the notion. So the only options that remain are to either leave the NE sub-alignment as it is, or to move Witch or Executioner and Jester to a different sub-alignment and create more NE roles that are in line with the new norm for NE.
MysticMismagius wrote:Jester in particular is very difficult to rework, because Jester is a well-established role in the greater scope of Mafia, and outside of some small tweaks, all forms of Jester work almost exactly the same: win-con is to get lynched, and when Jester wins they kill one person who participated in their lynching.
MysticMismagius wrote:We basically had this discussion in the balance thread
Soulshade55r wrote:While they are fun roles ranked isn't about wacky fun or chaos ranked is about actual social deduction, scum reading ect.
...
The type of players that like exe/jester are in general in the all any "market"
Brilliand wrote:Soulshade55r wrote:While they are fun roles ranked isn't about wacky fun or chaos ranked is about actual social deduction, scum reading ect.
...
The type of players that like exe/jester are in general in the all any "market"
Good point.
Yeah moving Exe/Jest out of Ranked is probably a better plan than "ramping them up" to be witchlike.
Of course Coven absolutely requires that a new NE role be added before Jester/Exe can be removed - can't have the "Coven NE" category be empty. (Ideally that should have at least two roles, even.)
...On the other hand "add the neutral WItch role to Coven" isn't a completely crazy proposal.
Brilliand wrote:Incidentally, I don't think Vampires or Pestilence belong in Neutral Chaos. Pestilence is essentially a Neutral Killing, and Vampires are a legit faction like Mafia or Coven (albeit with only one role).
It would make sense to make "Neutral Chaos" consist of Pirate, Executioner and Jester, while PB/Pestilence go to Neutral Killing, and Vampires get a separate category all to themselves (so they won't roll in any random slot except "Any"). That would create a temptation to add more roles to the "Vampires" faction, but that could possibly be a good thing (we'd have to look at the exact proposals).
Soulshade55r wrote:Vampire Hunter should honestly become unique Neutral Benign (Or even chaos) with a lot of tweaks ect, if that was ever to happen.
Brilliand wrote:Soulshade55r wrote:Vampire Hunter should honestly become unique Neutral Benign (Or even chaos) with a lot of tweaks ect, if that was ever to happen.
This I disagree with. Quite the opposite, I would favor merging Vampire Hunter into Sheriff, so that Sheriff is useful against every major anti-Town faction.
OreCreeper wrote:because now town has no fear of lynching suspicious players because they can't be jester,
and evils basically can't discredit accusations from TI anymore because executioner no longer exists.
OreCreeper wrote:Moving jester and executioner into NB means they will no longer show up in Ranked, which is problematic, because now town has no fear of lynching suspicious players because they can't be jester, and evils basically can't discredit accusations from TI anymore because executioner no longer exists. Imo this is an indirect town buff (especially in Ranked) rather than an evils buff.
videogamecin wrote:For one, the words "Neutral" and "Evil" are incompatible with each other if you ask me. They're neither "good" (Town) nor "bad", that's why they're called Neutral, am I right?
(or is it bc they're individuals? idk.)
Secondly: a. Jester is evil bc they're supposed to haunt an innocent soul after being lynched (which is why it is also stupid that Mafia and Neuts can also die of guilt),
b. Exe is evil bc they want to lynch an innocent Townie, and c. Witch is evil bc they only win alongside the evils...
but in reality, Jester and Exe can side with Town to return the favor (many do), but Witch can't.
Which means it is only the Witch who's truly "evil" in the sense of being an irreconcilable enemy of the good guys.
So why are they *all* in the one and the same category of NE? Doesn't make sense to me.
(Tbh, it doesn't make sense to call the Town 'the good guys' either. Most of the time they're the most dangerous faction to the Town lol.)
videogamecin wrote:For one, the words "Neutral" and "Evil" are incompatible with each other if you ask me. They're neither "good" (Town) nor "bad", that's why they're called Neutral, am I right?
(or is it bc they're individuals? idk.)
videogamecin wrote:For one, the words "Neutral" and "Evil" are incompatible with each other if you ask me. They're neither "good" (Town) nor "bad", that's why they're called Neutral, am I right?
(or is it bc they're individuals? idk.)
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