But that was nerf'd down to "suspicious/not suspicious(innocent)".
It seems like the problem was that sheriff was too powerful against NK roles.
Though, reducing it all the way to "suspicious/not suspicious" feels too boring, it's time for a buff.
Sheriff Buff:
- The sheriff will learn the primary alignment of their targets.
- "Your target's primary alignment is Town."
"Your target's primary alignment is Mafia."
"Your target's primary alignment is Coven"
"Your target's primary alignment is Neutral."
- If the player is hexed, their primary alignment will appear as Coven
If the player is framed, their primary alignment will appear as Mafia
If the player is infected, their primary alignment will appear as Neutral
If the player is doused, their primary alignment will appear as Neutral
*Note: If multiple conditions apply, the priority goes from top to bottom.
*Example: Target is doused and framed. The sheriff will see "Mafia"
- The Godfather's primary alignment will appear as Town.
The Necronomicon possessor's primary alignment will appear as Town.
This might seem like the old sheriff, but that's not true. The old sheriff used to be able to specify the difference between a WW and an SK. This problem is solved by preventing the sheriff from knowing the difference between a NE and an NK role.