Decoy: Mafia(Support)

Suggest new roles or changes to current roles for the game here.

Is this a good role for the Mafia?

This is good!
14
48%
This is okay
13
45%
This is bad.
2
7%
 
Total votes : 29

Decoy: Mafia(Support)

Postby cob709 » Tue Jun 23, 2020 3:34 am

Role Name:
Decoy

Role Alignment:
Mafia(Support)

Abilities:
- You may choose to place a decoy at night.

Attributes:
- Anyone who visits your target will visit the decoy instead.
- You may only place 3 decoys.

Notifications:
[Decoy]: You have decided to place a decoy at [Player]'s house tonight.
[Investigator/Sheriff/Vigilante/Serial KIller/Potion Master(attacking/investigating)/Poisoner/Witch/CL]: Your target was a decoy!

Goal:
Kill anyone that does not submit to the Mafia.

Win Conditions:
You win with the Mafia
You win with the Witches
You win with the Survivors
You must kill the Town
You must kill the Arsonist
You must kill the Serial Killer
You must kill the Werewolf
You must kill the Vampires
You must kill the Coven
You must kill the Plaguebearer
You must kill the Pestilence
You must kill the Juggernaut
You may spare anyone else

Special Attributes:
- Attack: None
- Defense: None
- 3 Charges
- Priority 2(Highest)

Investigator Results:
Sheriff - Your target is suspicious.
Investigator - Your target could be a Escort, Consort, Transporter. (Hypnotist) or a Decoy!.
Consigliere/Potion Master(investigating)/Witch/CL - Your target causes players to target their dolls, they must be a Decoy!

Achievements:
- "Distraction" - Win 1 game as a Decoy
- "Puppets" - Win 5 games as a Decoy
- "Disruption" - Win 10 games as a Decoy
- "Interruption" - Win 25 games as a Decoy
- "The Impostor" - Successfully place a Decoy on a player
- "Protective Doll" - Save someone by having your Decoy be attacked
- "Isolation" - Place your decoy on the same player 3 times

Additional Information:
- This role is a less powerful version of the Eluder, but also a "Mafia version" of the Transporter
- Trackers will not see the decoy visit anyone. Lookouts will only see people that target the decoys.
- The Mafia will not visit the decoy.
- The Decoy may target the mafia.
- Update 1: (7/12/2020, 2:00 PM MST)
    - Added Special Attribute "Priority 2(Highest)"
    - Added Achievements
    - Updated Notifications to include Coven Expansion
    - Updated Investigator Results to include Coven Expansion
    - Votes currently 8/7/0 before update
Last edited by cob709 on Mon Jul 12, 2021 10:00 pm, edited 2 times in total.
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Re: Decoy: Mafia(Support)

Postby Robbytherobot » Sun Jun 28, 2020 11:12 am

This seems like it would be very useful for mafia, though I do think that it should not tell ti that it was a decoy (maybe give bs results like innocent as a decoy cant really do anything suspicious) and it should also allow the decoy to tell the target that they were 'transed'
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Re: Decoy: Mafia(Support)

Postby cob709 » Sun Jun 28, 2020 1:11 pm

Robbytherobot wrote:This seems like it would be very useful for mafia, though I do think that it should not tell ti that it was a decoy (maybe give bs results like innocent as a decoy cant really do anything suspicious) and it should also allow the decoy to tell the target that they were 'transed'

Well that would probably make the decoy too powerful as it could be used to cover up for mafia. The intended purpose was for it to prevent visits to a target, not deceive TIs, but this could be a possible change depending on more feedback.
I like the "transported" idea, it would be a good mechanic but it wouldn't make much sense. Depends on the feedback everyone gives
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Re: Decoy: Mafia(Support)

Postby Brilliand » Mon Jun 29, 2020 12:18 am

cob709 wrote:The Mafia will not visit the decoy.


So this role negates all TPs for a guaranteed kill? Overpowered. Badly so.

Of course, if it redirected Mafia visits too, it would be underpowered.
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Re: Decoy: Mafia(Support)

Postby lemonader666 » Mon Jun 29, 2020 12:30 am

I've never really seen one-way transporter as something superior to transporter. Making transporter a mafia role instead would probably achieve this role's purpose much better.

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Re: Decoy: Mafia(Support)

Postby cob709 » Mon Jun 29, 2020 1:38 am

This role is not a one-way transporter. It just cancels all town visits against their target.
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Re: Decoy: Mafia(Support)

Postby lemonader666 » Mon Jun 29, 2020 3:00 am

cob709 wrote:This role is not a one-way transporter. It just cancels all town visits against their target.

Oh so like a rolestopper? That description sounds identical to TG's Stalker then, which I think makes more sense as an NE since that's a very powerful ability

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Re: Decoy: Mafia(Support)

Postby cob709 » Mon Jun 29, 2020 1:36 pm

TG Stalker? Can you give me a link?

The Decoy is supposed to be a role that stops all non-mafia visits.
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Re: Decoy: Mafia(Support)

Postby lemonader666 » Mon Jun 29, 2020 4:08 pm

cob709 wrote:TG Stalker? Can you give me a link?

The Decoy is supposed to be a role that stops all non-mafia visits.

Role Ideas -> Testing Grounds -> Testing Grounds Rolecards

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Re: Decoy: Mafia(Support)

Postby videogamecin » Tue Jun 30, 2020 10:48 am

Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554
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Re: Decoy: Mafia(Support)

Postby dolphina » Tue Jun 30, 2020 10:54 am

videogamecin wrote:Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554


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Re: Decoy: Mafia(Support)

Postby JacksonVirgo » Thu Jul 09, 2020 2:07 am

I actually support this role more than the recent mafioso change that has been discussed. Mafioso should either be removed or work similarly to the FM one.

EDIT: Not even gonna lie, if they remove Disguiser they should add this role and change the name to Disguiser it would fit so well lol
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Re: Decoy: Mafia(Support)

Postby videogamecin » Sat Jul 11, 2020 3:34 am

dolphina wrote:
videogamecin wrote:Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554


Fun fact: we rejected your role because it was bad
Fun Fact: this role is good


Fun fact: regardless of the quality of a role it gets zero support, bc of that conservative mindset of yours
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Re: Decoy: Mafia(Support)

Postby dolphina » Sat Jul 11, 2020 6:08 am

videogamecin wrote:
dolphina wrote:
videogamecin wrote:Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554


Fun fact: we rejected your role because it was bad
Fun Fact: this role is good


Fun fact: regardless of the quality of a role it gets zero support, bc of that conservative mindset of yours


Fun Fact: you're just mad we rejected your role
Hi. I'm Caleb, and you're watching Disney Channel.

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PM me for my Discord!
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Re: Decoy: Mafia(Support)

Postby JacksonVirgo » Sat Jul 11, 2020 8:19 am

dolphina wrote:
videogamecin wrote:
dolphina wrote:
videogamecin wrote:Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554


Fun fact: we rejected your role because it was bad
Fun Fact: this role is good


Fun fact: regardless of the quality of a role it gets zero support, bc of that conservative mindset of yours


Fun Fact: you're just mad we rejected your role

This is off-topic and I would recommend dropping this, thank you.
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Re: Decoy: Mafia(Support)

Postby dolphina » Sat Jul 11, 2020 8:21 am

JacksonVirgo wrote:
dolphina wrote:
videogamecin wrote:
dolphina wrote:
videogamecin wrote:Love it. But you won't find much support because ToS fanbase is ridiculously conservative against any actually creative idea.
They don't even support the possibility of interesting stuff like this being tested on a seperate game mode.
Check my post: viewtopic.php?f=27&t=109554


Fun fact: we rejected your role because it was bad
Fun Fact: this role is good


Fun fact: regardless of the quality of a role it gets zero support, bc of that conservative mindset of yours


Fun Fact: you're just mad we rejected your role

This is off-topic and I would recommend dropping this, thank you.


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Re: Decoy: Mafia(Support)

Postby dolphina » Sat Jul 11, 2020 8:58 am

Take it somewhere else falka-fake
Hi. I'm Caleb, and you're watching Disney Channel.

vocaloid KAITO #1 fan


He/they pronouns. Trans rights! I have fifteen names and infinite anxiety. I am the transgender masculine.

PM me for my Discord!
I’m a self proclaimed anarchist, and a god of chaos (apparently).
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Re: Decoy: Mafia(Support)

Postby falkaflake » Sat Jul 11, 2020 1:28 pm

I'm not a fucking fake
The Flake

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Re: Decoy: Mafia(Support)

Postby cob709 » Sun Jul 12, 2020 3:04 pm

Bump
Update 1: (7/12/2020, 2:00 PM MST)
    - Added Special Attribute "Priority 2(Highest)"
    - Added Achievements
    - Updated Notifications to include Coven Expansion
    - Updated Investigator Results to include Coven Expansion
    - Votes currently 8/7/0 before update
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Re: Decoy: Mafia(Support)

Postby Brilliand » Sun Jul 12, 2020 3:16 pm

cob709 wrote:- Added Special Attribute "Priority 2(Highest)"


You'd be better off not mentioning priority at all. It isn't clear what you mean by it, especially since you didn't put "Roleblock Immunity".
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