Disguiser (Mafia Deception)
Attack: None / Defence: None
Abilites:
During the night you may select a player changing how they die to your choice, you can do this two times successfully. (If it fails it will not count).
During the night you may select another member of the mafia choosing what role they will show up as if they are killed or lynched the next day, you can do this two times successfully. (If it fails it will not count).
Attributes:
You talk with the other Mafia at night.
You will become the mafioso if no other capable members are left.
-UNIQUE (currently)
Vigilante (Town Killing)
Attack: Basic / Defence: None
Abilites:
During the night you may shoot a player, you may do this twice.
Attributes:
If you kill town and have a bullet left you'll throw it away out of guilt.
why?
in short t it allows disguiser to disguise their own mafia (limited of course) and nerfs "the reason why someone was killed" of course they can just change mafia kills but they can also go for more risky plays like changing a nk/vig kill into a mafia one, also letting a mafia kill to seem like a Vigilantes, this also may still be "suspicious" because no players died to mafia that night they might be looking for immunes ect. This gives disguiser way more of a use in the meta game currently being one of the worst mafia roles
Why vigilante?
Vigilante is a very fun role and feels pretty balanced to me my main gripe with it is that he can carry real hard or punish towns real hard I wanted to reduce the swing factor without making the role insanely useless.
Comment on how bad my ideas are I'd really want to see your input though on how you'd personally go about changing the roles, if I like your idea more then mine then I might even change it, be constructive with how you present yourself, this isn't meant to be a flame war or meant to be a negative thing as a community we need to work together to make roles like Framer, disguiser and forger fun to play and balanced.
Change Log: 1.01
Spoiler: