Role Name:
Trickster
Role Alignment:
Neutral(Evil)
Abilities:
- You may visit anyone at night
- You may select yourself to trick investigative roles.
Attributes:
- You may visit any amount of players.
- You may only choose to use one of your abilities.
Notifications:
[Trickster]: You have decided to visit [Player].(This message will appear for every player the Trickster visits)
[Trickster]: You have decided to trick investigative roles tonight.
Goal:
Survive to see the Town lose the game.
Win Conditions:
You must survive
You must kill the Town
You may spare anyone else
Special Attributes:
Attack: None
Defense: Basic
Investigator Results:
Sheriff - Your target is not suspicious.(If Trickster chooses to not trick investigative roles)
Sheriff - Your target is not suspicious.(Potential result if Trickster chooses to trick investigative roles)
Sheriff - Your target is suspicious!(Potential result if Trickster chooses to trick investigative roles)
Investigator - WIP(If Trickster chooses to not trick investigative roles)
Investigator - Your target could be a [Role], [Role], or a [Role].(Potential result if Trickster chooses to trick investigative roles, can be ANY result)
Consigliere - Your target is irrational and unpredictable, they must be a Trickster!(If Trickster chooses to not trick investigative roles)
Consigliere - Your target is [Description], they must be a [Role].(Potential result if Trickster chooses to trick investigative roles)
Achievements:
- WIP
Additional Information:
- If the trickster chooses to use their first ability, they may visit any amount of players. This is meant to confuse Lookouts.
- If the trickster chooses to use their second ability, it will randomize results for investigative roles that visit them.
Lore:
- "You are a crazed maniac that confuses all investigative roles.