Raider: Neutral(Killing)

Suggest new roles or changes to current roles for the game here.

Is this a balanced role?

Yes! This role was incredibly well made.
1
33%
Maybe, some adjustments need to be made.
1
33%
No. This idea is terrible, scrap it and move on.
1
33%
 
Total votes : 3

Raider: Neutral(Killing)

Postby cob709 » Sun Jun 14, 2020 2:26 am

Role Name:
Raider

Role Alignment:
Neutral(Killing)

Abilities:
- You may choose to plan a raid each night.

Attributes:
- Your attack will be delayed for the next night if your target is visited.
- You will attack anyone that role blocks you
- You may raid multiple players at night.

Notifications:
[Raider]: You have decided to raid [Player] tonight.
[Raider]: A raid was interrupted last night.(Message will appear for every raid that is interrupted)
[Player]: You were raided last night!
[Player]: A raid was interrupted at your house last night!
[Jailor]/[Escort/Consort]: You were raided by your target!
[Jailor]/[Escort/Consort]: A raid was interrupted at your house last night.(Will replace the message above)

Goal:
- Kill everyone who would oppose you.

Win Conditions:
- You win with Raiders
- You win with Survivors
- You win with Witches
- You must kill everyone else.

Special Attributes:
- Attack: Powerful
- Defense: Basic

Investigator Results:
Sheriff - Your target is Suspicious!
Investigator - WIP
Consigliere - Your target attacks their enemies when they're alone, they must be a Raider!

Achievements:
- "Planning" Have 3 raids planned in one night.
- "Massacre" Kill 3 players in one night.
- WIP

Additional Information:
- The Raider will raid escorts/consorts that RB him. The Raider will also attempt to raid the jailor that jails him.(He may raid multiple players, but the raids can be delayed)
- The thing about the raider is, they won't be caught by a spy bugging their target or a LO seeing their visit. This makes them have a much better chance of not being caught. But this would also mean they're not able to kill as often.(They trade safety for not being able to kill as often)
- So Raider will add players to their queue for raids. This makes all visiting roles useful.

- Edit 1(6/14/2020 2:34 PM MST):
Edited results for being jailed/blocked by an escort/consort/jailor
- Edit 2(6/14/2020 7:36 PM MST):
Changed "raid will fail if target visited" to "raid will be delayed"(Brilliand's Buff)
Changed some notifications
Added the "raid queue"(Brilliand's Buff)
Added Achievements

Lore:
- "You're a cautious murderer that would never risk themselves being caught."
Last edited by cob709 on Sun Jun 14, 2020 8:37 pm, edited 3 times in total.
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Raider: Neutral(Killing)

Postby lemonader666 » Sun Jun 14, 2020 3:33 am

It's a weaker SK, who cares about immunity if you can just tell town through your death notes

you can email me at lemonader666@gmail.com if need be
User avatar
lemonader666
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1703
Joined: Tue Nov 08, 2016 9:24 pm

Re: Raider: Neutral(Killing)

Postby dolphina » Sun Jun 14, 2020 8:49 am

I feel like you should have the notification be similar to that of the Serial Killer's notification. "You were attacked by your target!" (I don't remember the exact notification)
Hi. I'm Caleb, and you're watching Disney Channel.

vocaloid KAITO #1 fan


He/they pronouns. Trans rights! I have fifteen names and infinite anxiety. I am the transgender masculine.

PM me for my Discord!
I’m a self proclaimed anarchist, and a god of chaos (apparently).
My stinky FM Record
User avatar
dolphina
Blackmailer
Blackmailer
 
Posts: 1164
Joined: Tue Apr 21, 2020 1:33 pm
Location: Lighting fires in Fairview

Re: Raider: Neutral(Killing)

Postby Soulshade55r » Sun Jun 14, 2020 12:24 pm

lemonader666 wrote:It's a weaker SK, who cares about immunity if you can just tell town through your death notes


it actually kinda just has some use against not being spot by LO or killed by BG, but it feels too much like sk.

I'd argue bypassing defence can be a bad thing anyway due to killing witches and exe and sometimes you'd want the GF around longer before you out them through death note
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
User avatar
Soulshade55r
Blackmailer
Blackmailer
 
Posts: 1163
Joined: Fri Apr 21, 2017 10:45 pm
Location: Uk

Re: Raider: Neutral(Killing)

Postby cob709 » Sun Jun 14, 2020 3:30 pm

lemonader666 wrote:It's a weaker SK, who cares about immunity if you can just tell town through your death notes

Well, it's weaker in a way that their attacks can fail. But it's also strong that it can't be caught by Lookouts.
Though yeah, it still does need to be buff'd.
dolphina wrote:I feel like you should have the notification be similar to that of the Serial Killer's notification. "You were attacked by your target!" (I don't remember the exact notification)

Yes.
Soulshade55r wrote:it actually kinda just has some use against not being spot by LO or killed by BG, but it feels too much like sk.

I'd argue bypassing defence can be a bad thing anyway due to killing witches and exe and sometimes you'd want the GF around longer before you out them through death note

Yes, it kind of does feel like an SK but well- you know, that's kind of like the whole point of NKs.

Yes, it can be a bad thing. But it can also be a good thing, removing competition and such. Yeah it does need a buff though.

Any suggestions to buff it?
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Raider: Neutral(Killing)

Postby Brilliand » Sun Jun 14, 2020 6:08 pm

Buff idea:

When a raid fails, it doesn't fail entirely. Instead, it gets delayed until that player goes a night without being visited. You can have a pending raid against potentially every player at the same time, and multiple raids can trigger in the same night if multiple people don't get visited. However, the death of the Raider cancels all pending raids. (Raider should be unique.)

This puts the Raider somewhere in-between SK and Arsonist.
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Raider: Neutral(Killing)

Postby lemonader666 » Sun Jun 14, 2020 6:46 pm

Ah yes the power of not being shown to lookouts at the cost of not killing your target what a worthy trade
Arsonist isn't an SK
Stalker isn't an SK
Electrician/Detonator isn't an SK

you can email me at lemonader666@gmail.com if need be
User avatar
lemonader666
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1703
Joined: Tue Nov 08, 2016 9:24 pm

Re: Raider: Neutral(Killing)

Postby cob709 » Sun Jun 14, 2020 8:11 pm

Brilliand wrote:Buff idea:

When a raid fails, it doesn't fail entirely. Instead, it gets delayed until that player goes a night without being visited. You can have a pending raid against potentially every player at the same time, and multiple raids can trigger in the same night if multiple people don't get visited. However, the death of the Raider cancels all pending raids.

Genius! This is a great idea.
I'll definitely add something similar to this.
*Added
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Raider: Neutral(Killing)

Postby lemonader666 » Sun Jun 14, 2020 10:02 pm

cob709 wrote:
Brilliand wrote:Buff idea:

When a raid fails, it doesn't fail entirely. Instead, it gets delayed until that player goes a night without being visited. You can have a pending raid against potentially every player at the same time, and multiple raids can trigger in the same night if multiple people don't get visited. However, the death of the Raider cancels all pending raids.

Genius! This is a great idea.
I'll definitely add something similar to this.
*Added

Well then it's just stronger than SK
Your kills can't be protected, you can pierce basic defense, you just have way more freedom and leeway than SK in general

you can email me at lemonader666@gmail.com if need be
User avatar
lemonader666
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1703
Joined: Tue Nov 08, 2016 9:24 pm

Re: Raider: Neutral(Killing)

Postby cob709 » Sun Jun 14, 2020 10:22 pm

lemonader666 wrote:Well then it's just stronger than SK
Your kills can't be protected, you can pierce basic defense, you just have way more freedom and leeway than SK in general

It can be protected by every visiting role. Yes it pierces basic defense. Yeah it has more freedom and leeway than SK but can be restricted by anyone who is capable of visiting
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Raider: Neutral(Killing)

Postby lemonader666 » Sun Jun 14, 2020 10:31 pm

cob709 wrote:
lemonader666 wrote:Well then it's just stronger than SK
Your kills can't be protected, you can pierce basic defense, you just have way more freedom and leeway than SK in general

It can be protected by every visiting role. Yes it pierces basic defense. Yeah it has more freedom and leeway than SK but can be restricted by anyone who is capable of visiting

So half of the time it's useless and half of the time it's either a stronger SK or an arsonist that doesn't need to ignite. Protecting /=/ Delaying
I wish people would stop making NKs that aren't unique or neutrals in general

you can email me at lemonader666@gmail.com if need be
User avatar
lemonader666
[Forum Mafia XVI] Winner
[Forum Mafia XVI] Winner
 
Posts: 1703
Joined: Tue Nov 08, 2016 9:24 pm

Re: Raider: Neutral(Killing)

Postby cob709 » Sun Jun 14, 2020 11:29 pm

Well yeah, delaying is the unique concept to this role
I SEE ALL
User avatar
cob709
Mayor
Mayor
 
Posts: 874
Joined: Sat Aug 12, 2017 9:44 am

Re: Raider: Neutral(Killing)

Postby Brilliand » Mon Jun 15, 2020 1:33 am

lemonader666 wrote:So half of the time it's useless and half of the time it's either a stronger SK or an arsonist that doesn't need to ignite. Protecting /=/ Delaying


"Half the time it's underpowered and half the time it's overpowered" (and not RNG, it's determined by information shared in day chat) does not sound particularly unbalanced to me.

The deciding factor will be how strong a meta the Town can develop against this role, which... I'm not sure about.
User avatar
Brilliand
Godfather
Godfather
 
Posts: 1503
Joined: Sat Nov 29, 2014 8:34 pm

Re: Raider: Neutral(Killing)

Postby Soulshade55r » Mon Jun 15, 2020 3:48 am

lemonader666 wrote:Ah yes the power of not being shown to lookouts at the cost of not killing your target what a worthy trade
Arsonist isn't an SK
Stalker isn't an SK
Electrician/Detonator isn't an SK



It can be at times depending on the game situation and avoiding bgs sometimes yes, am I saying it's good no? but it does have a couple things going outside of that yes. I personally don't think this role is worth being in the game as it's just a more situational SK.

No point in a role if it plays way too much like another one imo (I'm not talking about wincons).
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
User avatar
Soulshade55r
Blackmailer
Blackmailer
 
Posts: 1163
Joined: Fri Apr 21, 2017 10:45 pm
Location: Uk


Return to Role Ideas

Who is online

Users browsing this forum: No registered users and 22 guests