Executioner Change

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Executioner Change

Postby JacksonVirgo » Fri Jun 12, 2020 1:07 am

Replace it with the FM Warlock of sorts but for lynches only.

Executioner (Neutral Evil)
Abilities
  • Each night target a player, if that player is lynched the following day you will gain invincible defence and lynch immunity for the following day/night).
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Executioner Change

Postby lemonader666 » Fri Jun 12, 2020 3:47 am

JustSomeOtherGuy wrote:Why? This is a terrible, unnecessary idea.

That's not even Neutral Evil. That's literally benign to the extreme.

Why? Executioner is a terrible, unncessary idea.

That's not even Neutral Evil. That's literally benign to the extreme.

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Re: Executioner Change

Postby JacksonVirgo » Fri Jun 12, 2020 3:51 am

JustSomeOtherGuy wrote:Why? This is a terrible, unnecessary idea.

That's not even Neutral Evil. That's literally benign to the extreme.

Would you rather a brick of a role that can literally just throw mafia under the bus when they're supposed to be NE not Town?
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Executioner Change

Postby Brilliand » Fri Jun 12, 2020 6:46 am

What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.
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Re: Executioner Change

Postby lemonader666 » Fri Jun 12, 2020 6:56 am

Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

Judging by the fact that jackson blatantly stole this from FM(which breaks RI rules), it would have witch's goal aka the GOAL WHICH EVERY NE SHOULD HAVE there I said it exec/jester are NOT NEs

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Re: Executioner Change

Postby JacksonVirgo » Fri Jun 12, 2020 8:08 am

Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Executioner Change

Postby Brilliand » Fri Jun 12, 2020 10:36 am

JacksonVirgo wrote:
Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose


Its ability doesn't seem very helpful for that.

The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.
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Re: Executioner Change

Postby Royee » Fri Jun 12, 2020 3:38 pm

Brilliand wrote:
JacksonVirgo wrote:
Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose


Its ability doesn't seem very helpful for that.

The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.

the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.
Recent Town game - 21A
Recent Mafia game - VFM73
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Re: Executioner Change

Postby JacksonVirgo » Fri Jun 12, 2020 5:13 pm

Royee wrote:
Brilliand wrote:
JacksonVirgo wrote:
Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose


Its ability doesn't seem very helpful for that.

The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.

the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.

Do you have suggestions for small changes?
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Executioner Change

Postby Royee » Fri Jun 12, 2020 5:37 pm

JacksonVirgo wrote:
Royee wrote:
Brilliand wrote:
JacksonVirgo wrote:
Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose


Its ability doesn't seem very helpful for that.

The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.

the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.

Do you have suggestions for small changes?

probably a tool which helps it finding scum, thus it can be more effective, regardless of its passive knowing anyone who attacks you. and a night 1 defense.
Recent Town game - 21A
Recent Mafia game - VFM73
Recent Neutral game - 17B
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Re: Executioner Change

Postby Soulshade55r » Sat Jun 13, 2020 5:58 am

JacksonVirgo wrote:Replace it with the FM Warlock of sorts but for lynches only.

Executioner (Neutral Evil)
Abilities
  • Each night target a player, if that player is lynched the following day you will gain invincible defence and lynch immunity for the following day/night).


I'd honestly just like jester/Exe to be moved to neutral chaos or benign of course they are slightly more "evil" then most benigns (I'd argue jester is truly benign).

Ne's purpose should be a NK/Scumfaction Helper, I think witch needs some slight work in the current state they are a lot of the time they just bus half of the mafia if found out by the town, but in general NE's should have witches wincon, ne's shouldn't be able to hamper other evils because they feel like it.

Is jester good in ranked? No not really you shouldn't be able to be openly scummy
is Executioner good in ranked? meh, I'd argue that it's better then jester and has a town always as a target and makes investigatives more suspicous, but buffing roles like framer, in the end exe will just become a surivivor once there target is lynched that has won and will vote whoever

so in summary jester/exe don't help scum enough to be worth called NE, NE's have to win with scum imo or they're just benign or chaos.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
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Re: Executioner Change

Postby Brilliand » Sat Jun 13, 2020 7:15 am

Soulshade55r wrote:(I'd argue jester is truly benign)


Right now they are, but they shouldn't be. I'd like to see Jester reworked to have a more scumsided retaliation after it gets lynched.

The Throne of Lies "fool" disables voting for a day after being lynched - that effectively gives the scum an extra kill without helping the "good" faction at all.
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Re: Executioner Change

Postby Soulshade55r » Sat Jun 13, 2020 11:16 am

Brilliand wrote:
Soulshade55r wrote:(I'd argue jester is truly benign)


Right now they are, but they shouldn't be. I'd like to see Jester reworked to have a more scumsided retaliation after it gets lynched.

The Throne of Lies "fool" disables voting for a day after being lynched - that effectively gives the scum an extra kill without helping the "good" faction at all.


As someone who has played TOL fool has a massive effect on the game because the good faction wastes two days on lynching them then having to wait for the next day to vote, it leads to evils having so many free days imo slightly too powerful but more "evil" then what jester does.

Speaking of Tol I'd like to see something like Sellsword's stonewall ability (blocks all non-attacking abilities, but cannot be on the same person twice). On a Neutral Evil role.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Executioner Change

Postby Brilliand » Sat Jun 13, 2020 2:17 pm

Soulshade55r wrote:As someone who has played TOL fool has a massive effect on the game because the good faction wastes two days on lynching them then having to wait for the next day to vote, it leads to evils having so many free days imo slightly too powerful but more "evil" then what jester does.


Still less powerful than the Witch, imo.
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Re: Executioner Change

Postby JacksonVirgo » Sat Jun 27, 2020 2:53 am

Royee wrote:
JacksonVirgo wrote:
Royee wrote:
Brilliand wrote:
JacksonVirgo wrote:
Brilliand wrote:What would the goal of this reworked Executioner be?

The current Executioner goal wouldn't make sense with this reworked ability.

It would be to have Town lose


Its ability doesn't seem very helpful for that.

The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.

the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.

Do you have suggestions for small changes?

probably a tool which helps it finding scum, thus it can be more effective, regardless of its passive knowing anyone who attacks you. and a night 1 defense.

Thinking back to this role what if they also have a way to check a player during the day. They will know if they can win with that role or not.

Mafia/Serial Killer/Survivor etc will all show as "Aligned" and Town will show as "Not Aligned" for example.

Also what if they can still select a target to "lynch" during the night even when blocked/jailed that way it's not a thing of "Jail the executioner until they can be lynched" kind of thing. No-lynch is a thing I don't know how to fix
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Executioner Change

Postby Brilliand » Sat Jun 27, 2020 12:13 pm

JacksonVirgo wrote:No-lynch is a thing I don't know how to fix


No-lynch is bad for Town, so you don't need to find a way to prevent it; the Town will prevent it.
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Re: Executioner Change

Postby Soulshade55r » Sat Jun 27, 2020 5:54 pm

Executioner (Neutral Evil)
-During the night you can hear da mafia
-Select 2 people if one is kill by the mafia or Neutral Killing in retaliation all the members will be dealt a unstoppable attack
Goal: Make sure town win
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Executioner Change

Postby Brilliand » Sat Jun 27, 2020 6:27 pm

Soulshade55r wrote:Executioner (Neutral Evil)
-During the night you can hear da mafia
-Select 2 people if one is kill by the mafia or Neutral Killing in retaliation all the members will be dealt a unstoppable attack
Goal: Make sure town win


That's not an evil role. That's a Town role - pretty much a super-Bodyguard (plus old Spy).
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Re: Executioner Change

Postby Soulshade55r » Sat Jun 27, 2020 6:41 pm

Brilliand wrote:
Soulshade55r wrote:Executioner (Neutral Evil)
-During the night you can hear da mafia
-Select 2 people if one is kill by the mafia or Neutral Killing in retaliation all the members will be dealt a unstoppable attack.
-You have Invincible defence
-You read whispers
Goal: Make sure town win


That's not an evil role. That's a Town role - pretty much a super-Bodyguard (plus old Spy).


oh yeah shoulda made it immune sorry gonna buff it
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Executioner Change

Postby Brilliand » Sun Jun 28, 2020 12:00 am

Soulshade55r wrote:oh yeah shoulda made it immune sorry gonna buff it


Ah, you're trolling.
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