Executioner (Neutral Evil)
Abilities
- Each night target a player, if that player is lynched the following day you will gain invincible defence and lynch immunity for the following day/night).
JustSomeOtherGuy wrote:Why? This is a terrible, unnecessary idea.
That's not even Neutral Evil. That's literally benign to the extreme.
JustSomeOtherGuy wrote:Why? This is a terrible, unnecessary idea.
That's not even Neutral Evil. That's literally benign to the extreme.
Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
JacksonVirgo wrote:Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
It would be to have Town lose
Brilliand wrote:JacksonVirgo wrote:Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
It would be to have Town lose
Its ability doesn't seem very helpful for that.
The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.
Royee wrote:Brilliand wrote:JacksonVirgo wrote:Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
It would be to have Town lose
Its ability doesn't seem very helpful for that.
The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.
the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.
JacksonVirgo wrote:Royee wrote:Brilliand wrote:JacksonVirgo wrote:Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
It would be to have Town lose
Its ability doesn't seem very helpful for that.
The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.
the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.
Do you have suggestions for small changes?
JacksonVirgo wrote:Replace it with the FM Warlock of sorts but for lynches only.
Executioner (Neutral Evil)
Abilities
- Each night target a player, if that player is lynched the following day you will gain invincible defence and lynch immunity for the following day/night).
Soulshade55r wrote:(I'd argue jester is truly benign)
Brilliand wrote:Soulshade55r wrote:(I'd argue jester is truly benign)
Right now they are, but they shouldn't be. I'd like to see Jester reworked to have a more scumsided retaliation after it gets lynched.
The Throne of Lies "fool" disables voting for a day after being lynched - that effectively gives the scum an extra kill without helping the "good" faction at all.
Soulshade55r wrote:As someone who has played TOL fool has a massive effect on the game because the good faction wastes two days on lynching them then having to wait for the next day to vote, it leads to evils having so many free days imo slightly too powerful but more "evil" then what jester does.
Royee wrote:JacksonVirgo wrote:Royee wrote:Brilliand wrote:JacksonVirgo wrote:Brilliand wrote:What would the goal of this reworked Executioner be?
The current Executioner goal wouldn't make sense with this reworked ability.
It would be to have Town lose
Its ability doesn't seem very helpful for that.
The invincible defense is mostly good against scum, and the lynch immunity would tend to confirm you to the Town, resulting in them either ignoring you or making sure to lynch you the day after they no-lynch for whatever reason.
the risk and reward for hexing precisely a town member, lynching them, resulting in some town members wasting night actions at you, at the night after, and ruin 2 days for town in a row is goddamn high.
most of the time warlock will function ineffective to scum, which means warlock is just a vote for scum and nothing else for most of the time.
their ability can be helpful with some small changes.
Do you have suggestions for small changes?
probably a tool which helps it finding scum, thus it can be more effective, regardless of its passive knowing anyone who attacks you. and a night 1 defense.
JacksonVirgo wrote:No-lynch is a thing I don't know how to fix
Soulshade55r wrote:Executioner (Neutral Evil)
-During the night you can hear da mafia
-Select 2 people if one is kill by the mafia or Neutral Killing in retaliation all the members will be dealt a unstoppable attack
Goal: Make sure town win
Brilliand wrote:Soulshade55r wrote:Executioner (Neutral Evil)
-During the night you can hear da mafia
-Select 2 people if one is kill by the mafia or Neutral Killing in retaliation all the members will be dealt a unstoppable attack.
-You have Invincible defence
-You read whispers
Goal: Make sure town win
That's not an evil role. That's a Town role - pretty much a super-Bodyguard (plus old Spy).
Soulshade55r wrote:oh yeah shoulda made it immune sorry gonna buff it
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