Role Name:Mad Scientist
Role Alignment:Neutral Killing
Abilities:Set up positive and negative coils in peoples houses and electrocute them
Attributes:
-Every night place down two electric coils, one positive, one negative
-Coils stay on your targets for 2 nights after it is place (3 visits overall)
-2 coils of opposite polarity can be placed on the same target, even in the same night (this will kill just 1 person though, spreading coils out is riskier but can yield a higher KPN)
-If 2 coils of opposite polarity meet via one of your targets visiting the other, both coils become active dealing a powerful attack to both targets
-Coils can also be activated if 2 players of opposite polarity visit the same target
-any number of coils coming into contact with their opposite charge can be activated at the same time (6 being the maximum due to the coils having a 3 day life span)
-The Mad Scientist is immune to electrical attacks and upon being electrified gains basic defence, therefor can place coils on themselve to kill potentially unwanted visitors and act as a faux defence
-If 4 electrical coils activate in the same house, a plasma storm is caused which causes a rampaging unstoppable attack in that house, killing all visitors, coiled targets and Mad Scientists
-Coils alter Investigator/Consig/Witches results
-If controlled by Witch or Coven Leader, the Mad Scientist will place both positive and negative coils on their target
-Note: this role has no defence, hence why the faux defence from electricity
Notifications:
"You have place a positive coil on _____"
"You have placed a negative coil on _____"
"An electric barrier has formed around you"
"You have been electrocute"
"You have been obliterated in a plasma storm"
Goal: Kill all who oppose you
Win Conditions:
Wins with; Survivor, Witch
Wins if succesfuly causes a plasma storm on themselves
Special Attributes:
-Powerful attack
-Detection Immunity
-Semi-Unique (Maximum of 2)
Investigator Results:
Sheriff - There is no evidence of wrong doing. Your target seems innocent
Investigator - Jester, Framer, Vampire, Mad Scientist
Consigliere - Your target is obsessed with manipulating energy. They must be a Mad Scientist
Achievements:
Nuclear Fusion - Cause a plasma storm
Chain Lightning - Cause 2 coils to activate via not indirectly coming into contact with eachother, (e.g) 1 has a positive coil on them, 2 has a negative coil on them, they both visit 3 and activate their coils killing 1 and 2 but not 3)
(All)Ride the lightning - Die in a plasma storm
(Doctor)Defribulator - Protect someone from being electrocuted
Sometimes lightning does strike twice - Electrocute somebody twice in one game either via Doctor healing them the first time or them being brought back to life
*Usual Win achievments*
Additional Information:
-For those who don't speak french or just don't know what faux means, it means fake or fale (I don't speak french either so correct me if im wrong)
-Most NK roles are somewhat underpowered so I feel this role could be a good addition to the game to really shake up the NK meta due to its versatility and anti jailor meta attributes or really countering anything that involves people grouping together
Lore:
To be determined, depending if this role is recieved well
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Role Name:Voodoo Doll/Shadow Master
Role Alignment:Coven Protective/Random Coven
Abilities:
-Reciprocate all attacks onto attacker(s)
-Once per game you can use the Shadow Guard ability
Attributes:
-When attacked your attacker(s) will recieve the same attack they inflincted upon you
-Attack reciprocation still works even if the Voodoo Doll/Shadow Master dies in the process
-Shadow Guard anybody of your choosing causing all interactions that would happen with them now happen to you, your target becomes virtually invulnrable for 1 night due to all interactions happening to you instead, only poison bypasses this if the target was poisoned beforehand
-Shadow Guard bypasses Jailors jailing meaning a Voodoo Doll/Shadow Master can take the place of somebody jailed and if said person is executed the Voodoo Doll/Shadow Master is executed instead, which also reciprocates the attack onto the jailor
-Shadow Guard can also protect from Crusador/Bodyguard causing the Crusador/Bodyguard to kill the Voodoo Doll/Shadow Master and themselves
-Voodoo Doll/Shadow Master can also be controlled by CL to trigger traps, crusador, Bodyguard, any TI results, etc.
-If the Coven Leader has necronomicon they will not attack Voodoo Doll/Shadow Master when controlling
-Upon recieving Necronomicon Voodoo Doll/Shadow Master has unlimited uses of Shadow Guard
-Upon recieving Necronomicon Voodoo Doll/Shadow Master inflicts a basic attack onto their Shadow Guarded target
-Voodoo Doll/Shadow Master have the lowest priority order of Necronomicon, only recieving it upon all other coven dying
Notifications:
"You have been attacked, but so has your attacker"
"You have decided to Shadow Guard ___ tonight"
*Upon recieving Necronomicon*
"You have decuded to Shadow Guard ___ tonight, sucking their soul out in the process"
Goal:Kill all who oppose the coven
Win Conditions:
Wins with; Coven, Survivor, pirate
Special Attributes:
-Basic Defence
-Roleblock Immunity
-Attack reciprocation
Investigator Results:
Sheriff - Your target is suspicious
Investigator - Your target could be Framer, Vampire, Jester, Hex Master or Voodoo Doll/Shadow Master
Consigliere - Your target is a lifeless doll... or so it seems. They must be the Voodoo Doll
Consigliere - Your target is an elusive entity. They must be the Shadow Master
Achievements:
No U - Kill a jailor who has executed you
Bullet Proof - Kill an attacking vigilante
Stop hitting yourself - Reciprocate 3 attacks in 1 game
Unholy Saint - Die while protecting a fellow Coven member from an attack
*usual win achievments*
Additional Information:
-I put this role in a new alignment called coven protective, I know the guidelines say to avoid making new alignments but I feel it'd help balance out covens kill capacity
-If this role is added Medusa in Coven Ranked could be replaced with CP (coven protective)
-CP (coven protective) would contain the roles; Medusa, Voodoo Doll/Shadow Master
-Voodoo Doll/Shadow Master are the exact same role just different name ideas since I personally prefer Voodoo Doll but Shadow master seems more on brand
Lore:
To be determined, depending if this role is recieved well
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Now lastly 2 potential buffs for under performing roles
1) During the day voting phase add a vote option for the dead, Mediums can see during the day who the dead want to vote up to be lynched. Aside from that the voting has little to no use
2) When an arsonist ignites someone their role and will is removed, cause yknow, kind of a charred corpse, and wills are made of paper, which burns.
Anyways hope these role ideas are good and can help enhance the gameplay, all feedback is wanted, good or bad