Role Name:
Retributionist
Role Alignment:
Neutral Benign
Abilities:
You may select someone during the day who has died previously to revive at the start of the night.
Attributes:
You may only resurrect one person.
If your ressurection dies you will become a Survivor without any bulletproof vests.
The person ressurected won't show up in the town list before the start of the next day.
Notifications:
All players will see a message that your target has been revived at the start of the next day.
Goal:
Ressurect someone that has died and help them achieve their goal.
Win Conditions:
Ressurect someone and help them achieve their goal by the end of the game.
Investigator Results:
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Medium, Janitor, Retributionist, Necromancer, or Trapper.
Consigliere - Your target wields mystical powers. They must be a Retributionist.
Author's Notes:
The reason I though this change might be warranted is due to the strength of a Retributionist in a Town game, in certain situations it can lead to Mafia and/or Neutral Killing losing the game instantly without any particular missplay on their part. I also find that it invalidates certain roles abilities in the same way the Medium does in that Medusa and Janitors stoned/cleaned roles can easily be confirmed or a Forger forged will discarded, leaving less claim space for evils, however a Medium can't instantly confirm that what they are saying is correct, while a revived Town can say anything they've learnt from dead chat which is instantly confirmed information for town and also an increases to Town's voting power since a Town is back in the game.
With Retributionist as a Neutral Benign they can still do much of what a regular Retributionist can now, but since they are no longer Town Aligned then they might not want to revive the first Town that dies, as a revived Bodyguard would just die again, leaving them a vestless Survivor. They can also now revive dead Neutral Killing or Mafia at a critical moment. Imagine an Arsonist brought back a couple of nights later and igniting, or a Consort brought back in time to prevent a Vigilante from shooting their Mafioso or the Jailor from executing their Godfather.
A problem I could see is that a confirmed evil being brought back would mean that they might just be executed instantly, however I think that a practiced Retributionist would be able to see when they should ressurect an individial in order to see themselves and their target win.
A potential senario I am unsure how should be resolved is if a Godfather is brought back when a Mafioso has become the Godfather. Could make it so that a Godfather cannot be brought back while there is another Godfather alive.