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Soldier and Sergeant (Town Killing)

PostPosted: Wed Mar 25, 2020 5:17 pm
by RapGod2000
Role Name:
Soldier

Could also go with the names: General, Commando, Private or other ideas.

Role Alignment:
Town Killing

Abilities:
- Can choose to shoot someone.

Attributes:
- If you shoot an evildoer you will be promoted to a Sergeant.
- If you shoot a town member they will not die but will be a combination of role blocked and blackmailed.

Immunities:
Soldier:
Attack: Basic
Defense: None

Sergeant:
Attack: Basic
Defense: Basic

Goal:
Lynch every criminal and evildoer.

Win Conditions:

Wins With:
Town
Survivor

Must Kill:
Mafia
Vampires
Arsonist
Serial Killer
Werewolf
Witches/Coven
Plaguebearer
Pestilence
Juggernaut


Investigator Results:

Soldier
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Vigilante, Veteran, Mafioso, Pirate, Ambusher or Soldier.
Consigliere - Your target has military training. They must be the Soldier.

Sergeant
Sheriff - You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator - Your target could be a Bodyguard, Godfather, Arsonist, Crusader or Sergeant.
Consigliere - Your target has some war experience. They must be the Sergeant

Achievements:

Trooper: Win your first game as Soldier
Private: Win 5 games as Soldier.
Commando: Win 10 games as Soldier.
Black Ops: Win 25 games as Soldier.
Attention!: Get promoted to Sergeant.
Get Down: Attack a Town Member
Hooyah: Attack an evildoer.

Re: Soldier and Sergeant (Town Killing)

PostPosted: Wed Mar 25, 2020 5:58 pm
by Brilliand
Looks like a buffed Vigilante that can confirm townies instead of killing them.

Re: Soldier and Sergeant (Town Killing)

PostPosted: Wed Mar 25, 2020 8:16 pm
by CrimsonKatana
Idk, sounds too much like vigilante to me

Re: Soldier and Sergeant (Town Killing)

PostPosted: Mon Mar 30, 2020 3:40 pm
by NexusTheBrony
this sounds like a silver bullet case, or at least how i interpreted that part of the roles not to make

Re: Soldier and Sergeant (Town Killing)

PostPosted: Mon Mar 30, 2020 5:54 pm
by Brilliand
NexusTheBrony wrote:this sounds like a silver bullet case, or at least how i interpreted that part of the roles not to make


I think "silver bullet" refers to something like a homing missile, that always attacks a specific role without needing to guess which player is that role.

Re: Soldier and Sergeant (Town Killing)

PostPosted: Mon Mar 30, 2020 7:36 pm
by lemonader666
Buffed vig with even less drawbacks and confirm towns. Easy enough.

Re: Soldier and Sergeant (Town Killing)

PostPosted: Fri Apr 03, 2020 2:22 pm
by OreCreeper
This role is pretty shitty ngl.

First of all why the fucking fuckity fuck should a TOWN role have permanent night immunity?

This is also an omniscient vigilante this sucks.

Re: Soldier and Sergeant (Town Killing)

PostPosted: Sun Apr 05, 2020 5:32 am
by PikamanUltra
/no support
This is just vigi without the consequences of guessing wrong, this is kinda broken. Vigi is high risk, high reward. You've turned it into low risk high reward. And all of a sudden the game is inbalenced.
And yeah ore creeper is kinda right, a town role with permanent night immunity is really bad.
Like the idea, but it ends up as a vigi that got buffed too much and is now ruining the meta