Lore:
The Godfather was anxious. He sat crosslegged, arms adjusted and welded to his fine leather chair, the window was bolted shut, and the door was perfectly locked, the Basic but rudimentary defense one such crime boss could employ themselves single-handedly while not drunk. He was the last one, there weren't many town citizens left either, but he was the last of the mafia, the criminal empire that silenced people in the night's shadow. He was scared, but swallowed his spit and gulped his spirits down, as he awaited: The Gunslinger. He had heard stories about him, about how he killed the Mayor in one clean shot by shooting him through the walls of his own home where he sat, or how he ricocheted a bullet into a jail cell of one so-optimistic townie who was cleared of their name, all by guessing he'd be the type of guy who wash their hands often. However, it was not the time to reminisce on camp-fire stories, or to fear the dark, now was the time for Life or Death. Now, many hours had passed, the rhythm of the grandfather clock was almost ingrained into his heart like something evil grabbed his pacemaker, and it was soon running up onto his spine and into his head. Out of boredom and relentless tiredness, he stretched just for a brief moment and was about to grab his book from the desk.
*Click* "Hands where I can see them" outed the Gunsman, putting the chamber of his gun to the back of his head.
The Godfather's sleepiness immediately transmogrified itself into fear, fatigue, and failure. How he got in was a mystery, what wasn't was that he was in danger. He had stashed his fabled "Enforcer"- a stainless steel colt detective special revolver with an engraved love line from his consort - in his right pocket, something the Gunslinger was aware of very well. The Gunslinger extracted the treasure from there; "With love, Sally Norris, your one and only" the mercenary repeated. "Y'know, before I blew her brains out, she said that she'd be my one and only." The Godfather's mind went into a rush, it was as though he was extracted and hung upside down near a laughing oh-so-fabled Jester, not as though he was growing insane, but that he won't be sane accepting death. However, our intrepid captive spoke quickly:
"Please, please- spare me... Spare me, and I promise it's all yours."
"What is?" responded the Gunslinger.
"Everything, my regime, my grasp, my influence, my essence as the Mafia can all be yours" granted the words of the Godfather. "Money, fame, infinite riches, your whole galaxy, please; I can promise you that and more. You can make your own laws, own whoever you want, and I'll be by your side without any hesitation, I promise." It was a feeble action, words drifting through the air like smoke through fog but it was the last line of defense the Godfather had. It was his own words that shielded his cowardice, like a Lion's mane that held the scrawny bones of a peckish sheep, but what else could someone up for death in their own pajamas say in this instance that was not a result of guilty karma.
The Godfather had peed his pants a little, you could smell it. The Gunslinger laughed "You think that's what I want? Bwa-ha-ha-ha...ye-he-he-he-HAW!" He was hysterical, this was going to be his biggest game with no meat. "No. There's something else more important to me that I want." he said.
"What is it? I promise you I can give you it." the Godfather shakily said.
"Oh... you're not going to like it, I assure y-"
"Anything, name it, and I promise you it'll be yours to treasure."
"Oh, alright, if you can grant me this"
*Clack-clack-clack* *Cling* The Gunslinger then whispered "I want you to scream at the top of your lungs, crying for mommy."
Stats:
Attack: Varies (Basic on Tier 0 & 1, Powerful on Tier 2, Unstoppable on Tier 3)
Defense: Varies (None on Tier 0, Basic on all other Tiers, Invincible on Tier 3 against your target's)
Priority: 5
Control Immune (Tier 2 & 3 only)
Roleblock Immune (Tier 2 & 3 only)
Detection Immune (Tier 2, 3, & -1 only)
Astral Visitor (Tier 3 only)
Alignment: Neutral Killing
Goal: Rid this one-horse-town of all the scum-sucking vermin - YEEHAW! (Kill everyone who would oppose you).
Abilities: Choose a person and guess what their team, alignment, or role might be on a role-card selection chart, then perform an attack based on your results.
Attributes:
- Depending on your selection, your powers grow on a tier scale for the night.
(Example: If you choose a person and guess they are a member of the Mafia and they are that team, you do a Tier 1 attack. If instead you guess they are Mafia Killing and they are that alignment, you do a Tier 2 attack. If instead you guess they are the Godfather and they are that exact role, you do a Tier 3 attack. However, if you guess they are the Godfather but they are just a regular Mafioso, you do a Tier 0 action. If you don't perform your action for the night, you perform a Tier -1 action. In essence, you have to either be exact in your guess and be rewarded, overshoot your guess and fail as you put yourself in risk, or play it safe and do nothing.)
- The guessing-your-target's-role has a priority of Low-1 (which is not better than a Transporter).
- If your target is transported, the attack is now based off the swapped partner's role instead of the original target, which can change the Tier of the action.
- If you are controlled while not Control Immune, you do a Tier 0 action against the controller's second target.
- If you are jailed, you cannot perform your nightly action.
- If you are pirate-dueled, alongside the duel you may still perform your nightly action. If you are Tier 2 or 3, you may attack your original target due to your Roleblock immunity. However, you can still lose to the duel and die at the same time.
Tiered Actions:
- Tier 0 (Wrong anything): Mark a target. If you mark an already marked target, you will deal a Basic attack to them. If you are interrogated by a Sheriff that night, you will be suspicious.
- Tier 1 (Correct Team): You will deal a Basic attack to your target and gain a Basic defense for the night. If you are interrogated by a Sheriff that night, you will be suspicious.
- Tier 2 (Correct Alignment): You will deal a Powerful attack to your target and gain a Basic defense for the night. You won't appear suspicious to a Sheriff. You cannot be Roleblocked or Controlled for the night.
- Tier 3 (Correct Role): You will deal a Unstoppable Astral attack to your target and gain a Basic defense for the night, but you specifically gain an Invincible defense against any of your target's attacks (except poison). You won't appear suspicious to a Sheriff. You cannot be Roleblocked or Controlled for the night.
- Tier -1 (No action): You will gain a Basic defense for the night. You won't appear suspicious to a Sheriff.
Win Conditions:
- Wins with: Gunslinger
- Wins with: Witch
- Wins with: Survivor
- Wins with: Guardian Angel
- Wins with: Pirate
- Must Kill: Town
- Must Kill: Mafia
- Must Kill: Serial Killer
- Must Kill: Werewolf
- Must Kill: Arsonist
- Must Kill: Coven
- Must Kill: Juggernaut
- Must Kill: Vampire
- Must Kill: Plaguebearer
- Must Kill: Pestilence
Investigative Results:
- Sheriff:
- Tier 0 & 1 (Wrong Anything or Correct Team only): Your target is suspicious or framed!
- Tier 2, 3, & -1 (Correct Alignment & above, or no selection): You cannot find evidence of wrongdoing. Your target is innocent or great at hiding secrets!
- Investigator: Your target is waiting for the perfect moment to strike, Your target could be a Sheriff, Executioner, Werewolf, Poisoner, or Gunslinger.
- Consigilere: Your target is an outlaw who studies their opponents to kill, they must be a Gunslinger.
Game Text:
- Death Reveal from Tier 0 Attack: They succumbed to wounds from a Gunslinger.
- Death Reveal from Tier 1 Attack: They were shot by a Gunslinger.
- Death Reveal from Tier 2 Attack: They were shot numerous times all over by a Gunslinger.
- Death Reveal from Tier 3 Attack: They were shot point-blank in the head by a Gunslinger.
- Target selected at night (Faction only): You have decided to kill XXXXX tonight, predicting they are a member of the XXXXX.
- Target selected at night (Alignment only): You have decided to kill XXXXX tonight, predicting they are a XXXXX affiliated role.
- Target selected at night (Role only): You have decided to kill XXXXX tonight, predicting they are specifically a XXXXX.
- No selection: You have decided to bunker down for tonight.
- Kill confirmation (Tier 0 or 1): You successfully shot your target!
- Kill confirmation (Tier 2): You mercilessly gunned down your target!
- Kill confirmation (Tier 3): With one clean shot to the head, you have ruthlessly killed your target!
- Mark confirmation (Tier 0): You mispredicted your target's habits as an XXXXX and failed to secure a kill, but your next attempt will get them.
- When someone attempted to roleblock or control you and failed (Tier 2 & 3): Someone attempted to dissuade you from your killing, but this one-trick-pony won't fall for it!
The Gunslinger, if added, will present an interesting challenge to all other players in game, as revealing a role could mean certain death to an unstoppable astral attack, even as a Mayor, so think twice before you call out "TP LO". While powerful if they can guess the right roles per target, the Gunslinger can easily be caught with their pants down if careless with their aim. The intention with this role is to strike fear and uncertainty into all players and make them feel like they're up against a big scary monster of a person, like an actual NK should be, but it also requires careful consideration just as much as the Gunslinger themselves. It plays similarly to an Arsonist where you have less KPN than a role like the Serial Killer, but have more protection and distance between being spotted or not. The Invest results were chosen as such because you can use your ability as a pseudo-Sheriff where if you attack someone and get it wrong, you can infer on that information and deduce their actual role, alignment, or team. Sometimes as an NK, you need that leniency to survive the gallows, and other times, claiming a role early for your protection will earn you a grave in this one horse town.
Achievements:
- Equilibrium: Win 1 game as a Gunslinger.
- Gun Nut: Win 5 games as a Gunslinger.
- One-Handed Talent: Win 10 games as a Gunslinger.
- Desperado: Win 25 games as a Gunslinger.
- Trigger Happy: Kill four players in a single game with Tier 3 attacks.
- Wicked Wild: Kill a Town member that had a Town Protective protecting them and survive.
- Rough Rider: Kill someone while someone attempted to Roleblock you and failed.
- Six Gunnin: Kill someone that has a Unstoppable Attack with a Tier 3 Attack.
- In distress: Win the game without missing a shot.
- Where my hand at?: Kill a Sheriff with a Tier 3 Attack.
- Remember the Chains: Kill a Town Killing and Town Protective back-to-back within 2 nights.
- Reload: Get 25 Tier 3 kills (not in a single game).
- Now you wanna talk: Kill someone that tried to attack you but was blocked by your basic defense.
- Enemy at the parch: Get a Tier 3 kill at Night 1.
- Break out ol' Betsy: Kill 10 killing roles with Tier 2 or above attacks (not in a single game).
- When we rollin': Kill the Plaguebearer before they become Pestilence
CHANGELOG:
Changes to yer fellas suggestions. 2020-03-20
- ▼ Attribute Change: Control Immune + Roleblock Immune → Control Immune (Tier 2 & 3 only) + Roleblock Immune (Tier 2 & 3 only)
- ▲ Tier 0 Stat Change: Your attack is a dead miss. If an Investigator or Sheriff investigate you that night, they will know that you're a Gunslinger → You will deal a Basic attack to your target. If a Sheriff investigates you that night, they will know that you're a Gunslinger.
- ▼ Tier 2 Stat Change: You will Rampage at a player's house with a Powerful attack. You gain a basic defense for the night. → You will deal a Powerful attack to your target and gain a basic defense for the night. + You are Control & Roleblock Immune.
- ▼ Tier 3 Stat Change: You will Rampage at a player's house with a Unstoppable Astral attack. You gain a basic defense for the night. → You will deal a Powerful Astral attack and gain a basic defense for the night. + You are Control & Roleblock Immune.
- ▲ Attribute Change: At the start of the game, all players will be alerted that a Gunslinger has entered the town → No notification of the Gunslinger's arrival. We're stealthy in this pardner, YEEHAW!
- ▼ Tier 0 Stat Change: You will deal a Basic attack to your target. → Your attack is a dead miss.
- ▲ New Achievements
- ▲ Tier 0 Stat Change: Your attack is a dead miss. → Mark a target. If you mark an already marked target, you will deal a Basic attack to them.
- ■ Tier 3 Stat Change: You will deal a Powerful Astral attack and gain a basic defense for the night. → You will deal a Unstoppable attack and gain a basic defense for the night, your attack will roleblock the victim aswell.
- ▲ Tier 3 Stat Change: You will deal a Unstoppable attack and gain a basic defense for the night, your attack will roleblock the victim aswell. → You will deal a Unstoppable Astral attack and gain a basic defense for the night, your attack will roleblock the victim aswell.
- ■ Tier 3 Stat Change: You will deal a Unstoppable Astral attack and gain a basic defense for the night, your attack will roleblock the victim aswell. → You will deal a Unstoppable Astral attack to your target and gain a Basic defense for the night, but you specifically gain an Invincible defense against any of your target's attacks (except poison).
- ▲ Added interactions and clarity when Jailed, Controlled, and Pirated.
In the comments, thoughts?