Juggernaut should be buffed

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Juggernaut should be buffed

Postby Coolkid98342 » Thu Mar 19, 2020 11:10 am

Hey, I believe that the juggernaut actually needs a buff in the main game, not the card game
He's rare and weak
First off it's stupid that he's "secret" and you can only get him from random chance
You cannot use scrolls or pick him in custom
Secondly, unlike other roles, the investigator immediately knows who the juggernaut is if they investigate them
That makes it really hard to play juggernaut with an investigator
Neither of these are problems in the card game, since you can pick him and the investigator knows the role of anyone he investigates
Im gunna rebalance invests investigations later
As in give him less
Because a confirmed invest is op as fuxx
Third, he doesn't get basic defense until at least the 4th day
Which for an NK, is dumb
NKs are hard roles to win as, so they shouldn't be unlucky and have the maf kill them
Ww used to only have basic defense on even nights, which is dumb
Like pb starts out with basic defense and becomes ultimately more powerful than a fully charged jugg
Jugg should be reworked
Like a fully charged jugg should be about the same level as pest
So here is my rework
1. Jugg stops being secret
2. Invest is reworked to make juggernaut fairer
3. Jugg starts with basic defense
4. His 2nd ability is the rampage one, his 3rd unstoppable attack, and his 4th is powerful defense
I believe this makes a fully charged jugg almost as powerful as pest
Although he can die easier, and he doesn't attack who visits him
He isn't susceptible to the trappers trap though

Also when Retributionist brings someone back the person they bring back should not be able to whisper or be whispered to

This is all Credit of a player named Warrior0120 he told me to put it here
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Re: Juggernaut should be buffed

Postby Brilliand » Fri Mar 20, 2020 12:46 am

Old news. Release the Howlers!

(I've seen better Jugg and Retri reworks proposed here already.)
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Re: Juggernaut should be buffed

Postby kyuss420 » Fri Mar 20, 2020 2:41 am

Coolkid98342 wrote:
Like pb starts out with basic defense and becomes ultimately more powerful than a fully charged jugg


4. His 2nd ability is the rampage one, his 3rd unstoppable attack, and his 4th is powerful defense




False. Pest doesnt become more powerful than Jugg. Pestilence just gets better defence (Unstoppable defence). Pest cant kill 2 Town Protectives protecting each other, he only has powerful attack.... he just doesnt die to either town protective.

4. also false. His 4th power up is, that he bypasses any protections a player may have. e.g a TP combo will both die to his rampage attack. If someone has BG/trap on them, they will die despite the BG/Trap protection.(same with crus or doc, but thats just logical as an unstoppable attack will always overide a powerful defence) He will still die to an alerting vet (powerful attack vs basic defence), but the vet will die with him (basic defence vs unstoppable attack). An alerting vet wont die to pestilence.

Pest and Jugg are 2 sides of the same coin.... one powers up to unstoppable defence, the other powers up to unstoppable rampage attacks.

Yea, Jugg has low defence, but the point of the role is its attack.
Last edited by kyuss420 on Fri Mar 20, 2020 5:51 pm, edited 1 time in total.
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Re: Juggernaut should be buffed

Postby Brilliand » Fri Mar 20, 2020 12:23 pm

kyuss420 wrote:4. also false.


I think this part was a proposal, not a description of how the game already is.

kyuss420 wrote:He will still die to an alerting vet (powerful attack vs basic defence), but the vet will die with him (powerful defence vs unstoppable attack). An alerting vet wont die to pestilence.


An alerting vet has Basic defense, not Powerful.
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Re: Juggernaut should be buffed

Postby kyuss420 » Fri Mar 20, 2020 5:51 pm

edited....
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Re: Juggernaut should be buffed

Postby Brilliand » Fri Mar 20, 2020 6:29 pm

kyuss420 wrote:edited....


An alerting vet will die to Pestilence. (Powerful attack vs. Basic defense.)
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