Druid (Town Protective)

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Druid (Town Protective)

Postby EgyptFalcon » Wed Mar 18, 2020 1:26 pm

Role Name:
Druid

Role Alignment:
Town (Protective)

Abilities:
- Lend a player healing abilities

Attributes:
- Whoever your target visits will be given Powerful defense
- If your target visits no one they will be given Powerful defense
- You may heal yourself and everyone who visits you one night per game

Notifications:
- The moon shines brighter! Your powers have been used!
(for when any of your heals work on an attacked player, can receive multiple in one night)
- Healed player will receive standard Doctor notification

Goal:
Lynch every criminal and evildoer

Win Conditions:
Wins with Town
Wins with Survivors
Must kill Mafia
Must kill Coven
Must kill Serial Killers
Must kill Arsonists
Must kill Werewolves
Must kill Vampires

Special Attributes:
- None

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Escort, Transporter, Druid, or Consort.
Consigliere - Your target smells of thyme and mistletoe. They must be a Druid.

Additional Information:
For Druid's purposes, Jailor visits their prisoner.

Lore:
Coming soon
Check out my best role ideas:
Doomsayer (TK)
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Re: Druid (Town Protective)

Postby DragonClaw66 » Wed Mar 18, 2020 2:17 pm

I'm not sure I see the purpose of this role. In what scenario would you want to heal another player's target? Why not just heal that player directly as the Doctor?

I think I see it now. If you target a role with directly killing capability, you completely nullify their ability. This is very comparable to the Escort.

Escort:
- Mostly useless against the Mafia (until the Godfather or Mafioso is killed).
- Counterattacked by the Serial Killer.
- Counterattacked by the Werewolf.
- Nullifies the Arsonist.

Druid:
- Nullifies the Mafia.
- Nullifies the Serial Killer.
- Partially nullifies the Werewolf (saves the direct target).
- Useless against the Arsonist.

You get the idea at this point. Both roles have their own pros and cons to them, but the Druid definitely comes out on top. It can very effectively deny kills for the Neutral Killing and Mafia without ever being a detriment to the Town. The reason the Escort is fairly balanced is because it can harm the Town and it has drawbacks to its heavy utility (the Druid does not). The role seems like it has potential, but I am unsure how exactly you could modify it.
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Re: Druid (Town Protective)

Postby Brilliand » Wed Mar 18, 2020 6:34 pm

This is less confirmable than the Escort; that counts for something.

Possibly the Druid should be unable to indirectly heal himself, so that the evils have a way out if they're getting chainblocked.
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