Role Name:
Exile
Role Alignment:
Town (Support)
Stats:
Attack: None
Defense: None (TODO: Consider the option of having Basic defense)
Abilities:
Visit a player each night. You may only visit non-Town players.
Attributes:
- You may only visit players a few number of times, starting with 1 charge, and gaining one charge per full moon night, up to 3.
- You may select a player to visit during the night, spending a charge.
- Selecting a Town player will cause the visit to fail.
- Visiting a Disguiser's house being disguised as a Town player will not cancel the visit.
- You may not be visited by other Town players. The other players will think you were jailed.
Notifications:
When you are not accepted into a Town player's house:
- You are not accepted in [player]'s house. You are exiled.
When a Town player attempts to visit you:
- Somebody from the town tried to visit you, but they reconsidered it.
When you visit an Exile:
- Your visit failed because your target was in jail.
Goal:
Lynch all criminals and evildoers to prove the town you are worthy of being with them again.
Win Conditions:
Must kill the Mafia.
Must kill the Vampires.
Must kill the Arsonist.
Must kill the Serial Killer.
Must kill the Werewolf.
Must kill the Witches.
Must kill the Coven.
Must kill the Plaguebearer.
Must kill the Pestilence.
Must kill the Juggernaut.
May spare everyone else.
Special Attributes:
- Unique
Investigator Results:
Sheriff, Investigator - Unavailable.
Consigliere - Your target is a long-forgotten townie. They are an Exile.
Achievements:
20 MP - Reconsidered - Win 1 game as Exile.
20 MP - Determined - Win 5 games as Exile.
40 MP - Trustworthy - Win 10 games as Exile.
100 MP - Proven Townie - Win 25 games as Exile.
40 MP - But It's Me - Fail to visit yourself.
40 MP - Unwanted - Have no non-Town player visit you.
Additional Information:
None.