Missionary (town support)

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Missionary (town support)

Postby DeltaOfDeath » Thu Jan 16, 2020 5:26 am

Missionary

Alignment -
Town Support

Abilities -
-Choose a person to recruit into the church each night

Attributes -
-you cannot recruit neutral or mafia roles
-town recruited into the church will know each other's role and can speak to each other at night
-you can only recruit 3 times
-if you die the church group will be disbanded


I intended the role to be some kind of way for the town to assemble itself effectively. the town in the group can talk to each other at night and work as a team, but only a maximum of 4 people including the missionary himself can be in it. Not only can the group know who is and who isn't a townie but also gather members where they can have a secret inner circle, but the missionary only has 3 attempts to visit, limiting his abilities

Discuss what you think, thought of this role on a whim
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DeltaOfDeath
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Re: Missionary (town support)

Postby JacksonVirgo » Thu Jan 16, 2020 9:13 am

This would work better as a Town Leader role, considering it's power and confirmability.
But trying to convert a mafia or neutral is a death sentence here so that's not a good thing.
Perhaps make it so that if this role is attacked, the town will know how many evils are in the church.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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