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New Role (Dealer)

PostPosted: Mon Jan 06, 2020 3:21 am
by TheNarrator54
Role: Dealer

You are an ambitious and ruthless businessman, who will sell weapons to the town... for the right price.

Neutral Chaos

Attack: None; Defense: None

Ability: During the day, the dealer chooses a target to barter with about purchasing weapons. When the night phase begins, a prompt will pop up, similar to that of the pirate, offering the recipient of the pop up to either choose to accept or reject the dealer's barter. If the recipient accepts, their attack is raised by a tier (ie. none to basic, basic to powerful, powerful to unstoppable, and unstoppable wouldn't change). If the recipient accepts but has a non-killing role, then for that night, their night ability acts like that of a vigilante or a mafioso. Furthermore, any recipient that accepts has the name of the dealer revealed to them, but are permanently given the blackmailed effect as they had to "pay the price" for the trade. The dealer may barter with each player only once and get three successful barters to win. The Dealer can win with any alignment as long as they meet their win condition.

Backstory: As the young businessman stood in awe of his gun shop, he heard a scream. Someone had been shot, but the town blamed the businessman. They screamed that he had provided the killer with his weapon and with that, his business failed. However, one day, a mafioso came to him, saying that he had failed to kill a serial killer and needed weapons. The businessman smiled and agreed to the trade and replied only with, "It'll cost ya..." The mafioso killed the serial killer and thanked the businessman, who grinned. His eyes had lost the young twinkle they used to have, replaced by a soulless dark stare that would do anything to keep his business alive... anything. The town had been wrong about him, thinking he was evil. Now, he didn't care if they were right.

Visit Details: Physical Visit (not Astral), visit does NOT RB. Target uses the extra attack THAT NIGHT.


Edit (Revisions) Notes: Changed the "price" of the barter to permanent blackmail instead of vote immunity to make rejecting the barter more appealing, meaning that the objective of the dealer is harder to meet and the trade becomes more detrimental to target due to the incredible advantage of the extra tier of attack. Also, specified the attributes of the visit.

Re: New Role (Dealer)

PostPosted: Mon Jan 06, 2020 12:39 pm
by EgyptFalcon
TheNarrator54 wrote:Role: Dealer

You are an ambitious and ruthless businessman, who will sell weapons to the town... for the right price.

Neutral Chaos

Attack: None; Defense: None

Ability: During the day, the dealer chooses a target to barter with about purchasing weapons. When the night phase begins, a prompt will pop up, similar to that of the pirate, offering the recipient of the pop up to either choose to accept or reject the dealer's barter. If the recipient accepts, their attack is raised by a tier (ie. none to basic, basic to powerful, powerful to unstoppable, and unstoppable wouldn't change). If the recipient accepts but has a non-killing role, then for that night, their night ability acts like that of a vigilante or a mafioso. Furthermore, any recipient that accepts has the name of the dealer revealed to them, but are permanently given the blackmailed effect as they had to "pay the price" for the trade. The dealer may barter with each player only once and get three successful barters to win. The Dealer can win with any alignment as long as they meet their win condition.


Investigator accepts the trade and shoots the dealer. Goodbye dealer.
If you give them defense then if you are bmd you just spam votes on the dealer. Goodbye dealer.

There are better versions of this already proposed, I suggest you look around some more.