The Lunatic (Neutral Chaos)

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The Lunatic (Neutral Chaos)

Postby scarfves » Sat Jan 04, 2020 10:47 pm

The Lunatic

Alignment: Neutral Chaos

Stats:
Attack: Unstoppable
Defense: Powerful


Abilities: You may choose to attack a player each night.

Attributes:
-Upon visiting a player's house, you check the surroundings, and if there is another player visiting your target, you cannot use your unstoppable attack on them.
-To sharpen your knives and ready your equipment takes time: You do not attack the first night.
-Unique
-Lowest priority, attacks last
-When attacked and survived, know who attacked you and what role they are. The role is saved on the player list for only you to see.

Goal: Kill everyone who would oppose you.

Win Conditions:

Wins with Witch (Not necessary to kill, will do anything to survive)
Wins with Survivor (Not necessary to kill, will do anything to survive)
Wins with Guardian Angel (Not necessary to kill, will do anything to survive)
Wins with Vampire (Disbands the whole town, powerful even if alone)
Wins with Plaguebearer (Doesn't want you dead, same goal)
Wins with Pestilence ^
Wins with Pirate (Not part of the town)
Wins with Lunatic (Same goal)
Must Kill Town (Ensure the downfall of this town)
Must Kill Mafia (Changing leaders and rules still doesn't change the town)
Must Kill Serial Killer (Wants you dead)
Must Kill Werewolf ^
Must Kill Arsonist ^
Must Kill Coven ^
Must Kill Juggernaut ^


Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target keeps to themselves, Your target could be a Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Lunatic.
Consigilere: Your target ensures they never leave a trace, they must be a Lunatic.


The Lunatic, if added, will present an interesting challenge of baiting the town away from your target, and doing what you can to single out a majority of factions. Winning with Neutral Benign, Neutral Chaos, and Neutral Evil, the Lunatic on it's own, as a beefy, tanky, monster of a man (if they're even human) that has the muscles and mind to destroy those in his path, but is suffering from his own psyche fighting against his beliefs and ideals

Temp Story:
It's unknown what the exact goals are of the Lunatic, all thats recorded from the scared individuals who find the victims are that they are left in the same position that they were in when they died, but held up with sticks and leafs attached the ceilings like puppets. People saw him as the germaphobic priest who sought cleanliness in the town and did what he could to keep it clean, but little did it meant that they also saw the Town as filth that needed to be eradicated. He sees groups as hivemind filth with no skill or independence, that burden the world with false hopes of evolution and power, only to take it away and use the pawns as tools for their pyramid, dangling the carrot on a stick. He ensures his work is without trace or blood, and can only manage so when he's stalking his one victim, another person visiting adds extra eyes that he cannot manage. He studies, learns, and gets inside the head of his victims within the night, and despite their location, can manage a swift death to them and create his little menagerie of human sculptures. His athleticism and physical ability help him avoid danger during the night and escape powerful attacks, but is still vulnerable to the most deadly and dangerous attacks that are beyond physicality and muscle. While he does have a capability to annihilate the town swiftly if forced to, his desire to keep his killings dirt-free is a restriction his mind put onto himself. He wants to ensure the downfall of the scum who proclaim themselves as powerful and mighty united so that, in his eyes, humanity will stop regressing after all these years. His allies are strange in question, while the neutral killers aren't one to create a utopia or new town, they also want the Lunatic dead, and as for Neutral Chaos and Neutral Evil, they still have power even if disbanded or alone, and may be part of his team once the game is done. What sick twisted man lies behind the inner mask of a neat-freak, and what humane thoughts shutter to think the mindscape of the Lunatic

In the comments, thoughts?
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Re: The Lunatic (Neutral Chaos)

Postby junkymonky43 » Sun Jan 05, 2020 2:36 pm

im sorry, but i dont get the reason for this role. Its like a weird serial killer with limitations. Its like a jumbled mess
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Re: The Lunatic (Neutral Chaos)

Postby scarfves » Sun Jan 05, 2020 6:37 pm

The reason for the role is, like most Neutral Chaos roles, to send the town into panic and chaos. The reason for it unable to attack N1 is because during N1, no one knows who to look for. The Lunatic is unlikely to win on it's own, considering any visit will negate it's attack. The Lunatic's goal is to work with Neutrals to overthrow grouped alliances and create suspense on all sides.
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Re: The Lunatic (Neutral Chaos)

Postby Brilliand » Tue Jan 07, 2020 2:11 am

While i like how this role can defend itself from Lookouts and Bodyguards, it has the problem that it's very likely to not be able to finish off the town at the end of the game. ANY two visiting roles can function as a doctor-doctor pair against it.
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