Historian (Town Investigative)

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Historian (Town Investigative)

Postby dota2reporter » Sun Dec 22, 2019 9:59 am

Abilities: Choose a player at night and see who visited them and with what purpose the previous nights

Attributes: You will see all the players that visited them the nights previous to the current one and what actions they have done
You will not know when the player(s) visited

Investigation results: idk

just a different version of LO, gets more info but is useless on n1 and gets stronger as time passes
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Re: Historian (Town Investigative)

Postby Brilliand » Sun Dec 22, 2019 3:51 pm

dota2reporter wrote:what actions they have done


I find this worrying. What kind of "actions" would they see?
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Re: Historian (Town Investigative)

Postby Boredfan1 » Sun Dec 22, 2019 8:29 pm

No, not like this anyways. If it was just the history of who visited that person, it wouldn't be as bad though boring for the first few nights since there's no point in using your ability. Like this however, it's just overpowered since it can confirm good people as good and bad people as bad too easily.
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Re: Historian (Town Investigative)

Postby NefariousDjinn » Mon Dec 23, 2019 8:20 am

dota2reporter wrote:Abilities: Choose a player at night and see who visited them and with what purpose the previous nights

Attributes: You will see all the players that visited them the nights previous to the current one and what actions they have done
You will not know when the player(s) visited

Investigation results: idk

just a different version of LO, gets more info but is useless on n1 and gets stronger as time passes



There's a few issues from the offset.

It would be easy to find blackmailers, poisoners, hypnotists, doctors, transporters, and other non-killing roles in ways that lookout doesn't. The Lookout role relies on timing and prediction so you have to be able to predict who might be a target and hope that your thinking aligns with the evils so there's a chance you gather no information at all. This is a guarantee of information that removes that need of skill making it harder for evils and easier to confirm town.

If you are seeing that action the player you visited committed then that is a bit extreme as you would be able to confirm any evil role immediately as evil and any town role as town as long as they have an actionable ability.

If you are seeing what happens to that player its less extreme but combined with the first ability is too op.

A workable option would be to simply get a log of actions performed against the player in question through the messages they receive at night. I.E. You could see if they were attacked and healed, transported, etc. But it would be a complete history of those actions against them. Basically a slightly more OP version of the Spy's bugging ability

Arguably that would still be a bad idea but would require a greater deal of strategy and less immediate confirmation. It would be used more to test the voracity of something like a trans claim or healed claim or the like.
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Re: Historian (Town Investigative)

Postby ImposterK » Mon Dec 30, 2019 7:29 am

Similar idea to my Sleuth role (and probably many others created before this) but I still like mine better as it requires more skill to use.
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