Consiprator - Neutral Chaos

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Consiprator - Neutral Chaos

Postby deadwitcher » Thu Dec 19, 2019 3:14 pm

Role Name : Conspirator (Unique)
Neutral Chaos
No Attack|No Defense
Invest Results: Survivor, Conspirator, Vampire Hunter, or Amnesiac
Sheriff Results: Seems Innocent
Consig Results: Your target conspires against the town, they must be a Conspirator

Abilities:
- Plant lies in the head of one person on even numbered nights.

Attributes:
- If your target was not visited the next night they will be converted into a Survivor with 2 vests.
- You will get a message in the morning if your target was converted. If your target was visited, they are not converted and nothing happens.
- On odd numbered nights you will be unable to do anything.
- If you convert at least 3 people, then you will win from beyond the grave

Goal: Live to see the town lose, or convert 3 people.

Wins with anyone but the town.

Please give me feedback as I would like to pursue the development of this role. Thank you for reading!
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Re: Consiprator - Neutral Chaos

Postby JacksonVirgo » Fri Dec 20, 2019 12:20 am

Conversion roles are generally not well accepted
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Spoiler: Latest Town Game: VFM75 - Citizen - Win
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Re: Consiprator - Neutral Chaos

Postby deadwitcher » Fri Dec 20, 2019 9:25 am

JacksonVirgo wrote:Conversion roles are generally not well accepted


With all due respect, I do not care very much for whether or not you think it will be "well accepted". In my opinion it was a unique idea, and I asked for feedback. Telling me that my idea, which I worked hard on, isn't going to be well accepted isn't 'feedback' it's just denying my idea outright. There are multiple conversion roles in the game already and I think it would be cool if there was more. Please, if you think it can be improved leave some suggestions.
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Re: Consiprator - Neutral Chaos

Postby JacksonVirgo » Fri Dec 20, 2019 9:36 am

deadwitcher wrote:
JacksonVirgo wrote:Conversion roles are generally not well accepted


With all due respect, I do not care very much for whether or not you think it will be "well accepted". In my opinion it was a unique idea, and I asked for feedback. Telling me that my idea, which I worked hard on, isn't going to be well accepted isn't 'feedback' it's just denying my idea outright. There are multiple conversion roles in the game already and I think it would be cool if there was more. Please, if you think it can be improved leave some suggestions.

Oof.

With all due respect, the role has a combination of an NC and NE win-con, I'd just stick to one or the other. At the minimum the game needs to have 7 nights if they're going to win with Town, which likely won't happen. If they're gonna win with mafia, if they accidentally convert a Mafia they will be Survivor with 2 vests. They can out the last mafia, vest the next few nights and win. What if the convert an NK?

Usually conversions are bad because if you're Jailor and gets converted to Survivor, players may and will just leave the game.
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On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Consiprator - Neutral Chaos

Postby deadwitcher » Fri Dec 20, 2019 10:31 am

JacksonVirgo wrote:
deadwitcher wrote:
JacksonVirgo wrote:Conversion roles are generally not well accepted


With all due respect, I do not care very much for whether or not you think it will be "well accepted". In my opinion it was a unique idea, and I asked for feedback. Telling me that my idea, which I worked hard on, isn't going to be well accepted isn't 'feedback' it's just denying my idea outright. There are multiple conversion roles in the game already and I think it would be cool if there was more. Please, if you think it can be improved leave some suggestions.

Oof.

With all due respect, the role has a combination of an NC and NE win-con, I'd just stick to one or the other. At the minimum the game needs to have 7 nights if they're going to win with Town, which likely won't happen. If they're gonna win with mafia, if they accidentally convert a Mafia they will be Survivor with 2 vests. They can out the last mafia, vest the next few nights and win. What if the convert an NK?

Usually conversions are bad because if you're Jailor and gets converted to Survivor, players may and will just leave the game.


Well, they are being converted to a survivor with 2 vests, so they still have a defense. Survivors win with anyone, so I do not see why they would leave if they can win with anyone. The win con is unique, but what would you suggest instead of that? They don't win with the town, but I guess they could if they convert those three people? The Conspirator wants to plant lies about the town not win with them. They are a neutral chaos so they don't have to work with mafia or other neutrals.
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Re: Consiprator - Neutral Chaos

Postby Brilliand » Fri Dec 20, 2019 1:30 pm

"Do X action Y times" is hard to justify as a goal. It generally has the problem of not creating any kind of conflict with the other players in the game. I'd say stick with the NE goal.

Conversion roles must never be able to cause a faction member (Mafia, Coven or Vampire) to leave their faction, as that results in promptly outing their entire faction to end the game quicker. This role also shouldn't be able to convert NKs, because that removes the tension set up by the NK's goal. So it's essentially relegated to being a role that removes Townies from the Town... except, unlike Vampire, it converts them to kingmakers who can take whatever side they want. Seems like a worse implementation of Vampire at this point.

I don't see any 'delightful core' to this idea worth preserving - just some bad ideas mixed with ideas that already exist in the game - so I'm inclined to deny this idea outright. /nosupport
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Re: Consiprator - Neutral Chaos

Postby EgyptFalcon » Sat Dec 21, 2019 5:27 pm

Honestly, this is getting way more hate than it should. Vampire conversion sucks because when you get converted you feel like everything you worked for up until then was actually hurting yourself in the end (encouraging passivity as town). However, the idea here is to convert the player into something that remains neutral, like survivor. The only reason this is getting so much hate is because it relies on survivor, which is inherently a bad role. I think this role would greatly improve if you converted players into amnes (and remove amne remember message). Then make it neutral evil, make it do nothing to evils, and remove the 3 converts win-con.
Check out my best role ideas:
Doomsayer (TK)
Kleptomaniac (NE)
Riddler (MK)
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Re: Consiprator - Neutral Chaos

Postby JacksonVirgo » Sat Dec 21, 2019 9:55 pm

What if you just convert it to a vanilla role (citizen, goon etc) instead of completely changing their win-con
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On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
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Re: Consiprator - Neutral Chaos

Postby JacksonVirgo » Sat Dec 21, 2019 9:57 pm

EgyptFalcon wrote:Honestly, this is getting way more hate than it should. Vampire conversion sucks because when you get converted you feel like everything you worked for up until then was actually hurting yourself in the end (encouraging passivity as town). However, the idea here is to convert the player into something that remains neutral, like survivor. The only reason this is getting so much hate is because it relies on survivor, which is inherently a bad role. I think this role would greatly improve if you converted players into amnes (and remove amne remember message). Then make it neutral evil, make it do nothing to evils, and remove the 3 converts win-con.


Converting to silent amne's would be neato but would be town-sided as shit if a role like Lookout dies early
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Consiprator - Neutral Chaos

Postby jiar37 » Sat Dec 21, 2019 10:29 pm

JacksonVirgo wrote:
Converting to silent amne's would be neato but would be town-sided as shit if a role like Lookout dies early


Well not really, because this role only has a chance of converting someone every other day, and everyone converted would be either a townie or survivor/exe/jester/amne, so it wouldn't really have too much of an impact for town.

(unless there was a lot of jesters/executioners, as survivors tend to help town anyways)

However, I am concerned that it might make evils a bit too good, as evil roles are generally more fun than town roles and without a message evil roles would generally be dominantly selected over town.
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Re: Consiprator - Neutral Chaos

Postby NefariousDjinn » Mon Dec 23, 2019 8:43 am

jiar37 wrote:
JacksonVirgo wrote:
Converting to silent amne's would be neato but would be town-sided as shit if a role like Lookout dies early


Well not really, because this role only has a chance of converting someone every other day, and everyone converted would be either a townie or survivor/exe/jester/amne, so it wouldn't really have too much of an impact for town.

(unless there was a lot of jesters/executioners, as survivors tend to help town anyways)

However, I am concerned that it might make evils a bit too good, as evil roles are generally more fun than town roles and without a message evil roles would generally be dominantly selected over town.


I had a role idea that functioned on conversion but worked slightly differently.

The role was based on the concept of a voodoo priest.

The concept was that rather then switching the win condition or direct conversion that the Voodoo Priest could turn a player into a "Zombie" but the player would retain their role and abilities and not join the "Voodoo/Zombie" faction

After converting a player to a zombie, they could create a "Horde" and use their zombies to kill another player. Essentially roleblocking the Zombie player for a night. Like a witch/escort type deal.

The zombie players still won with their original faction, and if the voodoo priest died that player died as well. The Priest's goal was to convert everyone to zombies and rule the town (barring neutral evils/benign roles)

I thought it was a neat idea because you still have to work to your faction winning, but you might not sell out the Priest if you find them because you know it would kill you so you might keep them alive so you can stay alive a bit longer and do your role so I thought that was a unique idea.
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