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Neutral Killing suggestion

PostPosted: Sun Dec 15, 2019 11:32 pm
by Tobgoblin
They seriously should change NK a bit. So many people disconnect when getting the role and I understand them. It sucks to be NK.

Maybe change it to that they win if they get a certain amount of kills? Like 6 or so?

Right now the NKs goal feels a bit unrealistic in comparison to others especially with all sides selling NK out at first chance.

Re: Neutral Killing suggestion

PostPosted: Wed Dec 18, 2019 10:21 am
by swagmm23
Yeah, i doubt anyone will agree with this.

Re: Neutral Killing suggestion

PostPosted: Wed Dec 18, 2019 1:17 pm
by cheeseybrain
Yeah I do have to disagree personally, I think although it probably is more difficult to be victorious, it can also be one of the more enjoyable roles in the game.

Maybe others will agree with you, but sadly I am not one of them.

Re: Neutral Killing suggestion

PostPosted: Thu Dec 19, 2019 10:13 am
by JacksonVirgo
Would you change it so mafia wins after six kills? If not, then no

In other words, no support for this sorry.

Re: Neutral Killing suggestion

PostPosted: Fri Dec 20, 2019 12:24 am
by JacksonVirgo
Kirize12 wrote:The only thing that needs to change with NK is that it should only be able to die to lynches. That means:
-Framer needs to be buffed so a caught SK isn't doomed
-There needs to be a town role that appears as suspicious to the Sheriff
-Any failed kill should be given the immunity message
-Spy should be reworked to not see maf visits
-Only SK should leave death notes

All of these changes, in tandem, will make the game easier to play as NK since it reduces its chances of being caught by investigatives and killers.


- Not sure what the first one means
- Yeah we could implement a Miller like role from FM, shows as sus to sheriffs.
- Agreed 100%
- Agreed
- Oh my god yeah

Re: Neutral Killing suggestion

PostPosted: Fri Dec 20, 2019 12:40 am
by JacksonVirgo
Kirize12 wrote:
JacksonVirgo wrote:
Kirize12 wrote:The only thing that needs to change with NK is that it should only be able to die to lynches. That means:
-Framer needs to be buffed so a caught SK isn't doomed
-There needs to be a town role that appears as suspicious to the Sheriff
-Any failed kill should be given the immunity message
-Spy should be reworked to not see maf visits
-Only SK should leave death notes

All of these changes, in tandem, will make the game easier to play as NK since it reduces its chances of being caught by investigatives and killers.


- Not sure what the first one means
- Yeah we could implement a Miller like role from FM, shows as sus to sheriffs.
- Agreed 100%
- Agreed
- Oh my god yeah

First one means Framer needs to have an effect on ALL TIs, and maybe even some affect outside of TIs entirely.

Invest sees a set result, lookouts see them visit the kill target, trackers see them visit the kill target? That kind of stuff?

Re: Neutral Killing suggestion

PostPosted: Fri Dec 20, 2019 2:44 pm
by SparkingJay
Kirize12 wrote:Lookout/Tracker - can choose visit target (this also means that whoever they actually visited, should they also be watched by the lookout, will NOT appear in the result)

That'd be quite OP and make LOs very useless especially if they need to confirm roles or catch Mafia as if this Framer rework was implemented I am sure Framer will accompany the Mafioso/GF to make sure LO's aren't able to see them kill. So basically, Lookouts in a Framer game will be a nightmare for town