JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?
Boredfan1 wrote:JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?
First off, your English is a bit broken here. Secondly, you have to survive and get the needed supplies.
JacksonVirgo wrote:Boredfan1 wrote:JacksonVirgo wrote:So is the goal here to get x amount of supplies and survive or is it to just survive and the supplies with get you vests?
First off, your English is a bit broken here. Secondly, you have to survive and get the needed supplies.
Don't worry about my Englush lol
And how many would you need to get to win?
Boredfan1 wrote:Not all roles should, especially not surv since being able to visit would make it even harder to not get lynched or killed at night.
Kirize12 wrote:Boredfan1 wrote:Not all roles should, especially not surv since being able to visit would make it even harder to not get lynched or killed at night.
The only roles whose night actions shouldn't have any affect on players other than itself are roles who do not have night actions.
Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
Boredfan1 wrote:Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.
SparkingJayYT wrote:Boredfan1 wrote:Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.
There are better ways to rework the Survivor, maybe if you limited it to 3 then it is fine. 5 is crazy hard.
Boredfan1 wrote:Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.
Brilliand wrote:Boredfan1 wrote:Brilliand wrote:The only difference between this and the regular surv is that this one only wins if the game goes on long enough; short games cause it to lose. That seems like a bad change to me.
Most all any games aren't going to last less than five days. So ya, a small percentage of games become unwinnable for survs but it's a trade off for having a more engaging role.
As Kirize said, though, this isn't even a more engaging role. This is just a Survivor that plays a minigame on the side that doesn't involve the other players. As far as other players are concerned, it's just a Survivor that might make a nuisance of himself by demanding that the game be stretched out longer.
Boredfan1 wrote:First off, EVERY role is involved with other players by default, it's impossible for any role not to be.
Boredfan1 wrote:Secondly, they don't even need the game to be extended to win except in the rare circumstances where games are super short.
Boredfan1 wrote:Thirdly, survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.
Kirize12 wrote:Survivor is a role whose goal is to live until the end of the game, and (because this is rolemadness) has some way to increase those odds. Those are the fundamentals of survivor - anything else is ours to change if we decide that's what's best for the role, game, and meta.
Survivor is not necessarily a boring role.
Boredfan1 wrote: survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.
SparkingJayYT wrote:Boredfan1 wrote: survivor is a very boring role as it is, there needs to be something more for it to do in order for it to not be boring and that is what this rework is about.
Personally, I think your idea itself is still boring. Having to visit continuously for the over and over with hardly any excitement doesn't make it remotely enjoyable. Survivor should get a fully different rework which doesn't lead off from their original abilities, either that or scrap the role.
Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.
1-The only way you could fail to get supplies is by being jailed or roleblocked.
2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.
3- It doesn't really increase the likelihood of losing, the role is pretty much the same.
Boredfan1 wrote:Excuse me, people are saying things that are NOT true! The whole point is STILL to survive, that is the main thing of the damn role and yet these guys are saying that this rework goes away from that when it makes no sense to say that! If people would stop saying things that are blatently false, maybe it wouldn't appear that way.
1-The only way you could fail to get supplies is by being jailed or roleblocked.
2-The fact that the game is very often one sided means that if their existence can make it more balanced, it's good so long as it's fun to play as.
3- It doesn't really increase the likelihood of losing, the role is pretty much the same.
Users browsing this forum: cob709 and 3 guests