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Judge (Neutral Killing)

PostPosted: Sat Nov 02, 2019 8:32 am
by Transcender
Role Name: Judge


Role Alignment: Neutral Killing


Defense: Basic


Attack: Powerful


Abilities: Determine if 2 people are worthy every night.


Attributes: Every night you may select two people (including yourself) to determine if they are worthy. If they are the same alignment, they are decided as worthy and neither die. If they are different alignments they are not worthy and both die. Judges cannot die from this but others still can.


Notifications:
n/a


Goal:
Eliminate anyone who stands in your path.


Special Attributes:
n/a

Investigator Results:
Sheriff - Your target is guilty.
Investigator - Your target could be Sherrif, Executioner, Werewolf, Poisoner, Judge.
Consigliere - Your target is taking the law into their own hands. They must be the Judge.

Re: Judge (Neutral Killing)

PostPosted: Sat Nov 02, 2019 11:33 am
by koopi15
Too OP.
I think you should drop the roleblock immunity and make it so sub-alignments count too for example: P1 is Vigilante (Town Killing) and P2 is Serial KIller (Neutral Killing) They aren't the same algnment but the same sub-alignment so they still don't die. 2 people dying same night for not having the same main-alignment would be a very common thing and the roleblock immunity is unecassary and makes him unstoppable. Also might suggest dropping attack down to basic, he already has basic defence; that's also awfully powerful for a possible massacre of 2 people a night.

Re: Judge (Neutral Killing)

PostPosted: Sat Nov 02, 2019 1:24 pm
by ImposterK
I like the idea but it might be too overpowered. I suggest removing the Roleblock Immunity since Escorts will be really good at finding this and this role doesn't always kill every night so it wouldn't confirm the Escort's target to be evil if they roleblock someone and there are no deaths. Dunno how to fix the overpowered aspect... maybe the suggestion above? ^

Re: Judge (Neutral Killing)

PostPosted: Sat Nov 02, 2019 3:01 pm
by Transcender
koopi15 wrote:Too OP.
I think you should drop the roleblock immunity and make it so sub-alignments count too for example: P1 is Vigilante (Town Killing) and P2 is Serial KIller (Neutral Killing) They aren't the same algnment but the same sub-alignment so they still don't die. 2 people dying same night for not having the same main-alignment would be a very common thing and the roleblock immunity is unecassary and makes him unstoppable. Also might suggest dropping attack down to basic, he already has basic defence; that's also awfully powerful for a possible massacre of 2 people a night.

that doesnt really work due to mafia and neutral alignments, and given that there is usually alot of town its quite easy to get 0 if you dont know what youre doing.

ImposterK wrote:I like the idea but it might be too overpowered. I suggest removing the Roleblock Immunity since Escorts will be really good at finding this and this role doesn't always kill every night so it wouldn't confirm the Escort's target to be evil if they roleblock someone and there are no deaths. Dunno how to fix the overpowered aspect... maybe the suggestion above? ^

removed rb immunity

Re: Judge (Neutral Killing)

PostPosted: Sat Nov 02, 2019 9:12 pm
by Chemist1422
Like the idea but it seems more balanced for an all any-type mode, as in a ranked setup it kills 1 town and 1 mafia which is row sided due to mafia numbers

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:03 am
by JacksonVirgo
Wouldn't this role be useless if all mafia/ne are killed off?

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:19 am
by ImposterK
Maybe have it so that after you choose yourself as a target, you must wait a night before you are able to choose yourself again? I'm still thinking about it...

rickienon wrote:Forum Mafia winner determines a trash role as "good"

How is it trash? When you make claims like this, you need to back it up.
JacksonVirgo wrote:Wouldn't this role be useless if all mafia/ne are killed off?

You are able to choose yourself.

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:24 am
by JacksonVirgo
ImposterK wrote:Maybe have it so that after you choose yourself as a target, you must wait a night before you are able to choose yourself again? I'm still thinking about it...

rickienon wrote:Forum Mafia winner determines a trash role as "good"

How is it trash? When you make claims like this, you need to back it up.
JacksonVirgo wrote:Wouldn't this role be useless if all mafia/ne are killed off?

You are able to choose yourself.

Having the ability to choose yourself is smart, gives the ability for at least 1KPN but 2KPN if you feel lucky (I know it isn't luck, but still)

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:26 am
by JacksonVirgo
Though I personally don't like the name of this role, it seems to 'good' for a NK ya know?

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:26 am
by Chemist1422
rickienon wrote:Forum Mafia winner determines a trash role as "good"

Why are you here if you’re only gonna put people down

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 6:27 am
by JacksonVirgo
JacksonVirgo wrote:
ImposterK wrote:Maybe have it so that after you choose yourself as a target, you must wait a night before you are able to choose yourself again? I'm still thinking about it...

rickienon wrote:Forum Mafia winner determines a trash role as "good"

How is it trash? When you make claims like this, you need to back it up.
JacksonVirgo wrote:Wouldn't this role be useless if all mafia/ne are killed off?

You are able to choose yourself.

Having the ability to choose yourself is smart, gives the ability for at least 1KPN but 2KPN if you feel lucky (I know it isn't luck, but still)

I mean having a delay is not necessarily I feel?

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 9:05 am
by ImposterK
JacksonVirgo wrote:
JacksonVirgo wrote:
ImposterK wrote:Maybe have it so that after you choose yourself as a target, you must wait a night before you are able to choose yourself again? I'm still thinking about it...

rickienon wrote:Forum Mafia winner determines a trash role as "good"

How is it trash? When you make claims like this, you need to back it up.
JacksonVirgo wrote:Wouldn't this role be useless if all mafia/ne are killed off?

You are able to choose yourself.

Having the ability to choose yourself is smart, gives the ability for at least 1KPN but 2KPN if you feel lucky (I know it isn't luck, but still)

I mean having a delay is not necessarily I feel?

You can always play safe and get 1 KPN which I don't think should be possible since it would be too similar to SK.

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 12:18 pm
by EgyptFalcon
ImposterK wrote:Maybe have it so that after you choose yourself as a target, you must wait a night before you are able to choose yourself again? I'm still thinking about it...

rickienon wrote:Forum Mafia winner determines a trash role as "good"

How is it trash? When you make claims like this, you need to back it up.
JacksonVirgo wrote:Wouldn't this role be useless if all mafia/ne are killed off?

You are able to choose yourself.



Do you attack yourself?? You should make the attack power basic else this is just better than SK

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 1:30 pm
by ImposterK
EgyptFalcon wrote:Do you attack yourself?? You should make the attack power basic else this is just better than SK

Nope, you don't attack yourself. Also, I am not the OP, but I do think something needs to be changed. (Not the attack power though.)

Re: Judge (Neutral Killing)

PostPosted: Sun Nov 03, 2019 10:33 pm
by Brilliand
Thematically, I would think "judging yourself unworthy" should have some consequences.

I'd go with "if the Judge find himself unworthy (thus killing 1 other person), he can't take any action the following night (he 'stuns' himself)."