Disguiser:
+ Will know the role of their victim.
- Once disguised, you cannot change.
Blackmailer:
+ Gains a day ability, "Eavesdrop". Choosing to use this day ability will disconnect yourself from Mafia chat.
You will hear the conversation the Jailor has with his prisoner.
- Only limited to three blackmails.
- Jester and Amnesiac are now immune to being blackmailed.
Serial Killer:
+ Selecting himself will now attack one random visitor to him.
+ If the Serial Killer chooses no action, he will appear as innocent to a Sheriff.
Arsonist:
+ Arsonist is now immune to being roleblocked.
+ Dousing a target now ignores transportation.
+ Igniting a doused target will also burn visitors.
+ The ignited will and role is not revealed to the town, shown as "Burned" in the graveyard.
- If the doused target is transported upon ignition, the second target will be ignited instead of the original doused target.
Necromancer:
+ Reanimating a Town Investigative or Consigliere will now give you their results.
+ Reanimating a Forger will allow you to forge their will upon death.
+ Reanimating a Trapper will place a trap at another target
(Only works if the trap is ready to be placed.)
+ Reanimating an Arsonist allows you to ignite their targets.
+ Reanimating a Coven Leader will show a control GUI. You will get the role of the player you control.
+ Reanimating a Hypnotist shows the hypnosis GUI.
+ Reanimating a Transporter allows you to swap targets.
+ Reanimating anyone will not allow a Retributionist to bring them back.
Juggernaut
+ Now has permanent Basic Defence.
- Starts with a Basic Attack, although they gain a Powerful Attack upon their second kill.
+ Rampage now shows "You attacked someone." for each person they kill.
+ Allows Juggernaut to stay home and rampage upon their third kill.
+ Juggernaut will level up if they stay home and attack someone if they have Rampage.
+ Juggernaut will now attack the Jailor and roleblockers upon their first kill.