Role Buffs

Suggest new roles or changes to current roles for the game here.

Role Buffs

Postby WrldOfGyns » Mon Oct 21, 2019 2:30 pm

Disguiser:

+ Will know the role of their victim.
- Once disguised, you cannot change.

Blackmailer:

+ Gains a day ability, "Eavesdrop". Choosing to use this day ability will disconnect yourself from Mafia chat.
You will hear the conversation the Jailor has with his prisoner.
- Only limited to three blackmails.
- Jester and Amnesiac are now immune to being blackmailed.

Serial Killer:

+ Selecting himself will now attack one random visitor to him.
+ If the Serial Killer chooses no action, he will appear as innocent to a Sheriff.

Arsonist:

+ Arsonist is now immune to being roleblocked.
+ Dousing a target now ignores transportation.
+ Igniting a doused target will also burn visitors.
+ The ignited will and role is not revealed to the town, shown as "Burned" in the graveyard.
- If the doused target is transported upon ignition, the second target will be ignited instead of the original doused target.

Necromancer:

+ Reanimating a Town Investigative or Consigliere will now give you their results.
+ Reanimating a Forger will allow you to forge their will upon death.
+ Reanimating a Trapper will place a trap at another target
(Only works if the trap is ready to be placed.)
+ Reanimating an Arsonist allows you to ignite their targets.
+ Reanimating a Coven Leader will show a control GUI. You will get the role of the player you control.
+ Reanimating a Hypnotist shows the hypnosis GUI.
+ Reanimating a Transporter allows you to swap targets.
+ Reanimating anyone will not allow a Retributionist to bring them back.

Juggernaut

+ Now has permanent Basic Defence.
- Starts with a Basic Attack, although they gain a Powerful Attack upon their second kill.
+ Rampage now shows "You attacked someone." for each person they kill.
+ Allows Juggernaut to stay home and rampage upon their third kill.
+ Juggernaut will level up if they stay home and attack someone if they have Rampage.
+ Juggernaut will now attack the Jailor and roleblockers upon their first kill.
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Re: Role Buffs

Postby BlastingOff » Thu Oct 24, 2019 3:06 am

WrldOfGyns wrote:Disguiser:

+ Will know the role of their victim.
- Once disguised, you cannot change.

Blackmailer:

+ Gains a day ability, "Eavesdrop". Choosing to use this day ability will disconnect yourself from Mafia chat.
You will hear the conversation the Jailor has with his prisoner. This combined with the above isn't very useful
- Only limited to three blackmails.
- Jester and Amnesiac are now immune to being blackmailed. not sure why this would be needed

Serial Killer:

+ Selecting himself will now attack one random visitor to him. RNG is a no-no, also SK is better off just selecting someone to kill for a higher guarancy of killing
+ If the Serial Killer chooses no action, he will appear as innocent to a Sheriff. Sounds fair, I have seen the idea of just making him/her detection immune if they haven't killed someone yet. Not sure how useful would it be but NK need every buff they can receive so.

Arsonist:

+ Arsonist is now immune to being roleblocked. Or just douse your roleblocker, but that could also work ig
+ Dousing a target now ignores transportation. ok
+ Igniting a doused target will also burn visitors. Seems way too op, rampaging isn't a good mechanic
+ The ignited will and role is not revealed to the town, shown as "Burned" in the graveyard.This also seems way too op for Arso
- If the doused target is transported upon ignition, the second target will be ignited instead of the original doused target.I doubt that's needed

For Arso, just make it so if someone they doused dies before they are ignited, Arso gets an extra douse as a compensation. It should fix its rather slow KPN, at least to an extent.

[color=#8000BF]Necromancer
: Not Coven player so skipping this

+ Reanimating a Town Investigative or Consigliere will now give you their results.
+ Reanimating a Forger will allow you to forge their will upon death.
+ Reanimating a Trapper will place a trap at another target
(Only works if the trap is ready to be placed.)
+ Reanimating an Arsonist allows you to ignite their targets.
+ Reanimating a Coven Leader will show a control GUI. You will get the role of the player you control.
+ Reanimating a Hypnotist shows the hypnosis GUI.
+ Reanimating a Transporter allows you to swap targets.
+ Reanimating anyone will not allow a Retributionist to bring them back.

Juggernaut

+ Now has permanent Basic Defence.
- Starts with a Basic Attack, although they gain a Powerful Attack upon their second kill.
+ Rampage now shows "You attacked someone." for each person they kill.
+ Allows Juggernaut to stay home and rampage upon their third kill.
+ Juggernaut will level up if they stay home and attack someone if they have Rampage.
+ Juggernaut will now attack the Jailor and roleblockers upon their first kill.
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Re: Role Buffs

Postby JacksonVirgo » Thu Oct 24, 2019 3:35 am

WrldOfGyns wrote:Disguiser:
Nope, you can't give any non-consig roles a consigliere ability. And no, restricting the role is dumb and what happens if you disguise as an SK?

Blackmailer:
Giving the option for town to not give their role to the Jailor is stupid, I thought of that idea too and after a few seconds I decided it was dumb lol. Shouldn't have a limit to the blackmails, they're not too strong when used often anyway so what's the point. No restrictions to who or what any role can blackmail.

Serial Killer:
RNG is bad. Though the sheriff change is good, also make it so until the night after their first kill they are innocent too.

Arsonist:
Roleblock immunites should only really be given for roles that could create paradoxes. Escort rbing a consort that could rb someone else, who gets rbed? Maybe the ability to douse any roleblocker and you can ignite regardless of roleblocks? Will destroys are fine, not sure about the Transporter thing.

Necromancer:
I agree with all but the CL and getting investigative results.

Juggernaut
Defense is good, starting basic is alright but I like how it is now. Rest is fine.

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