Coven Charmer

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Coven Charmer

Postby ak521 » Mon Sep 30, 2019 10:03 am

Role Name: Charmer

Role Alignment: Coven Evil

Special Attributes:
  • Roleblock Immunity
  • Control Immunity
Attack: None
Defense: None

Abilities: (Full-Moon Ability) Charm a player each night, forcing them to visit you every subsequent night they live. Gain Basic defense for the night, increased to Powerful defense if the target has defense.

Attributes:
  • With the Necronomicon you now deliver a Basic Attack to your target. Your visits become Astral. You can cast this ability every night.
  • Charmed targets will not know they were charmed.

Goal: Kill all who would oppose the Coven.

Notifications:
  • You have decided to charm <x> tonight.
  • You instead decided to charm <y> tonight.
  • You have changed your mind.
  • <Z> died last night. They were killed by the Charmer.
  • You were seduced by a Charmer! You have died!

Additional Info:
Investigator Results:
Your target could be a Framer, Vampire, Jester, or Charmer.

Sheriff Results:
(with Necronomicon) Your target is suspicious.
Last edited by ak521 on Sun Nov 10, 2019 11:32 am, edited 2 times in total.
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Re: Coven Charmer

Postby Brilliand » Mon Sep 30, 2019 2:06 pm

It's pretty much a nerfed Coven Leader?
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Re: Coven Charmer

Postby ak521 » Tue Oct 01, 2019 4:31 pm

Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.
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Re: Coven Charmer

Postby ak521 » Tue Oct 01, 2019 4:31 pm

Brilliand wrote:It's pretty much a nerfed Coven Leader?

above
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Re: Coven Charmer

Postby ImposterK » Wed Oct 02, 2019 7:12 am

ak521 wrote:Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.

I feel like this is too similar to the Coven Leader to be its own role. Also, this role can't kill without the necronomicon while every other role can.
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Re: Coven Charmer

Postby JacksonVirgo » Wed Oct 02, 2019 7:18 am

ImposterK wrote:
ak521 wrote:Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.

I feel like this is too similar to the Coven Leader to be its own role. Also, this role can't kill without the necronomicon while every other role can.


Coven Leader can't either, giving another reason why this is too similar to the CL lol
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Re: Coven Charmer

Postby ImposterK » Wed Oct 02, 2019 11:02 am

JacksonVirgo wrote:
ImposterK wrote:
ak521 wrote:Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.

I feel like this is too similar to the Coven Leader to be its own role. Also, this role can't kill without the necronomicon while every other role can.


Coven Leader can't either, giving another reason why this is too similar to the CL lol

Coven Leader can kill with Vigilante and can also force players to visit the Medusa.
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Re: Coven Charmer

Postby ak521 » Mon Oct 14, 2019 7:45 pm

ImposterK wrote:
JacksonVirgo wrote:
ImposterK wrote:
ak521 wrote:Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.

I feel like this is too similar to the Coven Leader to be its own role. Also, this role can't kill without the necronomicon while every other role can.


Coven Leader can't either, giving another reason why this is too similar to the CL lol

Coven Leader can kill with Vigilante and can also force players to visit the Medusa.

Updated.

Now uses their ability on themselves and receives notifications.
e.g. Vigilante would shoot Charmer and themselves.
e.g. Escort would attempt roleblock the charmer and themselves
e.g. Jailor would be roleblocked.
e.g. Investigator investigates Charmer, Charmer would receive Invest/consig/mayor notification.
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Re: Coven Charmer

Postby ak521 » Sun Nov 10, 2019 11:33 am

ImposterK wrote:
JacksonVirgo wrote:
ImposterK wrote:
ak521 wrote:Not entirely for the main fact that Charmed targets are unaware that they were charmed.

Basically helps evils out a lot and has TI second-guess themselves.

I feel like this is too similar to the Coven Leader to be its own role. Also, this role can't kill without the necronomicon while every other role can.


Coven Leader can't either, giving another reason why this is too similar to the CL lol

Coven Leader can kill with Vigilante and can also force players to visit the Medusa.


Updated once again. Should now be a significantly better role.
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Re: Coven Charmer

Postby Brilliand » Sun Nov 10, 2019 4:40 pm

ak521 wrote:Updated once again. Should now be a significantly better role.


Now it permablocks players, and can have multiple players permablocked at once? That's kind of crazy.

Though in the gamemode that has Tracker, there is still significant counterplay, so... maybe that's not a problem. On the flip side, there's still the problem that this role still has no ability to kill without the Necronomicon (although I suppose you could argue that being permablocked is sort of like death).
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Re: Coven Charmer

Postby ak521 » Fri Jan 17, 2020 9:33 pm

It's not supposed to be able to kill in the first place, and permablocked players don't know they're being blocked. And it's every other night starting N2 so I would really consider that no more than 2-3 players a game. When the Charmer dies, the ties are broken (as they can't visit them any more!)
Control immune players can void this and the Charmer won't know they were immune to their ability.
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