lilhomiegaythug wrote:Asylum keeper - Every full moon, the Asylum keeper can change their target into a Jester (NE). This is blocked by basic defense. The asylum keeper has basic defense and seems innocent to Sheriffs.
So you just convert people to Jesters? Am I misunderstanding it? Could be interesting
Nurse - alternates between poisoning and healing. Has one self heal
Asylum version of the Potion Master without the invest, yep
Random Asylum Roles:
Record Keeper - Finds their target's role
Okay, Asylum version of Consigliere sounds good.
Bureaucrat - Role blocks their target
Asylum escort/consort would make Escort claims much more suspicious. I like it
Psychotherapist - Confuses their target, giving them framed investigation results as well as changing their votes for the next day to the opposite. (framing alone is too weak, am I right?)
This is actually a really fun idea, it doesn't manipulate votes if someone knows they got framed by this they can still vote normally.
Hypnotist - Same as mafia expansion, hypnotist changes people's results. This will be really good for making people think they were poisoned, confusing doctors.
Maybe change the name lol, but yeah could work.
Mortician - Can read dead chat but cannot speak to the dead. Has 3 "preparations." This person will appear as their corresponding Asylum role if they die that night or are hung that next day.
Example: Escort > Bureaucrat / Doctor > Nurse / Bodyguard > Asylum Keeper / Jester > Psychotherapist
So it's like a special version of a Janitor? With half-medium abilities? I don't personally see the uses for this but feel free to let me know.
When the Asylum Keeper dies, a random Asylum member inherits his role, the Nurse inheriting it last. Random Asylum roles are unique like coven roles.
Makes sense
*edit*
*The Asylum wins by being the last faction standing. Okie
*Jesters win the same way as always and are NOT Asylum. Yep, assumed that much but good to have clarification just in case.
*Perhaps converted Jesters should not be able to choose a victim. Maybe it should always be a Town or neutral, prioritizing those who voted guilty. Is this so the Jesters don't kill Asylum members?
*Or maybe jesters can choose a victim but cannot talk to dead town or medium. They can only talk to dead asylum and other jesters. This might be less toxic for people who get mad at jesters too. Nah, all dead should be able to talk to the medium.
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New Invest Results:
Psychotherapist, Jester, Vampire
Bureaucrat, Escort, Transporter
Spy, Jailor, Hypnotist
Doctor, SK, Nurse, Vigilante
Investigator, Record Keeper, Mayor, Tracker
Medium, Retributionist, Mortician
Bodyguard, Asylum Keeper, Arsonist, Crusader
Lookout, Witch, *Trapper
Sheriff, Exe, WW, Veteran
So you're saying that Mafia/Coven aren't ever in the same game as the Asylum? Also do Spies see Asylum visits? If not Spies are practically useless
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Build:
Jailor
Vigilante
Town Investigative
Town Investigative
Town Protective
Town Support
Random Town
Random Town
Random Town
Asylum Keeper
Nurse
Random Asylum
Random Asylum
Witch
Executioner
I personally don't like Jailor being a confirmed town role unless it is necessary in a rolelist which it isn't. Maybe add a TK slot instead so there's a chance there will be one but not certain.
Vigi is vital for dealing with jesters but is countered by the Nurse's healing. Veteran isn't that useful since Jesters can't visit, but we will still see Veterans pop up as random town still.
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This faction directly addresses the main flaw of classic and coven: dying makes it boring. Without a direct killing role or NK, people will have more time to play each game. Nobody will die N1 and have to rejoin queue (unless witch gets lucky)! If you are poisoned, you will have one more day to put everything on the line in a dramatic climax! And if you are converted to a jester, instead of dying instantly and praying for a retri, you have to get really creative.
Strengths:
- Less random dying more drama and chaos.
- Witch every game to counter TPs like trapper and crusader
- Nobody has to be NK just to balance the game for the other evils
- Punishes towns who do not vote wisely or abstain from voting
- Strong evil roles without a complicated balance
- Changing people to jesters cleans their roles, allowing evils to claim better
- Deeper town meta.
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New meta for town:
Town members now have a reason not to completely confirm themselves. If you are completely confirmed as jailor but get turned into a jester, your chances of winning are close to none. While the Asylum faction is much less deadly than the Coven and slightly less deadly than the Mafia, the chaos they bring weakens the town to its core.
Not only will more evils be able to pretend to be jester, but innoing your evil teammates won't be a dead giveaway since you could always say you thought they were a jester. And with more jesters, the town will be less likely to convict people overall.
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This game mode will push your sanity to the edge. Welcome to The Asylum.
JacksonVirgo wrote:My opinion in this colour
...
I mean, I like it. Though stuff still needs a bit of work like most roles/ideas. It'd be fun to play as, not sure about balance though lol
Google wrote:is
is this a repost
I think this is a repost without as good formatting and you just found it on reddit
**I posted a new faction idea on the ToS Reddit and got a TON of positive feedback. They told me to post it here and to try to get a developer's attention**
JacksonVirgo wrote:One thing however, there could be a meta Town does. Vote someone up and EVERYONE inno it. Anyone who would be 'confused' by the Psychotherapist would vote guilty and they would know.
lilhomiegaythug wrote:JacksonVirgo wrote:One thing however, there could be a meta Town does. Vote someone up and EVERYONE inno it. Anyone who would be 'confused' by the Psychotherapist would vote guilty and they would know.
Maybe you're not understanding how this works because that seems silly, easy to fake, and a waste of a vote (which would be good for evils).
Brilliand wrote:lilhomiegaythug wrote:JacksonVirgo wrote:One thing however, there could be a meta Town does. Vote someone up and EVERYONE inno it. Anyone who would be 'confused' by the Psychotherapist would vote guilty and they would know.
Maybe you're not understanding how this works because that seems silly, easy to fake, and a waste of a vote (which would be good for evils).
So long as there's more than one vote used in a day, the confusion will only be effective for the first vote. After the first vote, every player individually knows whether they were confused, and can correct their votes accordingly. It doesn't matter whether anyone else believes them, it only matters that they personally know.
The "meta" JacksonVirgo describes is a meta of always wasting the first vote, just to make sure that you also waste the Psychotherapist's ability. This may or may not be worth it.
JacksonVirgo wrote:The first few nights, the psychotherapists ability will be useless outside of confirming there is one in game outside of the framed results. The role would be better in a kind of 3v2 scenario against the Asylum where you could have your teammate pushed up, and then inno it as someone would guilty (and be confused and then inno). Though they would just push them back up again and lynch them. Or you could use it as a way to get a pushed up town to be guiltied and win, it's situational at best as it is.
The whole three total votes per day kind of destroys this role outside of just being a framer, maybe change it to work around that?
azurillia wrote:nurse is nerfed potion master
JacksonVirgo wrote:The first few nights, the psychotherapists ability will be useless outside of confirming there is one in game outside of the framed results. The role would be better in a kind of 3v2 scenario against the Asylum where you could have your teammate pushed up, and then inno it as someone would guilty (and be confused and then inno). Though they would just push them back up again and lynch them. Or you could use it as a way to get a pushed up town to be guiltied and win, it's situational at best as it is.
The whole three total votes per day kind of destroys this role outside of just being a framer, maybe change it to work around that?
lilhomiegaythug wrote:how is being able to heal AND attack MORE a "nerf" ?
lilhomiegaythug wrote:It's so different haha, but I guess haters gonna hate.
azurillia wrote:YOU CAN'T CHANGE OTHER ROLES' GOAL WITH ABILITIES. IT IS A RULE. Only exception to this is Vampires, which is in Neutral Chaos and they won't print a role like that again (it does not appear in ranked anyway). Exe and GA is also excluded.
azurillia wrote:Lol noone cares what you printed or created in this game cuz they don't worth anything so facts
Brilliand wrote:lilhomiegaythug wrote:how is being able to heal AND attack MORE a "nerf" ?
Probably because the attacks are poisonings, which are much weaker than regular attacks.
lilhomiegaythug wrote:Brilliand wrote:lilhomiegaythug wrote:how is being able to heal AND attack MORE a "nerf" ?
Probably because the attacks are poisonings, which are much weaker than regular attacks.
don't forget that jesters can claim poisoned, and the hypnotist role can make ppl think they are poisoned. this is a new type of gameplay.
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