Couldn't write colorstamps cuz I needed to be quick, sorry for font colours
Role Name: Ethereal
Role Alignment: Town Support
Immunities: No Attack, No Defense
Summary: An arcane psychic who helps people to get a determination
Priority: 1 (Lowest) 6 (Lower than Vampire Bite)
Abilities: Give a helping hand to a player each night to enchant their abilities
Your target will be immune for controlling and roleblocking
Your target's visit will be Astral
Your target will not know that they were visited by Ethereal
If your target dies that Night, you will die too
Attributes: Astral means your target won't physically visit their target, like Hex Master's visit with Necromonicon. They cannot be tracked by Lookout or Tracker.
If a roleblocker "astral visits" a Serial Killer, SK will stay at home and they won't attack their roleblocker. Same rule goes for Werewolf, however WW will kill their visitors with this way.
Ethereal suicide is similar to Vigilante's suicide except for one thing; If you get bitten at the Night your target was attacked, you won't die and you will become a Vampire.
Ethereal visits are not Astral.
You will know that if your target was controlled or roleblocked. However, under this effect, if they encounter one of these actions, they won't be notified. Ditto for roleblockers and controllers; they won't get notified that their target was visited by Ethereal but Witch/CL will learn their role.
Investigators, Sheriff and Consigliere will not be fooled by Arsonist, Hex Master or Framer's result changes, they will see the target's correct role(s).
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Still working on it;
If the target can be informed ---> Spy, BM, Jailor section
Current version ---> BG, GF, Arso, Crus
v2 ---> LO, Forger, Witch
Consigliere - Your target is a mindmaster that helps people to take an action. They must be an Ethereal!
Goal: Town Win
Win Conditions: Current Town win conditions