Role Name: Locksmith
Role Alignment: Town Protective
Immunities: No Attack, No Defense
Summary: A keyman who locks someone's house from evils
Priority: 1 (Lowest)
Unique Role
Abilities: Lock someone's house at Day
Attributes: At Night, every role other than Town and Neutral Benign will not be able to visit locked player for that night.
- Your target won't be informed about this.
- You can't lock a player more than once.
- You won't visit your target at the start or end of Night. However, you will visit them at the end of Day. That means if you are infected by a Plaguebearer, you will spread the infectation to your target.
- You can't lock your own house.
- You may only use your locks three times.
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Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Escort, Consort, Transporter or Locksmith.
Consigliere - Your target locks someone's house to prevent evil visitors. They must be the Locksmith!
Goal: Town Win
Win Conditions: Current Town win conditions