[Town Protective] Locksmith

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[Town Protective] Locksmith

Postby rickienon » Tue Sep 17, 2019 1:12 pm

Role Name: Locksmith
Role Alignment: Town Protective
Immunities: No Attack, No Defense
Summary: A keyman who locks someone's house from evils
Priority: 1 (Lowest)
Unique Role


Abilities: Lock someone's house at Day


Attributes: At Night, every role other than Town and Neutral Benign will not be able to visit locked player for that night.
- Your target won't be informed about this.
- You can't lock a player more than once.
- You won't visit your target at the start or end of Night. However, you will visit them at the end of Day. That means if you are infected by a Plaguebearer, you will spread the infectation to your target.
- You can't lock your own house.
- You may only use your locks three times.
-

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Escort, Consort, Transporter or Locksmith.
Consigliere - Your target locks someone's house to prevent evil visitors. They must be the Locksmith!


Goal: Town Win


Win Conditions: Current Town win conditions
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rickienon
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Re: [Town Protective] Locksmith

Postby JacksonVirgo » Tue Sep 17, 2019 4:09 pm

This exact role has been suggested a lot both on the forums, the reddit and the wiki. Has the same issues with it
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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JacksonVirgo
Sheriff
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Posts: 542
Joined: Mon Jul 13, 2015 12:00 am
Location: Australia (AEST)

Re: [Town Protective] Locksmith

Postby Flavorable » Sat Sep 21, 2019 5:09 pm

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Re: [Town Protective] Locksmith

Postby JacksonVirgo » Sat Sep 21, 2019 10:51 pm

Here are one of many of the same Locksmith roles.
Locksmith by Element93
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Location: Australia (AEST)

Re: [Town Protective] Locksmith

Postby JacksonVirgo » Sun Sep 22, 2019 7:08 am

rickienon wrote:
Polyruna wrote:Perhaps, you should learn to be a little more creative since all of your ideas are bullshit or have been posted on this forum before. I mean English is less necessary when you don't have anything good to talk about. But I don't expect someone who uses a photo of Nicki Minaj to understand me at all.


i didnt know that role was existed before and you don't even have a life all you do is complain about everyone's role (this includes yourself wtf) and crying like a betch, no wonder why your family is divorced hahahahahah


Did you just ignore Flavorable's warning? Very smart -_-. This post should be locked
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
User avatar
JacksonVirgo
Sheriff
Sheriff
 
Posts: 542
Joined: Mon Jul 13, 2015 12:00 am
Location: Australia (AEST)

Re: [Town Protective] Locksmith

Postby JacksonVirgo » Sun Sep 22, 2019 8:59 pm

rickienon wrote:Lol at the end of day you are getting banned from forum so :) Begone

Actually, if anyone gets banned it's going to be the one that actually is the issue.
Either get back on topic or stop replying to this post.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
User avatar
JacksonVirgo
Sheriff
Sheriff
 
Posts: 542
Joined: Mon Jul 13, 2015 12:00 am
Location: Australia (AEST)


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