Role Name: Sociopath (couldn't think of a better name other than Psychopath)
Role Alignment: Neutral Killing
Special Attributes:
- Roleblock Immunity
- Detection Immunity
- Control Immunity
- Unique
Defense: Basic
Abilities: Kill a player and their target if you guess their visit.
Attributes:
- If your target visits who you guess they'll visit, they and their target will be dealt a Powerful attack.
- You have detection immunity until your first kill.
- You can select a person and themselves to kill them if they stay home or cannot visit.
Goal: Kill everyone who would oppose you.
Notifications:
- Your visit was guessed by a Sociopath, you have been attacked!
- Your visitor's visit was guessed by a Sociopath, you have been attacked!
Additional Info:
Jailors visit their jailed targets, yet jailed targets cannot be targeted themselves.
Transporters visit both their targets, guessing either one will count.
This role spans between 0 and 2 KPN, rewarding smart play. Though considering it might take some time to get a kill, detection immunity is given until the very first kill.
E.g. You could check if Player x visits the Jailor and keep going until you find and kill the TP.
E.g. You could stop "Jailor jail them tonight" game-play since this role could pop both of them in one night.
Was considering having either the kill being Astral or both players gain Powerful attack and kill each other but that might be overpowered.