Also, I don't think anyone has made a Town-sided hot potato generator yet! People keep trying to make this an evil role, but the idea is so counterproductive for evils that I think the Town might get more use out of it. I mean, it's almost a self-confirming Tracker...
(Okay, confirmability sucks and I was careless with the theme, but it amuses me to think of how this silly thing can actually help the town!)
Role Name: Spark Generator
Role Alignment: Town Killing
Special Attributes: Attack: Unstoppable
Defense: None
Abilities: Release a hot potato into the town, to kill whoever it lands on.
Attributes:
- The player with the hot potato must visit at night to pass the hot potato on to another player.
- If the Jailor has the hot potato, he will pass the hot potato on to the jailed player.
- If the player with the hot potato does not visit, or visits a player who dies that night, then the hot potato will deal an Unstoppable attack to the player who failed to pass it on.
- You can't release another hot potato until your previous hot potato has exploded.
Additional Info: Each player will be notified when they receive the hot potato, and again the following night (to remind them that they must pass it on or die).
A Transporter with the hot potato passes it on to his first (left button) target.