Hey guys,
Probably suggested before, but lets discuss about it anyway haha.
So in ranked mode, you have three RT and a TS.
One of those roles, could be a retri.
And my problem with the retri in ranked (town), is as follow.
First its very powerfull, then again a retri claim that gets roleblock, will get lynched. But then there could be a LO on him or a BG.
So its hard to fake a retri claim.
It mostly revives an important townrole, wich makes it for evil, even more difficult.
Second problem I have with the retri, is the fact that a retri wont be needed no more and will not be attacked or anything.
With that, mostly retri's will go AFk. And i've seen it alot of times that at the end, when town has majority, an AFk retri kind of ruins it.
Ofc is that a bad thing about the player to go AFk, knowing that a retri can be usefull. But in my experience, it happens too often that a retri wont bother paying attention.
So therefor they go either AFk or dont pay attention and vote off the wrong person.
My main reason to nerf the retri, is to keep the balance more fair.
My suggestion would be as follow:
If a retri revives a town member, they will die one day after.
Why one day? So that a retri can claim he revived someone, or to confuse the game by more retri claims.
What will this suggestion add?
Well simple, it will give the retri more value to town and it keeps more balance to the game.