Spy (Town Investigative)
Posted: Wed Aug 14, 2019 3:21 pm
Name: Spy
Alignment: Town Investigative
Summary: A talented observer who examines the dead in search of information.
Stats: Attack - None, Defense - None
Specials: None
Type: Non-Unique
Sheriff Results: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator Results: N/A
Consigliere Results: Your target frequents the graveyard in search of information. They must be a Spy.
Abilities:
- Examine a dead player.
- Inspect a living player.
Attributes:
- If you visit a living player, you will sketch their footprint in your notebook.
- If you visit a dead player, you will know if any of the footprints at the scene match the ones in your notebook. You will learn the exact night the player(s) in your notebook visited the deceased target. You will be informed how many players visited your target on the night of their death.
Goal: Lynch every criminal and evildoer.
Victory Conditions:
- (Current Town win conditions).
Achievements:
- Examination: Win 1 game as a Spy.
- Sleuth: Win 5 games as a Spy.
- Secret Agent: Win 10 games as a Spy.
- Espionage: Win 25 games as a Spy.
- It’s a Fiesta: Learn that your deceased target was visited by three or more players.
- Big Eyes: Learn the names of two or more players that visited your deceased target.
- Too Obvious: On the second night, discover the name of a player that visited your deceased target.
Notes:
- A Framer (mine) will make it appear as if a framed target visited the next checked deceased target.
- A Framer (current) will make it appear as if a framed target visited the player that was killed by the Mafia on the same night.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Me: postmortem Lookout
Most people on the forums: *loud screeching*
Yeah, this reworked Spy is actually a postmortem Lookout, however, I feel that I did an excellent job balancing it. Like the Tracker, it is never sure if the target that visited the deceased player is actually an evildoer.
Alignment: Town Investigative
Summary: A talented observer who examines the dead in search of information.
Stats: Attack - None, Defense - None
Specials: None
Type: Non-Unique
Sheriff Results: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator Results: N/A
Consigliere Results: Your target frequents the graveyard in search of information. They must be a Spy.
Abilities:
- Examine a dead player.
- Inspect a living player.
Attributes:
- If you visit a living player, you will sketch their footprint in your notebook.
- If you visit a dead player, you will know if any of the footprints at the scene match the ones in your notebook. You will learn the exact night the player(s) in your notebook visited the deceased target. You will be informed how many players visited your target on the night of their death.
Goal: Lynch every criminal and evildoer.
Victory Conditions:
- (Current Town win conditions).
Achievements:
- Examination: Win 1 game as a Spy.
- Sleuth: Win 5 games as a Spy.
- Secret Agent: Win 10 games as a Spy.
- Espionage: Win 25 games as a Spy.
- It’s a Fiesta: Learn that your deceased target was visited by three or more players.
- Big Eyes: Learn the names of two or more players that visited your deceased target.
- Too Obvious: On the second night, discover the name of a player that visited your deceased target.
Notes:
- A Framer (mine) will make it appear as if a framed target visited the next checked deceased target.
- A Framer (current) will make it appear as if a framed target visited the player that was killed by the Mafia on the same night.
-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Me: postmortem Lookout
Most people on the forums: *loud screeching*
Yeah, this reworked Spy is actually a postmortem Lookout, however, I feel that I did an excellent job balancing it. Like the Tracker, it is never sure if the target that visited the deceased player is actually an evildoer.