Intercessor (Town Protective)

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Intercessor (Town Protective)

Postby ImposterK » Fri Aug 09, 2019 5:36 pm

Intercessor (Town Protective)
A devout disciple of God who prays for the safety of others.

Abilities:
-Pray for the safety of 1 person each night, or choose yourself to stop praying for everyone.
-You cannot pray for yourself.

Attributes:
-Your prayer will stay in effect until one of your targets is attacked or you've chosen to stop praying for everyone.
-If any of your targets are attacked, they will all be granted a Powerful defense for that night; however, if you are praying for the attacker, nobody will be protected. Only you are notified of this.

Other Information:
-Even if the attacker is Town, they will still be considered an attacker.
-If one of your targets was attacked by another one of your targets and on the same night, a third target is attacked by a player that isn't your target, your third target will still be protected. (I know this is confusing, let me give an example. You are the Intercessor. You have only protected the Mafioso, Sheriff, and Mayor. If the Mafioso attacks the Mayor on the same night that the Serial Killer attacks the Sheriff, the Sheriff will be protected since you were not protecting the Serial Killer. The Mayor will be killed.)
-Your prayers will not be in effect after you die.

Investigative Results:
Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
Investigator: Your target could be a Lookout, Forger, Witch, or Intercessor.
Consigliere: Your target owns many books of worship, they must be the Intercessor.

Notifications:
"You have decided to pray for Player1's safety tonight."
"You have decided to stop praying for everyone."
"Your prayers have been answered!"
"You were praying for a dangerous player. Your prayers were ignored."
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Re: Intercessor (Town Protective)

Postby Brilliand » Mon Aug 12, 2019 8:42 pm

The strategy of just protecting all of the confirmed town seems too effective with this role. You just have to make sure that you never protect an evil, and you have a very good success rate of getting some protects in.
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Re: Intercessor (Town Protective)

Postby ImposterK » Tue Aug 13, 2019 4:55 pm

Brilliand wrote:The strategy of just protecting all of the confirmed town seems too effective with this role. You just have to make sure that you never protect an evil, and you have a very good success rate of getting some protects in.

Yes, that would be a good strategy to use, but after one is attacked, all lose protection. This role takes alot of skill to use if you want to use it to the best of its ability. Good players will be able to protect more and more people while bad players are more likely to pick some killers if they're just picking randomly.
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Re: Intercessor (Town Protective)

Postby Brilliand » Wed Aug 14, 2019 7:08 am

ImposterK wrote:
Brilliand wrote:The strategy of just protecting all of the confirmed town seems too effective with this role. You just have to make sure that you never protect an evil, and you have a very good success rate of getting some protects in.

Yes, that would be a good strategy to use, but after one is attacked, all lose protection.


It's still enough to make it a Doctor+ (though, without the self-heal).
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