New roles, adjustments and stuffs!

Suggest new roles or changes to current roles for the game here.

New roles, adjustments and stuffs!

Postby EddyNorlickTH » Thu Aug 08, 2019 11:49 pm

Okay, I'll talk about an adjustment first. It was an arguement between me and friends. And I got a result from it.

Town

Sheriff - Will now sees their faction (Town, Mafia, Coven, Neutral or Unknown). Unknown including some hard roles to prove (Vig, Med, BG, Etc.) some basically suspicious on Sheriff (Serial killer, WW on full-moon night) Add some evils that cannot be detected (Godfather, Coven with necronomicon) and Framed roles (Framed, Hexed but not doused) Doused will be found as Neutral.

Trapper - Sometimes, it takes too long to build a trap. The time will be reduce every times people died. (1 night for 15-7 members and require none to less than 7)

Mayor - Reduced vote to 2, but able to be whispers in limitation. (Prevents people finding bitten mayor by whispering) Mayor has a night ability to cause a 2 persons getting vote on next day which only happens once per game.

Investigator - Juggernaut will now be on the list. (BG, GF, Arso, Crus or Jugg) Also, investigate results must be change for covens to easier to claim. (Example - LO, Forger and Cl. which is dumb. )

Retributionist - After revived anyone, you will be his/her Guardian angel with 1 protection. (This doesn't mean you will change to survivor with no vests after target died but only has GA's ability)

Medium - Medium is now unique. They have ability to use 1 dead person to look over you. They will be told if you are visited. (This prevents people from getting bored and give seance power to becomes more powerful)

Mafia

Ambusher - Only person who get killed by you learns your name. Others are just noticed that their targets got ambushed.

Disguiser - Able to change mafia's role. Only if they're not unique. You may change yourself. Two uses per game. (This role becomes unique)

Framer - Your frame stays longer for 1 night. Your action is now astral. (Basically just copied Hex master, but why not?)

Blackmailer - No longer able to see whispers. But, able to prevent person from using day ability.

Hypnotist - Your hypnosis will become real when got continously hypnosis for 3 nights. This may work once per game (Example. Triggered by trap, Poisoned, Roleblocked, Etc.) Change some messages.

Neutral

Survivor - Changes vest to "get a cover". Changes limit from 4 to 3. Getting a cover when attacked, attacker will recieve "You are unable to find your target!". Get a cover makes you learn your attacker's name. This prevents from any visits or attack. (Even arsonist or pestilence!) This makes you easier to prove yourself (But hey, you're not alone to be undercover ;) )

Jester - At night, choose someone to roleblock them for the rest of the game. This will not count as visit. If they die you will get your uses back. Only 2 uses per game.

Executioner - Selects your target, watch if someone visited your target at night. You are now able to learn your target role after night two.

Guardian Angel - "Purge" able to remove any effects. (Blackmailing, hypnotising, controlling etc. but not transporting)

Arsonist - Not astral anymore. But able to douse 2 persons at one night.

Pestilence - Changes the whole ability : Infects person (Works like old infection), Then click at yourself. Instantly kill people with powerful. People able to know if they are infected. (Or make a new role for this)

Coven

Hex Master - You gained undercover effect. Which prevents you from being visited or attacked.

Poisoner - Less person alives, the poison gets stronger. (less than 7 persons will instantly kill people)

Necronomicon - Change an order from CL > Necro > HM > Poi > PM > Medu to CL > Necro > Medu > PM > Poi > HM


Okay, second, I'll talk about adding roles. Which have many references over it.

Town

Hunter - Selects one person, if they visited somebody. You'll shoot them down with powerful attack. Only work once.

Wizard - Selects one person during the day, freeze them at night, they will unable to use ability and unable to be killed. Continously freeze one person for two nights will deal powerful atatck to them. But you will lose your ability the rest of the game.

Magician - Selects someone, if they used any abilities it will fireback to target. (This makes werewolf stayed home, medusa with necronomicon stone gazes but they will not do anything if no gazes left) Your visits doesn't count. Only be done 5 per game.

Hero - Selects someone, if they tried to attack you. You will gain powerful defence and deals target with unstoppable attacks. Doused count as attacked but not ignite.

Insomniac - Selects yourself to put yourself to sleep. Every nights you get in a cover (Prevents being visited and sees who visits you). But, continously wakes for 3 nights will make you die. If you're distracted, it will not count as sleep.

Priest - Selects someone, they will confess if they have been attacked anyone.

Princess - Selects yourself to heal anyone who visits you. You will unable to be attacked that night. Only 3 uses per game.

Prince - Selects someone, distract them but also gains target a powerful defence.

Herbalist - At night, brew a random potion. In the next night, use it to someone (May be yourself). That person will be unable to attack that night but also poisoned.

Knight - Selects someone during the day, that night they will have basic defence. If target is not attacked. They will still have their basic defence until attacked or knight changes target. If knight dies during selected someone. The ability will still be in use. (Unless if knight is hanged before their abilities work at night)

Sage - Choose two targets at night, learned if your target is in the same faction or not.

Blacksmith - Builds up a shield for 2 nights. Give it to someone or yourself. It will gain a basic defence if whoever receives the shield is not visit anyone at night.

Mafia

Mastermind - Converts someone to be in mafia team, they will not change if they have defences or in Coven team. Only successfully once per game.

Bouncer - Selects yourself, if mafia member is attacked. You will deal basic attack and gain basic defence to that mafia member. But if there are more than 2 (Included yourself) You will receive damage by yourself and die.

Idiot - Choose someone to be attack with powerful attack during the day, they will die at night. After that, you will be revealed. Only once per game.

Drug dealer - Selects someone who is not mafia, send them a drug. They will be randomly hypnotised. After 3 days, they will unable to use any abilities. It can be cure by healing. You may choose 3 persons per game. If you die and your target is not cured. They will randomly kill someone or themselves after 2 days.

Priestess - Cover member of mafia that night, they will unable to be visited or attacked. Only 3 uses per game.

Neutral

Drunk - At first, randomly visits someone at night to distract them. At night three, you will learn your new role from one of three person you visited.

Alien - Selects someone, if you die at night. That person will become alien. If you have night chat you will secretly be alien. To win is have at least 1 alien alive.

Enchanter - Selects yourself at night, if someone tried to visit you. They will be curse. Curse makes them use ability randomly at someone. Curse will be gone if only they visit Enchanter again or being purged. Curse someone for 3 days continuously to win.

Peeper - Selects yourself at night, If someone visited you. You killed them. But if there are more than two people visited. You die. Kill 2 persons to win the game. (Not including yourself)

Mercenary - You have no factions until someone visited you. They will learn you and become your master. If they're killer they will learn you and not kill you. After that, you have 2 uses to kill anyone who visited your target with basic attack and gain basic defence to them. Survive with your master to win.

Merchant - Choose some during the day, at night that person will gain extra uses of abilities. If they don't have uses of abilities you will be denied. Sells 3 persons a night uses to win. Cannot select same person in one game.

Mindblower - Selects someone, if they are attacked they will get healed by you. But, they will become amnesiac after that. Successfully heal 3 persons to win

Coven

Dreammaster - At night, selects someone. They will kill target for you and loses their abilities for the rest of the game. After necronomicon, if you get attacked, they will die for you and attack an attacker. If you die, your crew will also die.

Siren - Selects yourself, if anyone visited you. You will sing a song for them. They will be blackmailed continuously and die after 1 night. With necronomicon, you will get a cover for the rest of the game.

There are still more in my head but I'm tired... maybe next time! I'm getting tired now zzz.
I hate myself! Everything is not right!


Why am I being perfectionist?
EddyNorlickTH
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Re: New roles, adjustments and stuffs!

Postby DragonClaw66 » Fri Aug 09, 2019 12:40 pm

Spoiler:
EddyNorlickTH wrote:Okay, I'll talk about an adjustment first. It was an arguement between me and friends. And I got a result from it.

Town

Sheriff - Will now sees their faction (Town, Mafia, Coven, Neutral or Unknown). Unknown including some hard roles to prove (Vig, Med, BG, Etc.) some basically suspicious on Sheriff (Serial killer, WW on full-moon night) Add some evils that cannot be detected (Godfather, Coven with necronomicon) and Framed roles (Framed, Hexed but not doused) Doused will be found as Neutral.

The faction-seeing was removed so that Neutral Killing roles can claim that they were framed/hexed. The Vigilante, Medium, Bodyguard, etc do not need their own results to confirm themselves. The Godfather is granted detection immunity because it would be too easy to eliminate the Mafia if every player appeared to be suspicious (it would also instantly confirm all players that appeared to be innocent).

Trapper - Sometimes, it takes too long to build a trap. The time will be reduce every times people died. (1 night for 15-7 members and require none to less than 7)

The Trapper's trap is extremely powerful. It can instantly determine what roles visited a target while also granting the target immunity to attack (while killing the attacker). Honestly, the role seems overpowered, but I haven't seen it in action enough to properly determine this.

Mayor - Reduced vote to 2, but able to be whispers in limitation. (Prevents people finding bitten mayor by whispering) Mayor has a night ability to cause a 2 persons getting vote on next day which only happens once per game.

Make it a Town Power role and buff it. Keeping an instantly confirmable role in a slot that may or may not appear in the game is broken.

Investigator - Juggernaut will now be on the list. (BG, GF, Arso, Crus or Jugg) Also, investigate results must be change for covens to easier to claim. (Example - LO, Forger and Cl. which is dumb. )

I do agree with giving the Juggernaut a result. I'd also like investigative lists that are at least four results long (two Town, one Neutral, one Mafia/Coven).

Retributionist - After revived anyone, you will be his/her Guardian angel with 1 protection. (This doesn't mean you will change to survivor with no vests after target died but only has GA's ability)

Why did you just buff the most powerful role in the game? It either needs a rework or it needs to be moved to the Town Power alignment.

Medium - Medium is now unique. They have ability to use 1 dead person to look over you. They will be told if you are visited. (This prevents people from getting bored and give seance power to becomes more powerful)

The Medium does not need to be unique. Its current problem is its ability to instantly confirm itself if there is more than one living Medium (or just a Retributionist). Its core concept is balanced (it doesn't need your proposed ability).

Mafia

Ambusher - Only person who get killed by you learns your name. Others are just noticed that their targets got ambushed.

No opinion.

Disguiser - Able to change mafia's role. Only if they're not unique. You may change yourself. Two uses per game. (This role becomes unique)

I'd honestly prefer another Disguiser rework.

Framer - Your frame stays longer for 1 night. Your action is now astral. (Basically just copied Hex master, but why not?)

Refer to the Framer rework in my signature. I prefer that (obviously).

Blackmailer - No longer able to see whispers. But, able to prevent person from using day ability.

No opinion.

Hypnotist - Your hypnosis will become real when got continously hypnosis for 3 nights. This may work once per game (Example. Triggered by trap, Poisoned, Roleblocked, Etc.) Change some messages.

That's not the point of the role. The only change the Hypnotist needs is the ability to clear all messages from a target.

Neutral

Survivor - Changes vest to "get a cover". Changes limit from 4 to 3. Getting a cover when attacked, attacker will recieve "You are unable to find your target!". Get a cover makes you learn your attacker's name. This prevents from any visits or attack. (Even arsonist or pestilence!) This makes you easier to prove yourself (But hey, you're not alone to be undercover ;) )

This just makes an already easy role more confirmable, which in turn makes it more difficult to fake-claim.

Jester - At night, choose someone to roleblock them for the rest of the game. This will not count as visit. If they die you will get your uses back. Only 2 uses per game.

This ability does not contribute to its goal.

Executioner - Selects your target, watch if someone visited your target at night. You are now able to learn your target role after night two.

The ability does not contribute toward its goal. The attribute should take effect at the beginning of the game (the Executioner should always know their target's role).

Guardian Angel - "Purge" able to remove any effects. (Blackmailing, hypnotising, controlling etc. but not transporting)

This doesn't look like that bad of an idea.

Arsonist - Not astral anymore. But able to douse 2 persons at one night.

This is way too big of a buff. The Arsonist overhaul by BasicFourLife would be a much better approach.

Pestilence - Changes the whole ability : Infects person (Works like old infection), Then click at yourself. Instantly kill people with powerful. People able to know if they are infected. (Or make a new role for this)

This just seems like a better Arsonist.

Coven

Hex Master - You gained undercover effect. Which prevents you from being visited or attacked.

I don't see a reason for this buff.

Poisoner - Less person alives, the poison gets stronger. (less than 7 persons will instantly kill people)

Isn't the Poisoner considered one of the strongest Coven members?

Necronomicon - Change an order from CL > Necro > HM > Poi > PM > Medu to CL > Necro > Medu > PM > Poi > HM

No opinion.

Okay, second, I'll talk about adding roles. Which have many references over it.

Town

Hunter - Selects one person, if they visited somebody. You'll shoot them down with powerful attack. Only work once.

Most roles visit. This seems pointless.

Wizard - Selects one person during the day, freeze them at night, they will unable to use ability and unable to be killed. Continously freeze one person for two nights will deal powerful atatck to them. But you will lose your ability the rest of the game.

This is a weird Jailor. The Jailor already has the base ability (roleblock and protect a target), but the Wizard has to consecutively target a player to kill. Seems unnecessary.

Magician - Selects someone, if they used any abilities it will fireback to target. (This makes werewolf stayed home, medusa with necronomicon stone gazes but they will not do anything if no gazes left) Your visits doesn't count. Only be done 5 per game.

The Escort already fills the niche of needing to prevent any ability from being used on a player.

Hero - Selects someone, if they tried to attack you. You will gain powerful defence and deals target with unstoppable attacks. Doused count as attacked but not ignite.

Seems like a worse Veteran for the most part.

Insomniac - Selects yourself to put yourself to sleep. Every nights you get in a cover (Prevents being visited and sees who visits you). But, continously wakes for 3 nights will make you die. If you're distracted, it will not count as sleep.

This is extremely similar to the Veteran as its ability is based on visitors to itself. The wording of the role is a bit confusing, though, so I may have misunderstood something.

Priest - Selects someone, they will confess if they have been attacked anyone.

Limited Sheriff. Unlike the Sheriff, it can detect a Werewolf (on a non-full moon from the third night and on) and the Godfather (after the Mafioso dies and it starts killing), however, it is unable to detect Random Mafias or the Arsonist (the Arsonist doesn't directly attack anybody).

Princess - Selects yourself to heal anyone who visits you. You will unable to be attacked that night. Only 3 uses per game.

I feel like this would make the TP/LO meta even worse. All visiting Town roles would gain immunity for the first three nights.

Prince - Selects someone, distract them but also gains target a powerful defence.

Is this not your Wizard from above?

Herbalist - At night, brew a random potion. In the next night, use it to someone (May be yourself). That person will be unable to attack that night but also poisoned.

Very niche. It's a worse Escort because it only prevents attacks. It's a worse Vigilante because the kill is delayed and also takes longer to prepare.

Knight - Selects someone during the day, that night they will have basic defence. If target is not attacked. They will still have their basic defence until attacked or knight changes target. If knight dies during selected someone. The ability will still be in use. (Unless if knight is hanged before their abilities work at night)

It isn't that bad, but I've never really liked the idea of abilities working after death.

Sage - Choose two targets at night, learned if your target is in the same faction or not.

More powerful version of the Detective, which is already in the Testing Grounds.

Blacksmith - Builds up a shield for 2 nights. Give it to someone or yourself. It will gain a basic defence if whoever receives the shield is not visit anyone at night.

Extremely swingy. You have to wait until N3 to get a single use of the ability and there's only a chance it will work, however, if it does work, you could potentially give the a Town member permanent basic defense. Absolutely not.

Mafia

Mastermind - Converts someone to be in mafia team, they will not change if they have defences or in Coven team. Only successfully once per game.

Leave conversion to the Vampires; it takes away from the uniqueness to them.

Bouncer - Selects yourself, if mafia member is attacked. You will deal basic attack and gain basic defence to that mafia member. But if there are more than 2 (Included yourself) You will receive damage by yourself and die.

Protective Mafia are unnecessary. The faction is supposed to be on the attack. The defenses they need are provided by the Mafia Deception alignment.

Idiot - Choose someone to be attack with powerful attack during the day, they will die at night. After that, you will be revealed. Only once per game.

Useless right until the end of the game. Nobody would want to be this role.

Drug dealer - Selects someone who is not mafia, send them a drug. They will be randomly hypnotised. After 3 days, they will unable to use any abilities. It can be cure by healing. You may choose 3 persons per game. If you die and your target is not cured. They will randomly kill someone or themselves after 2 days.

Too easily countered by the Doctor and takes too long to take any effect. Additionally, it incorporates RNG, which is a big no-no.

Priestess - Cover member of mafia that night, they will unable to be visited or attacked. Only 3 uses per game.

As I said above, protective Mafia roles are unnecessary.

Neutral

Drunk - At first, randomly visits someone at night to distract them. At night three, you will learn your new role from one of three person you visited.

Incorporates RNG.

Alien - Selects someone, if you die at night. That person will become alien. If you have night chat you will secretly be alien. To win is have at least 1 alien alive.

An extremely underpowered Vampire. It can only convert a single player and the condition is that the conversion can only be performed while dead.

Enchanter - Selects yourself at night, if someone tried to visit you. They will be curse. Curse makes them use ability randomly at someone. Curse will be gone if only they visit Enchanter again or being purged. Curse someone for 3 days continuously to win.

Incorporates RNG.

Peeper - Selects yourself at night, If someone visited you. You killed them. But if there are more than two people visited. You die. Kill 2 persons to win the game. (Not including yourself)

Neutral Veteran with an extremely easy win condition. Just "alert" every night after making a powerful bait.

Mercenary - You have no factions until someone visited you. They will learn you and become your master. If they're killer they will learn you and not kill you. After that, you have 2 uses to kill anyone who visited your target with basic attack and gain basic defence to them. Survive with your master to win.

A different kind of Guardian Angel, which would be redundant.

Merchant - Choose some during the day, at night that person will gain extra uses of abilities. If they don't have uses of abilities you will be denied. Sells 3 persons a night uses to win. Cannot select same person in one game.

This is listed in the guidelines as something you should not make. It's too easily confirmable and extremely overpowered with a Retributionist.

Mindblower - Selects someone, if they are attacked they will get healed by you. But, they will become amnesiac after that. Successfully heal 3 persons to win.

A Neutral Doctor is always Town-sided because evildoers are going to be performing the majority of the attacks, and there is already an alignment that prevents those: Town Protective.

Coven

Dreammaster - At night, selects someone. They will kill target for you and loses their abilities for the rest of the game. After necronomicon, if you get attacked, they will die for you and attack an attacker. If you die, your crew will also die.

No opinion.

Siren - Selects yourself, if anyone visited you. You will sing a song for them. They will be blackmailed continuously and die after 1 night. With necronomicon, you will get a cover for the rest of the game.

No opinion.

There are still more in my head but I'm tired... maybe next time! I'm getting tired now zzz.
My comments are in bolded blue.
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Re: New roles, adjustments and stuffs!

Postby EddyNorlickTH » Sat Aug 10, 2019 4:34 am

DragonClaw66 wrote:
EddyNorlickTH wrote:Okay, I'll talk about an adjustment first. It was an arguement between me and friends. And I got a result from it.

Town

Sheriff - Will now sees their faction (Town, Mafia, Coven, Neutral or Unknown). Unknown including some hard roles to prove (Vig, Med, BG, Etc.) some basically suspicious on Sheriff (Serial killer, WW on full-moon night) Add some evils that cannot be detected (Godfather, Coven with necronomicon) and Framed roles (Framed, Hexed but not doused) Doused will be found as Neutral.

The faction-seeing was removed so that Neutral Killing roles can claim that they were framed/hexed. The Vigilante, Medium, Bodyguard, etc do not need their own results to confirm themselves. The Godfather is granted detection immunity because it would be too easy to eliminate the Mafia if every player appeared to be suspicious (it would also instantly confirm all players that appeared to be innocent).

Trapper - Sometimes, it takes too long to build a trap. The time will be reduce every times people died. (1 night for 15-7 members and require none to less than 7)

The Trapper's trap is extremely powerful. It can instantly determine what roles visited a target while also granting the target immunity to attack (while killing the attacker). Honestly, the role seems overpowered, but I haven't seen it in action enough to properly determine this.

Mayor - Reduced vote to 2, but able to be whispers in limitation. (Prevents people finding bitten mayor by whispering) Mayor has a night ability to cause a 2 persons getting vote on next day which only happens once per game.

Make it a Town Power role and buff it. Keeping an instantly confirmable role in a slot that may or may not appear in the game is broken.

Investigator - Juggernaut will now be on the list. (BG, GF, Arso, Crus or Jugg) Also, investigate results must be change for covens to easier to claim. (Example - LO, Forger and Cl. which is dumb. )

I do agree with giving the Juggernaut a result. I'd also like investigative lists that are at least four results long (two Town, one Neutral, one Mafia/Coven).

Retributionist - After revived anyone, you will be his/her Guardian angel with 1 protection. (This doesn't mean you will change to survivor with no vests after target died but only has GA's ability)

Why did you just buff the most powerful role in the game? It either needs a rework or it needs to be moved to the Town Power alignment.

Medium - Medium is now unique. They have ability to use 1 dead person to look over you. They will be told if you are visited. (This prevents people from getting bored and give seance power to becomes more powerful)

The Medium does not need to be unique. Its current problem is its ability to instantly confirm itself if there is more than one living Medium (or just a Retributionist). Its core concept is balanced (it doesn't need your proposed ability).

Mafia

Ambusher - Only person who get killed by you learns your name. Others are just noticed that their targets got ambushed.

No opinion.

Disguiser - Able to change mafia's role. Only if they're not unique. You may change yourself. Two uses per game. (This role becomes unique)

I'd honestly prefer another Disguiser rework.

Framer - Your frame stays longer for 1 night. Your action is now astral. (Basically just copied Hex master, but why not?)

Refer to the Framer rework in my signature. I prefer that (obviously).

Blackmailer - No longer able to see whispers. But, able to prevent person from using day ability.

No opinion.

Hypnotist - Your hypnosis will become real when got continously hypnosis for 3 nights. This may work once per game (Example. Triggered by trap, Poisoned, Roleblocked, Etc.) Change some messages.

That's not the point of the role. The only change the Hypnotist needs is the ability to clear all messages from a target.

Neutral

Survivor - Changes vest to "get a cover". Changes limit from 4 to 3. Getting a cover when attacked, attacker will recieve "You are unable to find your target!". Get a cover makes you learn your attacker's name. This prevents from any visits or attack. (Even arsonist or pestilence!) This makes you easier to prove yourself (But hey, you're not alone to be undercover ;) )

This just makes an already easy role more confirmable, which in turn makes it more difficult to fake-claim.

Jester - At night, choose someone to roleblock them for the rest of the game. This will not count as visit. If they die you will get your uses back. Only 2 uses per game.

This ability does not contribute to its goal.

Executioner - Selects your target, watch if someone visited your target at night. You are now able to learn your target role after night two.

The ability does not contribute toward its goal. The attribute should take effect at the beginning of the game (the Executioner should always know their target's role).

Guardian Angel - "Purge" able to remove any effects. (Blackmailing, hypnotising, controlling etc. but not transporting)

This doesn't look like that bad of an idea.

Arsonist - Not astral anymore. But able to douse 2 persons at one night.

This is way too big of a buff. The Arsonist overhaul by BasicFourLife would be a much better approach.

Pestilence - Changes the whole ability : Infects person (Works like old infection), Then click at yourself. Instantly kill people with powerful. People able to know if they are infected. (Or make a new role for this)

This just seems like a better Arsonist.

Coven

Hex Master - You gained undercover effect. Which prevents you from being visited or attacked.

I don't see a reason for this buff.

Poisoner - Less person alives, the poison gets stronger. (less than 7 persons will instantly kill people)

Isn't the Poisoner considered one of the strongest Coven members?

Necronomicon - Change an order from CL > Necro > HM > Poi > PM > Medu to CL > Necro > Medu > PM > Poi > HM

No opinion.

Okay, second, I'll talk about adding roles. Which have many references over it.

Town

Hunter - Selects one person, if they visited somebody. You'll shoot them down with powerful attack. Only work once.

Most roles visit. This seems pointless.

Wizard - Selects one person during the day, freeze them at night, they will unable to use ability and unable to be killed. Continously freeze one person for two nights will deal powerful atatck to them. But you will lose your ability the rest of the game.

This is a weird Jailor. The Jailor already has the base ability (roleblock and protect a target), but the Wizard has to consecutively target a player to kill. Seems unnecessary.

Magician - Selects someone, if they used any abilities it will fireback to target. (This makes werewolf stayed home, medusa with necronomicon stone gazes but they will not do anything if no gazes left) Your visits doesn't count. Only be done 5 per game.

The Escort already fills the niche of needing to prevent any ability from being used on a player.

Hero - Selects someone, if they tried to attack you. You will gain powerful defence and deals target with unstoppable attacks. Doused count as attacked but not ignite.

Seems like a worse Veteran for the most part.

Insomniac - Selects yourself to put yourself to sleep. Every nights you get in a cover (Prevents being visited and sees who visits you). But, continously wakes for 3 nights will make you die. If you're distracted, it will not count as sleep.

This is extremely similar to the Veteran as its ability is based on visitors to itself. The wording of the role is a bit confusing, though, so I may have misunderstood something.

Priest - Selects someone, they will confess if they have been attacked anyone.

Limited Sheriff. Unlike the Sheriff, it can detect a Werewolf (on a non-full moon from the third night and on) and the Godfather (after the Mafioso dies and it starts killing), however, it is unable to detect Random Mafias or the Arsonist (the Arsonist doesn't directly attack anybody).

Princess - Selects yourself to heal anyone who visits you. You will unable to be attacked that night. Only 3 uses per game.

I feel like this would make the TP/LO meta even worse. All visiting Town roles would gain immunity for the first three nights.

Prince - Selects someone, distract them but also gains target a powerful defence.

Is this not your Wizard from above?

Herbalist - At night, brew a random potion. In the next night, use it to someone (May be yourself). That person will be unable to attack that night but also poisoned.

Very niche. It's a worse Escort because it only prevents attacks. It's a worse Vigilante because the kill is delayed and also takes longer to prepare.

Knight - Selects someone during the day, that night they will have basic defence. If target is not attacked. They will still have their basic defence until attacked or knight changes target. If knight dies during selected someone. The ability will still be in use. (Unless if knight is hanged before their abilities work at night)

It isn't that bad, but I've never really liked the idea of abilities working after death.

Sage - Choose two targets at night, learned if your target is in the same faction or not.

More powerful version of the Detective, which is already in the Testing Grounds.

Blacksmith - Builds up a shield for 2 nights. Give it to someone or yourself. It will gain a basic defence if whoever receives the shield is not visit anyone at night.

Extremely swingy. You have to wait until N3 to get a single use of the ability and there's only a chance it will work, however, if it does work, you could potentially give the a Town member permanent basic defense. Absolutely not.

Mafia

Mastermind - Converts someone to be in mafia team, they will not change if they have defences or in Coven team. Only successfully once per game.

Leave conversion to the Vampires; it takes away from the uniqueness to them.

Bouncer - Selects yourself, if mafia member is attacked. You will deal basic attack and gain basic defence to that mafia member. But if there are more than 2 (Included yourself) You will receive damage by yourself and die.

Protective Mafia are unnecessary. The faction is supposed to be on the attack. The defenses they need are provided by the Mafia Deception alignment.

Idiot - Choose someone to be attack with powerful attack during the day, they will die at night. After that, you will be revealed. Only once per game.

Useless right until the end of the game. Nobody would want to be this role.

Drug dealer - Selects someone who is not mafia, send them a drug. They will be randomly hypnotised. After 3 days, they will unable to use any abilities. It can be cure by healing. You may choose 3 persons per game. If you die and your target is not cured. They will randomly kill someone or themselves after 2 days.

Too easily countered by the Doctor and takes too long to take any effect. Additionally, it incorporates RNG, which is a big no-no.

Priestess - Cover member of mafia that night, they will unable to be visited or attacked. Only 3 uses per game.

As I said above, protective Mafia roles are unnecessary.

Neutral

Drunk - At first, randomly visits someone at night to distract them. At night three, you will learn your new role from one of three person you visited.

Incorporates RNG.

Alien - Selects someone, if you die at night. That person will become alien. If you have night chat you will secretly be alien. To win is have at least 1 alien alive.

An extremely underpowered Vampire. It can only convert a single player and the condition is that the conversion can only be performed while dead.

Enchanter - Selects yourself at night, if someone tried to visit you. They will be curse. Curse makes them use ability randomly at someone. Curse will be gone if only they visit Enchanter again or being purged. Curse someone for 3 days continuously to win.

Incorporates RNG.

Peeper - Selects yourself at night, If someone visited you. You killed them. But if there are more than two people visited. You die. Kill 2 persons to win the game. (Not including yourself)

Neutral Veteran with an extremely easy win condition. Just "alert" every night after making a powerful bait.

Mercenary - You have no factions until someone visited you. They will learn you and become your master. If they're killer they will learn you and not kill you. After that, you have 2 uses to kill anyone who visited your target with basic attack and gain basic defence to them. Survive with your master to win.

A different kind of Guardian Angel, which would be redundant.

Merchant - Choose some during the day, at night that person will gain extra uses of abilities. If they don't have uses of abilities you will be denied. Sells 3 persons a night uses to win. Cannot select same person in one game.

This is listed in the guidelines as something you should not make. It's too easily confirmable and extremely overpowered with a Retributionist.

Mindblower - Selects someone, if they are attacked they will get healed by you. But, they will become amnesiac after that. Successfully heal 3 persons to win.

A Neutral Doctor is always Town-sided because evildoers are going to be performing the majority of the attacks, and there is already an alignment that prevents those: Town Protective.

Coven

Dreammaster - At night, selects someone. They will kill target for you and loses their abilities for the rest of the game. After necronomicon, if you get attacked, they will die for you and attack an attacker. If you die, your crew will also die.

No opinion.

Siren - Selects yourself, if anyone visited you. You will sing a song for them. They will be blackmailed continuously and die after 1 night. With necronomicon, you will get a cover for the rest of the game.

No opinion.

There are still more in my head but I'm tired... maybe next time! I'm getting tired now zzz.
My comments are in bolded blue.


Well, after I read your comment, I rethink. And yes, I guess, that's totally right. Except poisoner's idea. Because, yes, it is quite powerful because no one can cure it after necronomicon. But, when you're with less than 3 persons in game. With poisoner and others (that is not coven member) it gives a hard time to poisoner to make a kill. Buff it would be a good idea. (Also, because most of ideas are from allany games. I forgot to think about ranked games, sorry)
I hate myself! Everything is not right!


Why am I being perfectionist?
EddyNorlickTH
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