Role Name:
Spiritualist (color number 400080)
Role Alignment:
Neutral Killing
Abilities:
You may vote to kill a target each night.
Attributes:
Every full moon you will gain 1 vote. (N2: 2, N4: 3, N6: 4)
You will attack whoever has the most votes.
If you have the most graveyard votes, you will attack your desired target.
When not killing your target of choice, you will rampage at whichever target won the graveyard vote, and your visit will be astral. (Spirits chose target, so Spiritualist gains more killing power)
If you do not choose a target or you are out voted, you will still attack the winner of the graveyard vote, you will be granted rampage and astral abilities for that kill. (Submitting self to the Spirits wishes)
Can hear the dead chat during the discussion phase. The dead will appear as Spirits. (cannot see the name of the person talking but will see the message)
Goal:
Kill everyone who would oppose you. (Neutral Killing)
Special Attributes:
Unique Roll
Basic Defense
Basic Attack
Can hear dead chat during the daytime phase.
Spiritualist cannot kill night one, as there are no dead to channel.
The dead will not be able to see who the other dead or who the Spiritualist are/is voting for and vice versa.
The Spiritualist will not see how many votes each alive player has (like you would when voting someone to trial), or which dead have voted.
If a dead person does not vote at night, their vote will not be randomized or count against any player.
The Spiritualist will see the dead as Spirits and will not see the players name when the dead speak at daytime.
If the entire graveyard vote is unanimous (including Spiritualist’s votes unless abstained) then the attack becomes Unstoppable. Votes for the Spiritualist will not count against the unanimous count as long as all other votes were cast for the same target. The Spiritualist will not rampage or use an astral attack when using an unstoppable attack) . (is this too op? provides solution for end game stand offs)
Once per game the Spiritualist may choose to declare defiance and kill their exact target of choice with a Powerful Attack, however they forfeit their graveyard votes the next night.
The dead will not be notified that there is a Spiritualist. They will discover this when a Spiritualist kills or when the voting options show up at night while dead.
Investigative Results:
Sheriff- Your target is suspicious.
Investigator- Same as medium.
Consigliere/Coven Leader/Potion Master- Your target channels the power of the dead to kill. They must be a Spiritualist!
Lore and achievements coming soon.
(Lore will have to do with bargaining with the dead for power so the Spiritualist gives dead a say in who they kill in order for their powers.)
This role introduces an interesting dynamic for the graveyard members and spiritualist. This will help keep graveyard members engaged, while also helping the Medium. Different factions may use the Spiritualist as a means to try to help their faction. It has been designed so that there is a balance between the Spiritualists independence/ weakness and Spirit’s control/ Spiritualists buffs. If the Spirits unite (hard to do) and dominate the vote, then the Spiritualist may not attack who he/she wants, but will strike with more force and power. The Spiritualist is weaker when they get to chose their own target, which requires them to target who the Spirits would want if he-she wants more killing power.