I'm striving to balance the roles and make the boring roles more fun.
(Since mafia winrates are low and NK winrates are around 1-5%, I'll be buffing those roles a lot.)
Also... you might see "undecided" next to a change.
Those are changes which I don't know if they should or should not be added.
Please use constructive criticism! Thank you.
If any of the explanations are confusing, I'll be happy to clear any confusion!
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Framer
Change 1 | The framer can frame a non-mafia player with the materials of any mafia member (including yourself).
Change 1: Explanation | If the framer frames the player with the materials of a consort, they will appear suspicious to a sheriff and escort/consort/transporter to an investigator. If they used the materials of a Godfather, they will appear as innocent to a sheriff and bodyguard/arsonist/godfather to an investigator.
Change 2 | Framed players will have their visits listed as a mafia visit to spy results.
Change 2: Explanation | If the framer frames a player and that player visits player #8, then spy will see that #8 was visited by mafia.[/b]
Change 3 | Players framed with the material of a mafia member will be added onto the lookout's result.
Change 3: Explanation | If the Godfather visited a player and a lookout was watching, and if the framer used the Godfather's materials onto another player, then the framed player's name will be added onto the lookout's results.
Change 4 | Spies can't see mafia visits of a player that had their materials taken.
Change 4: Explanation | The Framer uses the Consligieres material and frames the Doctor with it. Now, the Consligiere's visit is hidden from the spy, since the Doctor is framed as the Consligiere.
Why? | Framers are much more discreet this way. Even if there is a spy- which combats heavily against framers, the framers can twist mafia visits and hide their own visit, which allows them to frame without worrying for the spy. What if town knew there was definitely a consort in the game? You can trick investigator results with the materials of your fellow consort, onto another player. That player would appear as escort/consort/transporter. I feel that this change definitely adds more realism.
Forger
Change 1 | Click the Sun Button to access 2 additional wills. The sun button is still accessible at night.
Change 1: Explanation | The additional wills can be written in during the day or night. At night, you can select a target and choose which will you want to use. Lets say you wrote down three different will types- one for sheriff, one for medium, and one for jailor. You can select which one you want to use for your forged target.
Change 2 | Gather a player's will at night. You will immediately get their will the moment you click the button to gather the will. You have 3 of these.
Why? | Forgers typically leave blank or write random words in forged wills because... you have less than 30 seconds to write everything down. ( And if mafioso/godfather picks the target slowly, even less time. ) Change 2 makes forging easier. Tracking down wills and replicating them is extremely difficult.
Disguiser
Change 1 | You can be revived by a retributionist.
Change 2 | Disguises last forever.
Why? | Disguisers are supposed to fool the town that they are a townie, And if successfully doing so, they could waste a retributionist's revive and regain one mafia member. With this change, reviving won't fully confirm revived targets, and disguisers could lie about the mediums. It would also be entertaining to do this :p and it would probably encourage more disguisers to act better as a townie. And change 2 allows disguisers to keep a consistent claim.
Godfather
Change 1 | You know if a mafia member was visited by a Sheriff, Investigator, or Spy.
Change 1: Explanation | The Godfather can see what role visited the mafia members. For an example, if a Sheriff visits the Janitor, the Godfather will receive a notification that the Janitor was visited by a Sheriff.
Why? | This adds more fun, realism, and strategy to the Godfather role. For the realism side, the Godfather should negotiate with the investigative players to quickly dismiss any evidence that can be potentially detrimental to the mafia. For an example, the Godfather could quickly act as a spy and say that a Framer visited a Forger if he sees that a Sheriff visited them- so they don't appear as suspicious.
All Mafia Support and Mafia Deception
Change 1 | Choose to kill someone instead of doing your regular ability.
Change 1: Explanation | Consligieres, Janitors, etc. can ignore their regular ability and choose to kill someone instead.
Change 2 | The Godfather cannot attack unless the other mafia members cannot attack.
Change 2: Explanation | The Godfather cannot attack unless the mafia member that was attacking was roleblocked (in that case, the Godfather may attack for them), all mafia members are dead besides the Godfather, or one of the mafia members is jailed and the only mafia left is the Godfather.
Why? | Most people hate being mafioso. You can clearly see by how many mafioso suicide. As a mafioso, there isn't much to do. If this change were to happen, mafioso should be removed from the role list (at least in ranked). The reason for Change 2 is because three mafia support/deception can be pretty overpowered. You could have three framers, or three blackmailers. With Change 2 and 3, it won't be overpowered as one of the mafia support or deception must attack. This also lets roles such as blackmailer or forger (who typically don't use their ability in the first nights) become good use.
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NEUTRALS
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Werewolf
Change 1 | Before the game begins, you can pick any town role to play as during the odd nights (cannot pick a Unique Role).
Change 2 | On odd nights, you will appear as your town role and you can use your town role ability. On even nights, you cannot use your town role ability; you can only attack as a werewolf.
Change 3: Explanation | Lets say, on odd nights you are a doctor. On odd nights you can heal, you appear innocent to sheriff, and doctor/disguiser/serial killer to investigators. On even nights, you become a werewolf, you appear suspicious to sheriff, and sheriff/executioner/werewolf to investigators. No, you can't win with town on odd nights.
Change 4 (undecided) | Werewolves that die on odd nights will appear as their town role.
Why? | This would be one of my favorite roles, and currently it's at one of my least favorite roles, mostly due to their difficulty. Not only would this tremendously increase werewolf winrates (which is good because currently it is extremely low), it allows the werewolf to create intelligent strategies, it makes the town investigatives question their results from odd nights, and it makes all townies question the supposedly confirmed ones. It gives the Werewolf more realism too. They're supposed to be regular people on regular nights and werewolves on full moons. And you know, Town of Salem townies don't do nothing.
Serial Killer
Change 1 | You are equipped with an extra blade that allows you to throw it at any player during the day, without revealing the knife's origin.
Change 1: Explanation | The blade will kill player on the spot, doing the death scene (where the roles and wills are revealed). This ability does not work on targets with basic defense. You can use this ability once.
Why? | What if you need someone dead... ASAP. Because they might perform or speak something potentially dangerous. You can use your handy blade to kill anyone, and unless they have a defense, your kill is safe and guaranteed because the doctors, bodyguard, or lookout can't be on them during the day. This also forces Jailor to go into hiding... who is the Serial Killer's worst enemy. If the Jailor jails the Serial Killer, Jailor is likely to have TP or LO on them, or write who is jailed in their will, which fully confirms the Serial Killer. Now the Jailor must go into hiding... because if they ask for TP LO, Jailor should expect the Serial Killer to swing a knife at them during the day. Because Jailor won't have tp lo (unless they discover that there is no serial killer) Jailor is more prone to death, making jailed Serial Killers appear somewhat more innocent.
Arsonist
Change 1 | If you are roleblocked, you douse your roleblocker.
Change 2 | You can hold up to 3 bottles of gas.
Change 3 | You regenerate 1 bottle of gas each night.
Change 4 | You can use 0 to 3 bottles of gas in a night.
Change 4: Explanation | For an example, you can douse player 1, 2, and 3, all in the same night by using 3 bottles of gas.
Why? | The Arsonist's main problem is having their doused targets die. This change will help solve this problem because early douses is likely to end up useless as opposed to dousing the same amount later because: you can predict who won't die and your douses is more likely to be on a living player (e.g. arsonist douses player 1, 2, and 3 over the course of 3 nights, but player 2 died. Instead, arsonist douses player 1, 3, 4 on night 3. Player 2 died so he can't douse player 2.
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