Prosecutor (MD)

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Prosecutor (MD)

Postby DestructionII » Thu Jun 13, 2019 3:55 pm

Prosecutor

A former public official whose only intention is to utilize his jurisdiction in an attempt to distort the town.

Alignment: Mafia (Deception)

Attack: None
Defense: None

Abilities: During the night, decide to press a charge against someone.

Attributes:
Spoiler: -Your target will NOT be notified that they were charged against.
-If the person you choose to charge gets voted up on trial the next day, they will automatically be declared as guilty and can only say last words.
-You can only use your ability up to three times.
-You can not press a charge against a revealed Mayor.
-If you choose to press a charge against a Jester and they get voted up, your charge will be nullified and refunded. (Considering your Mafia members may get haunted.)
-Once your target gets lynched, the day is over. If your target is not voted up, you will instead frame them the next night.


Example Scenario:
Spoiler: Bob= Prosecutor
Lily= Sheriff
Ulysses= Mayor

Night 1:
-Bob decides to press a charge against Lily.

Day 2:
Ulysses: Let's VFR today. Lily you're up.
Everyone votes Lily up on trial.
Lilly automatically gets lynched since she was charged against.


Investigative Results:
Spoiler: Investigator: Your target is a Sheriff, Executioner, Werewolf, Poisoner, or Prosecutor.
Consigliere: Your target is a corrupt politician. They must be a Prosecutor.
Witch/CL: You see your target filing a corrupt case against someone. They must be a Prosecutor!
Sheriff: Your target is suspicious!


Goal: Kill all those who oppose the Mafia.

Achievements:

Role-Independent Achievements:
Fraudster: Win 1 game as a Prosecutor.
Artifice: Win 5 games as a Prosecutor.
Corrupt Politician: Win 10 games as a Prosecutor.
Jury Madness: Win 25 games as a Prosecutor.

Role Dependent Achievements:
Anticipation: Press a charge against a Jester and still have them get lynched.
Master Swindler: Successfully press a charge against all three people and see them get lynched the next day.
Swift Execution: The person you choose to press a charge against must get lynched on the first trial the next day.


Notifications:
Spoiler: You have decided to press a charge against ____ tonight.
Your case against the person has been negated. You instead decided to frame them tonight.
____ was charged against! They have automatically been lynched.


Pros:
-Can press a charge against people you know who will get lynched the next day.
-Can finally revoke the "VFR" technique often used in games.
-The person charged against will not be able to persuade the town that they are not a scum.
-Ends the day phase faster if used wisely, withdrawing the leads that day temporarily.
-Frames your target the next night if you haven't had the chance to lynch them.

Cons:
-If you choose to press a charge against someone, and you convince the entire town to vote for your target, the town will just think you are a Prosecutor.
-Limited uses.
-Requires the ability to predict future events.
-Vulnerable to being found by Town Investigatives, as they know that a Prosecutor exists in the game.
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Re: Prosecutor (MD)

Postby RatKid » Fri Jun 14, 2019 10:14 am

I really love this role idea!

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Re: Prosecutor (MD)

Postby Brilliand » Fri Jun 14, 2019 3:20 pm

Easy to catch out, due to how obvious the ability is.

The VFR meta can easily work around it (just give your role before you're voted up, not after).

Voting people to the stand is the Town's primary power (and the main 'social' part of the game), so the Mafia shouldn't get any way to mechanically control it. Also, this role canonizes one of the fallacies common in the Classic gamemode (the idea that voting someone to the stand is lynching them).

Overall, I think this role takes the game in a bad direction.

/nosupport
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Re: Prosecutor (MD)

Postby DestructionII » Fri Jun 14, 2019 3:34 pm

Brilliand wrote:Easy to catch out, due to how obvious the ability is.

The VFR meta can easily work around it (just give your role before you're voted up, not after).

Voting people to the stand is the Town's primary power (and the main 'social' part of the game), so the Mafia shouldn't get any way to mechanically control it. Also, this role canonizes one of the fallacies common in the Classic gamemode (the idea that voting someone to the stand is lynching them).

Overall, I think this role takes the game in a bad direction.

/nosupport


But the town already has the highest winrate of all factions, and the Mafia team only consists of 4 members or less (depending on the gamemode). Plus, this role only frauds upon a single target, so it does not technically control the entire trial. Regarding the VFR meta you mentioned, townies that use the VFR technique often ask for roles before the voting phase (like you mentioned) and people give their role before the trial, then they tend to put another person up on trial to increase what roles they know so far. This can help eliminate that, and it also gets a quick lynch for the Mafia while ending the day faster if your target gets voted up on the first trial, withdrawing the other leads that day.
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Re: Prosecutor (MD)

Postby Radiation13 » Fri Jun 14, 2019 9:02 pm

To brilland, shut up. You do nothing but shoot down other ideas and support your own. There is a reason yours aren't in the game.
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Re: Prosecutor (MD)

Postby RatKid » Sat Jun 15, 2019 9:36 am

Radiation13 wrote:To brilland, shut up. You do nothing but shoot down other ideas and support your own. There is a reason yours aren't in the game.


Well if he doesn't like em he doesn't like em. At least he gave criticism.


I think this role does well at making the town think twice about vfr, but it can also be a very easy role to play around.
In addition to the instant guilty, it might need an extra perk like requiring one less vote to vote them up.

Or instead of making an instant guilty, the prosecutor can click the sun and make his vote count for 2 or 3 votes. And limit that to 2 uses (Might be too strong.)
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Re: Prosecutor (MD)

Postby Brilliand » Sat Jun 15, 2019 12:51 pm

The Jester is a very good anti-VFR role. The problem with Jester is that the penalty it delivers when lynched isn't necessarily anti-town, so advanced towns will simply give the Jester his win without thinking twice.
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Re: Prosecutor (MD)

Postby DirtDawg1 » Sat Jun 15, 2019 2:10 pm

I really like this role idea
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Re: Prosecutor (MD)

Postby Scrutinized1 » Sun Jun 16, 2019 4:21 pm

This is so cool!!
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Re: Prosecutor (MD)

Postby PleaseReadSiege » Tue Jun 18, 2019 9:38 am

"If your target is not voted up, you will instead frame them the next night."

Why? Seems pointless. The role seems good without this. Leave the framing to the framer.

"Witch/CL: You see your target filing a corrupt case against someone. They must be a Prosecutor!"

Why a different message for witch/CL compared to consig? Don't they always usually have the same message? Just give witch/CL the consig message you proposed IMO.

Not sure how you feel about the "do your role on yourself because of trans/witch/cl" achievements, but one scenario that might warrant an achievement would be charging yourself.

That all being said, I like it!
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Re: Prosecutor (MD)

Postby katagma » Tue Jul 09, 2019 6:41 pm

I think this role would be cool with the added ability to make someone automatically be voted down as innocent, something that can be used on mafia members that might get voted up.
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