Brilliand wrote:I request that you keep the discussion of tactical mafia kills out of this thread. It should have its own thread somewhere.
The discussion of Tactical Mafia has to do with this topic; we're trying to decide which one would benefit the game more (or if either would benefit it at all).
TheRealChickenPatty wrote:Forgot to add this.
DragonClaw66,while your rework does make mafia more effective,it makes them too effective.It means mafia is almost impossible to stop from killing.
For that reason,having only one faction killer would provide mafia the cover they need for their jailed/role blocked comrade,while also not making mafia an unstoppable beast and removing the Escorts whole purpose.
I do believe that Tactical Mafia keeps the power of the Escort. In the current game, it is impossible to block a Mafia kill (as an Escort) until the Godfather or Mafioso dies. In the reworked version, you only have to select one Mafia member (that member is almost always the TG Godfather). Once you block a single kill, you can tell the Town who you roleblocked and figure out whether or not it was coincidence or a successful distraction. The Escort still retains the ability to block the discovered evil's ability if they, for some reason, were not lynched. Additionally, I want to point out that while the Escort has the ability to stop Mafia kills, its job is merely to discover the killing role via the roleblock, not continuously distract them.