Botanist (Town Protective)

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Botanist (Town Protective)

Postby WaveAqualei » Sat Feb 04, 2023 6:23 am

Note: This was inspired by the Botanist by BasicFourLife. I hadn't realized their role existed when I originally made this, but I tried to put my own spin on it after seeing it. Kudos to them!

Botanist - Town (Protective)
Summary: You are an humble farmer that protects houses with greenery.

Attack: None
Defense: None
Priority: 3
Unique: No

Abilities:
    - You may plant a Beanstalk at a player's house at night.
    - You may water a planted Beanstalk to give it an extra day of life.
Attributes:
    - Beanstalks don't protect until the night after being planted.
    - You may not water a Beanstalk twice in a row.
    - Players you protect will not know they were attacked.
Beanstalk Spoiler: Beanstalk = Beanstalks provide Powerful Defense against all direct attacks. Beanstalks will wither two nights after being planted, or after protecting from an attack.
Investigative Results:
    Sheriff: You cannot find evidence of wrongdoing. Your target seems innocent.
    Investigator: Your target could be a Botanist, Sheriff, Poisoner, Executioner, or Werewolf.
    Consigliere: Your target grows plants with magical beans. They must be a Botanist.

Goal: Lynch every criminal and evildoer.

Victory Conditions: Same as other Town.

Notifications:
    "You have decided to plant beans at (player)'s house."
    "One of your targets was attacked!"
Mechanics:
    - Your plants protect players from all direct attacks (such as Mafioso, Serial Killer, and Pirate).
    - Your plants will not save players from indirect attacks (such as Medusa stone gazing at home and an Ambusher's attack). However, you will protect your target from direct astral attacks (such as the Hex Master's Basic attack when they have the Necronomicon).
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WaveAqualei
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Re: Botanist (Town Protective)

Postby WaveAqualei » Wed Mar 29, 2023 4:25 am

bump
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WaveAqualei
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