Transporter Overhaul [TOS1]

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Transporter Overhaul [TOS1]

Postby HyperSwagX » Wed Mar 15, 2023 4:56 pm

Transporter - Town Protective

Attack: None
Defense: None

Abilities: Transport two people each night.

Attributes:
- Your transportation is silent.
- Any attacks on your first target will go to your second, but not vice versa.
- You only swap attacks, no other visits.
- You cannot transport someone twice in a row.
- If controlled, your first target will be switched.
- You may not target yourself as your first target.
Last edited by HyperSwagX on Fri Jul 14, 2023 8:02 pm, edited 5 times in total.
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Re: Transporter Overhaul

Postby WaveAqualei » Wed Mar 22, 2023 5:35 am

At first I thought this would make sense as a Town Protective but I think it would be better if it was a Town Support.

I like the idea though, might be a bit on the weaker side but would love to test it first.
/support
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Re: Transporter Overhaul

Postby Refraction77 » Thu Mar 23, 2023 8:58 pm

HyperSwagX wrote:Name: Transporter (Town Protective)
Attack: None
Defense: None
Summary: Same.
Ability: Transport two people each night.
Attributes:
Your transportation is silent.
Any attacks on your first target will go to your second (not vice versa)
You only swap attacks, no other visits.
You cannot transport someone twice in a row.
You can transport yourself once.
You can be roleblocked and controlled, unlike old Transporter.
Being controlled will change your first target.
Invest Results: Same.
Precise - Same.
Goal: Town faction goals.

Wow, a silent trans idea, this is so unique and innovative! /s

/nosupport
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Re: Transporter Overhaul

Postby WaveAqualei » Thu Mar 23, 2023 11:39 pm

Refraction77 wrote:
HyperSwagX wrote:Name: Transporter (Town Protective)
Attack: None
Defense: None
Summary: Same.
Ability: Transport two people each night.
Attributes:
Your transportation is silent.
Any attacks on your first target will go to your second (not vice versa)
You only swap attacks, no other visits.
You cannot transport someone twice in a row.
You can transport yourself once.
You can be roleblocked and controlled, unlike old Transporter.
Being controlled will change your first target.
Invest Results: Same.
Precise - Same.
Goal: Town faction goals.

Wow, a silent trans idea, this is so unique and innovative! /s

/nosupport

Did you even read the post? They changed a lot more than this...
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Re: Transporter Overhaul

Postby Soulshade55r » Sat Mar 25, 2023 12:59 pm

HyperSwagX wrote:Name: Transporter (Town Protective)
Attack: None
Defense: None
Summary: Same.
Ability: Transport two people each night.
Attributes:
Your transportation is silent.
Any attacks on your first target will go to your second (not vice versa)
You only swap attacks, no other visits.
You cannot transport someone twice in a row.
You can transport yourself once.
You can be roleblocked and controlled, unlike old Transporter.
Being controlled will change your first target.
Invest Results: Same.
Precise - Same.
Goal: Town faction goals.

/No Support (This rework misses some marks).

It's better then current Transporter but

>Transporter should be able to screw things up if played badly, I dislike the only transports attacks.
>Silent transports are a S+ Idea. Would be a great change.
>self transportation should be removed completely not even 1 use, Transporter is already way more powerful even with silent transports, transporter is currently too frustrating to fight and has no counter play
>in my opinion keep it as Town Support, We need more fakeable town support roles, this would also mean transporter able to transport other attacks then attacks.
>Agreed with the roleblock and controlled, Controlling might be hard to program on two targetable abilities though.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Transporter Overhaul

Postby WaveAqualei » Sat Mar 25, 2023 5:12 pm

Soulshade55r wrote:
HyperSwagX wrote:Name: Transporter (Town Protective)
Attack: None
Defense: None
Summary: Same.
Ability: Transport two people each night.
Attributes:
Your transportation is silent.
Any attacks on your first target will go to your second (not vice versa)
You only swap attacks, no other visits.
You cannot transport someone twice in a row.
You can transport yourself once.
You can be roleblocked and controlled, unlike old Transporter.
Being controlled will change your first target.
Invest Results: Same.
Precise - Same.
Goal: Town faction goals.

/No Support (This rework misses some marks).

It's better then current Transporter but

>Transporter should be able to screw things up if played badly, I dislike the only transports attacks.
>Silent transports are a S+ Idea. Would be a great change.
>self transportation should be removed completely not even 1 use, Transporter is already way more powerful even with silent transports, transporter is currently too frustrating to fight and has no counter play
>in my opinion keep it as Town Support, We need more fakeable town support roles, this would also mean transporter able to transport other attacks then attacks.
>Agreed with the roleblock and controlled, Controlling might be hard to program on two targetable abilities though.

I like silent transports but not for vanilla Transporter. I agree that it should be Town Support though.
However I'm fine with one self-transport but I wouldn't be opposed to them having none. Also I'm fine with them only redirecting attacks.
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Re: Transporter Overhaul

Postby Soulshade55r » Sun Mar 26, 2023 3:49 pm

WaveAqualei wrote:
Soulshade55r wrote:
HyperSwagX wrote:Name: Transporter (Town Protective)
Attack: None
Defense: None
Summary: Same.
Ability: Transport two people each night.
Attributes:
Your transportation is silent.
Any attacks on your first target will go to your second (not vice versa)
You only swap attacks, no other visits.
You cannot transport someone twice in a row.
You can transport yourself once.
You can be roleblocked and controlled, unlike old Transporter.
Being controlled will change your first target.
Invest Results: Same.
Precise - Same.
Goal: Town faction goals.

/No Support (This rework misses some marks).

It's better then current Transporter but

>Transporter should be able to screw things up if played badly, I dislike the only transports attacks.
>Silent transports are a S+ Idea. Would be a great change.
>self transportation should be removed completely not even 1 use, Transporter is already way more powerful even with silent transports, transporter is currently too frustrating to fight and has no counter play
>in my opinion keep it as Town Support, We need more fakeable town support roles, this would also mean transporter able to transport other attacks then attacks.
>Agreed with the roleblock and controlled, Controlling might be hard to program on two targetable abilities though.

I like silent transports but not for vanilla Transporter. I agree that it should be Town Support though.
However I'm fine with one self-transport but I wouldn't be opposed to them having none. Also I'm fine with them only redirecting attacks.


The issue is Transporter is meant to be a high skilled role, when you compare it to something like Doctor/Bodyguard it can do both their jobs at the same time (protecting & punishing killers) The issue is making transporter transport only killing actions leaves it so Transporter isn't punished for using their action without thought, Transporter is balanced by being high risk and high reward.

One-Self transport is already too many, Transporter's are already strong enough. Scum should have a easy enough time getting rid of a outed transporter due to how much more they can mess with scum over most roles.

I think the major issue scum has in the late game is that by random chance you're either going to have a tough time dealing with some townies or not, Transporter is clearly one of the most powerful roles, I'd actually say it's the 2nd most powerful role even above Mayor. I think we need to have significant changes to it so it's a mid-tier power level role like most town roles (Doc, Escort, BG, Invest, Sheriff ect). The main issue with balance is that a lot of roles are way too strong, Transporter, LO, or Mayor or way too niche/useless such as Medium, Hypnotist, Jester or Framer or frustrating to play against like Transporter, Spy, Psychic or Vampires.

I think Transporter in it's current state is insane, but at the same time it wouldn't be great to just completely remove its swapping functionality and call it a TP that switches deaths, No the core two issues are it's instant confirmability and it's self transportation, those both need to go entirely and it will be pretty balanced, hell it would still be stronger then roles like escort.
Favourite Roles (To play)
Spoiler: Town: Jailor
Mafia: Consort
NE: Witch
NB: Guardian Angel
Coven: Necromancer
NC: Pirate
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Re: Transporter Overhaul

Postby HyperSwagX » Thu Apr 20, 2023 12:19 pm

I just read through all of these (sorry for how late I am) and I made some edits. Self-transport was removed, but you can still select yourself as the second target if you want to sacrifice yourself.
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Re: Transporter Overhaul [TOS1]

Postby HyperSwagX » Fri Jul 14, 2023 8:02 pm

reformatted
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