Medieval Faction

Suggest new roles or changes to current roles for the game here.

Medieval Faction

Postby Jaemspio » Thu Mar 16, 2023 11:45 am

The Medieval Faction will be a new (mid)evil faction. However, they will have a couple of unique mechanics to separate them from other evil factions. For starters, like other factions, they are separated into 3 sub-alignments:
Medieval (Royal)
Medieval (Support)
Medieval (Manipulation)

Quick note, Medieval (Royal) will be referred to as MR for the remainder of this post.
Overall Mechanics
  • Like other evil factions, they’re limited to 4 members per rolelist and can speak to each other at night.
  • Their must always be one King and at least one Royal Guard in a game in order for the medieval faction to spawn in.
  • If the King is killed, and there is no Heir/Heiress alive to take his place, all other faction members will commit suicide that night, excluding the Peasant.
  • There can never be both an Heir and Heiress in the same game
  • You win if all other factions are dead. This means you can win with (but not limited to) any neutral role excluding Vampires.

Medieval (Royal) Roles:

King
Spoiler: Name: King
Alignment: Medieval (Royal)
Unique: Yes
Attack: None
Defense: None

Abilities:
  • During the night, choose a non-MR member of your faction to become tonight’s Champion. Then, choose a non-member to be the victim. The Champion will be unable to use their night ability, but will instead deal a Powerful Attack to your victim.

Attributes
  • Your visit to your Champion is astral. You do not visit your victim at all, but your Champion does.
  • If you are controlled, your victim will be changed, but your Champion will not.

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: King, Queen, Heir, or Royal Guard.
  • Consigliere: Your target is the ruler of a kingdom. They must be the King!


Queen
Spoiler: Name: Queen
Alignment: Medieval (Royal)
Unique: Yes

Notes
  • You are functional identical to the King in every way. The only difference is that you have a different name and your Consigliere result says Queen instead of King at the end.
  • Anything written in this post about the King also applies to the Queen.
  • You can never spawn naturally in a game. The only way you can appear is by the Heiress being promoted after the King’s death.

Reasons for existing
  1. It’s women’s history month.
  2. I said so.
  3. *Insert lore reason here*


Heir
Spoiler: Name: Heir
Alignment: Medieval (Royal)
Unique: Yes
Attack: Basic
Defense: Basic

Abilities:
  • None

Attributes
  • You will be promoted to King if the current King is killed at night or hanged.
  • The first person who attacks you each night will be dealt a basic attack.
  • You only have basic defense for 1 attack each night.

Messages
  • You were promoted to King!
  • Someone tried to attack you, but you fought them off!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: King, Queen, Heir, or Royal Guard.
  • Consigliere: Your target is a skilled fighter who is next in line for the throne. They must be the Heir!


Heiress
Spoiler: Name: Heiress
Alignment: Medieval (Royal)
Unique: Yes
Attack: None
Defense: None

Abilities:
  • Choose a player to roleblock each night.

Attributes
  • You will be promoted to Queen if the King is killed at night or hanged.
  • You cannot be role blocked.
  • You can safely roleblock a Serial Killer, bypassing their roleblock-immunity.

Messages
  • You were promoted to Queen!
  • Someone tried to roleblock you, but you are immune!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: Escort, Transporter, Consort, Hypnotist, or Heiress.
  • Consigliere: Your target is a beautiful person who is next in line for the throne. They must be the Heiress!


Medieval (Support) Roles:

Royal Guard
Spoiler: Name: Royal Guard
Alignment: Medieval (Support)
Unique: No
Attack: Basic
Defense: None

Abilities:
  • During the night, choose a target to protect. You may choose a member of your faction, excluding yourself. Your target gains basic defense for the night.

Attributes
  • You will deal a basic attack to any attacker who visits your target.

Messages
  • Your target was attacked!
  • (target) Someone tried to attack you, but you were defended!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: King, Queen, Heir, or Royal Guard.
  • Consigliere: Your target is a protector who serves the royal family. They must be a Royal Guard!


Peasant
Spoiler: Name: Peasant
Alignment: Medieval (Support)
Unique: Yes
Attack: None
Defense: None

Abilities:
  • None

Attributes
  • When the King is killed, you will become a Survivor with no vests instead of dying.

Messages
  • You care not for the death of the King who left you in poverty. You have become a Survivor!

Investigative Results:
  • Sheriff: Innocent
  • Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, Psychic, or Peasant.
  • Consigliere: Your target is an impoverish pawn who lives in a kingdom. They must be a Peasant!


Stalker
Spoiler: Name: Stalker
Alignment: Medieval (Support)
Unique: No
Attack: None
Defense: None

Abilities:
  • During the day, you may choose to stalk someone. When you stalk someone, you will be able to read their night chat. You can also see messages sent to them by game, such as “You choose to investigate (x) tonight.” and “(x) was hauled off to jail!”
  • You can see all night chat, including that of roles like the Jailor and Medium.
  • Your target will know they are being stalked, but others in their night chat will not.

Attributes
  • You cannot be the Champion on a night when you choose to use your day ability.
  • You can whisper other faction members, and they can whisper you, without it being broadcast in chat and without a Blackmailer being able to read.
  • You can only see messages sent before the end of the night. You cannot see message such as a Psychic’s vision or “Your target was attacked!”

Messages
  • (target) You feel someone is watching you from the shadows!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: Spy, Blackmailer, Jailor, Guardian Angel, or Stalker.
  • Consigliere: Your target follows people home from in the shadows. They must be a Stalker!


Cavalry
Spoiler: Name: Cavalry
Alignment: Medieval (Support)
Unique: Yes
Attack: Basic
Defense: None

Abilities:
  • Choose a player to challenge during the night. If that player visits you, you will deal them a basic attack.
  • You will bloody the last will of anyone you kill, making it unreadable.

Attributes
  • Your visit to the player you challenge is astral, but your attack isn’t. This means you will only be seen as visiting the player if they also visit you.

Messages
  • Your opponent accepted your challenge! You attacked them!
  • (target) You were challenged by the Cavalry you visited!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: Vigilante, Veteran, Mafioso, Pirate, Ambusher, or Cavalry.
  • Consigliere: Your target is powerful fighter who challenges their visitors. They must be the Cavalry!


Medieval (Manipulation) Roles:

Beheader
Spoiler: Name: Beheader
Alignment: Medieval (Manipulation)
Unique: Yes
Attack: None
Defense: None

Abilities:
  • During the day, while a player is on trial, you may choose to take over the trial. If you do, the trial will end immediately and the player will be lynched. All players will be show as having abstained, meaning if the hung player is a Jester, they can haunt whoever they want.
  • You can only do this once per game.

Attributes
  • None

Messages
  • A Beheader has taken over the trial. The defendant will be executed!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: Sheriff, Werewolf, Executioner, Poisoner, or Beheader.
  • Consigliere: Your target a deranged Executioner working for the King. They must be the Beheader!


Actor
Spoiler: Name: Actor
Alignment: Medieval (Manipulation)
Unique: No
Attack: None
Defense: None

Abilities:
  • During the night, choose a non-MR player to invite to your show. Anyone who attempts to visit a player who’s at your show will fail.
  • If you visit a Serial Killer, you will be killed and have your last will bloodied.

Attributes
  • None

Messages
  • (target) An Actor invited you to their show!
  • (visitor of your target) Your target wasn’t home!

Investigative Results:
  • Sheriff: Suspicious
  • Investigator: Doctor, Disguiser, Serial Killer, Potion Master, or Actor.
  • Consigliere: Your target an aspiring actor who performs for anyone who will watch them. They must be an Actor!


Preacher
Spoiler: Name: Preacher
Alignment: Medieval (Manipulation)
Unique: No
Attack: None
Defense: Basic

Abilities:
  • During the night, choose a player. If your target is a town member or a neutral benign, they will be roleblocked. If they are a killing role, they will be forced to attack you instead of their target. If they are a non-killing evil role, you will simply be alerted that they’re evil.

Attributes
  • None

Messages
  • The person you preached to was uninterested. They must be evil!
  • You were attacked by the person you preached to!
  • (good target) A Preacher took up your night by preaching to you. You were roleblocked!

Investigative Results:
  • Sheriff: Innocent
  • Investigator: Framer, Vampire, Jester, Hex Master, or Preacher.
  • Consigliere: Your target works at a kingdom’s church. They must be a Preacher!
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Re: Medieval Faction

Postby Poryg » Mon Mar 20, 2023 9:55 pm

Let's start with the most outrageous thing. The entire faction relies on a living king, but the king & heir are both completely weak against investigator & sheriff? On top of that, the king has no way of defending themselves from a kill. So you can kill off the entire faction in N1 if you kill the king and the faction begun with no heir.
You have a crus and that crus is not unique, but that crus has no RB/Witch immunity and it only attacks killing roles. Considering how weak the king is, this is terrible.

Preacher forces you to redirect to them, but they have basic defence. This completely paralyzes mafia. When a GF or mafioso is RBd, the other can still pick their targets. But this way the immortal preacher only needs to find mafioso. Also, the preacher gives a unique RB notification. It's pointless. Let him have a generic RB notification and make him unique to RBs I'd say.

Similarly to other roles capable of reading a faction's chat, stalker makes the game unfun. Not to mention that the stalker makes it even worse by receiving messages about who the evils target.

Half of these roles are completely useless. Peasant is just an empty vote. Beheader is an empty vote with the ability to force one guilty. The rider can kill only when the stars align. And the actor gives protection that's apparently more OP than jailor, but only to the useless roles. Or to other roles, where a visit to SK kills them for whatever reason, a visit to arso douses them and a visit to a WW potentially kills them due to rampage at home.

The king is the only consistent KPN provider. But there needs to be a non-MR alive. On top of that, he has neither RB nor witch immunity. Like, why doesn't the King just send an assassin instead of having to choose a champion among non-MRs?

I don't think it's necessary for the princess to be a counter to the SK. There are other ways to make her resistant to an SK kill, like creating healing roles.

Their only saving grace is that they win with other neutrals. However, even with this I don't see it as a fun faction. Plus, they are too fragile to be reliable allies.
Last edited by Poryg on Tue Mar 21, 2023 2:31 am, edited 1 time in total.
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Re: Medieval Faction

Postby cheeseandtomatos » Mon Mar 20, 2023 11:05 pm

The promotion system with the King/Queen and Heir/Heiress is cool, but the attribute that the entire faction dies when the King/Queen dies is a little strong.

The Peasant would be very boring to play as and roles that convert are risky. It kind of encourages gamethrowing as the Peasant can really easily win if they expose the MR. Change it so that the Peasant changes into a stronger role.

Overall, pretty cool lore and names, it just needs a lot of balancing edits.
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Re: Medieval Faction

Postby alex1234321 » Tue Mar 21, 2023 7:22 am

I concur with the other posters that you shouldn't make the whole faction die just because the King died. What if the King gamethrows or is just a bad player in general? What if they do everything right, but a TI happens to check them N1? Having the whole faction die because one player dies is unfair and too punishing. My Chessmen faction had a system where if the King dies all members are roleblocked for the night. That's punishing enough where you want to protect the King but not so bad that you automatically lose the game because of it. I would recommend doing something similar but a little different for your faction.

I like the wincon, but it feels like the faction is built more around being an evil faction than a neutral faction. It's balanced around 1 KPN, which is too much when you also have an NK on your side. Even though it's a little strong as it is, I would suggest changing the killing mechanic because people don't like not being able to do anything. You should also reduce the killing power somehow since you do have an NK on your team. I would aim for something in the 0.3-0.5 KPN. To accomplish this, don't have the Champion kill someone each night, and instead add some sort of cooldown mechanic or other restriction.

Now here are my thoughts about specific roles:

King - What if there is no non-MR role? Overall having two players to decide the kill will cause this faction to have the same issue as Mafia, where two players are needed for the nightly kill and there is one less opportunity for a faction member to use their normal night ability. Maybe have the King attack their target, but if they're roleblocked or something then the Champion does the kill. And King should be able to choose a Champion from jail.

Queen - Maybe give this some sort of other ability? I don't have any good ideas atm but you should make Queen similar to King but with a certain strength over the King and a different weakness.

Heir - Probably doesn't need to exist if you change the promotion system, so maybe you can make it a regular support role. I would recommend giving it an active ability, especially since it's quite a bit weaker than Heiress right now. Also I would suggest removing the kill since surviving the attack is punishing enough for the attacker.

Heiress - Fine as is, but if you change the promotion this should also be a support role.

Royal Guard - This might work fine in AA, but it's going to be very weak in Ranked where there aren't many attackers. Maybe protection should also involve changing their investigative results?

Peasant - Like the previous posters said, this encourages gamethrowing since the Peasant can out the King and confirm themselves as Surv. Especially if you change the promotion system I'm not sure how this role would work. You should probably either remove it or completely change it.

Stalker - I don't like the idea of giving people access to private chats since players will just choose not to talk. Maybe let it see its target's whispers instead?

Cavalry - This faction seems to be balanced around having 1 KPN, and having other role that can kill could be swingy and unfair. Even a single kill can have a large effect on the game, so you shouldn't mix killing and non-killing roles. Instead of killing the player, I would suggest having some other effect if the target visits the Cavalry, but it would have to be quite strong. As a buff, maybe have Cavalry deliver the effect if the target visits any Medieval player.

Beheader - Generally single-use abilities aren't too popular. Instead, maybe have the Beheader select someone each night, and if they get voted up they get lynched immediately.

Actor - This is fine, but I would recommend removing the notification for players who are invited to the show. It doesn't really matter, but it would allow the Actor to hide from Lookout better and maybe allow Medievals to pretend their target wasn't home.

Preacher - What happens if you select a Vigilante? Are they roleblocked or do they attack you? Having the killers attack you seems a little unfair since if you visit a non-killing evil role you gain information but if you visit a killing evil role you die. You could make this a regular roleblocking role, but that would be similar to Heiress.

Overall the faction isn't bad. Some roles need to be rebalanced and the mechanics need to be fleshed out, but I can see the faction working overall.
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